#!/usr/bin/python # # \file 0_setup.py # \brief Run all setup processes # \date 2009-02-18 15:28GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Run all setup processes # # NeL - MMORPG Framework # Copyright (C) 2009-2014 by authors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # import time, sys, os, shutil, subprocess, distutils.dir_util, argparse sys.path.append("configuration") parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Setup') parser.add_argument('--noconf', '-nc', action='store_true') parser.add_argument('--noverify', '-nv', action='store_true') # parser.add_argument('--haltonerror', '-eh', action='store_true') parser.add_argument('--includeproject', '-ipj', nargs='+') parser.add_argument('--excludeproject', '-epj', nargs='+') parser.add_argument('--includeprocess', '-ipc', nargs='+') parser.add_argument('--excludeprocess', '-epc', nargs='+') args = parser.parse_args() if not args.includeproject == None and not args.excludeproject == None: print "ERROR --includeproject cannot be combined with --excludeproject, exit." exit() if not args.includeprocess == None and not args.excludeprocess == None: print "ERROR --includeprocess cannot be combined with --excludeprocess, exit." exit() if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") from scripts import * try: from buildsite import * except ImportError: printLog(log, "*** FIRST RUN ***") if args.noconf: printLog(log, "ERROR --noconf is invalid on first run, exit.") exit() from tools import * if not args.noconf: try: BuildQuality except NameError: BuildQuality = 1 try: ToolDirectories except NameError: ToolDirectories = [ 'R:/build/dev/bin/Release', 'D:/libraries/external/bin' ] try: ToolSuffix except NameError: ToolSuffix = ".exe" try: ScriptDirectory except NameError: ScriptDirectory = "R:/code/nel/tools/build_gamedata" try: WorkspaceDirectory except NameError: WorkspaceDirectory = "L:/workspace" try: DatabaseDirectory except NameError: DatabaseDirectory = "W:/database" try: ExportBuildDirectory except NameError: ExportBuildDirectory = "T:/export" try: InstallDirectory except NameError: InstallDirectory = "T:/install" try: ClientDevDirectory except NameError: ClientDevDirectory = "T:/client_dev" try: ClientPatchDirectory except NameError: ClientPatchDirectory = "T:/client_patch" try: ClientInstallDirectory except NameError: ClientInstallDirectory = "T:/client_install" try: ShardInstallDirectory except NameError: ShardInstallDirectory = "T:/shard" try: WorldEditInstallDirectory except NameError: WorldEditInstallDirectory = "T:/worldedit" try: LeveldesignDirectory except NameError: LeveldesignDirectory = "L:/leveldesign" try: LeveldesignDfnDirectory except NameError: LeveldesignDfnDirectory = "L:/leveldesign/DFN" try: LeveldesignWorldDirectory except NameError: LeveldesignWorldDirectory = "L:/leveldesign/world" try: PrimitivesDirectory except NameError: PrimitivesDirectory = "L:/primitives" try: GamedevDirectory except NameError: GamedevDirectory = "R:/code/ryzom/client/data/gamedev" try: DataShardDirectory except NameError: DataShardDirectory = "R:/code/ryzom/server/data_shard" try: DataCommonDirectory except NameError: DataCommonDirectory = "R:/code/ryzom/common/data_common" try: LeveldesignDataShardDirectory except NameError: LeveldesignDataShardDirectory = "L:/shard" try: LeveldesignDataCommonDirectory except NameError: LeveldesignDataCommonDirectory = "L:/common" try: TranslationDirectory except NameError: TranslationDirectory = "L:/translation" try: WorldEditorFilesDirectory except NameError: WorldEditorFilesDirectory = "R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files" try: WindowsExeDllCfgDirectories except NameError: WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin' ] try: LinuxServiceExecutableDirectory except NameError: LinuxServiceExecutableDirectory = "S:/devls_x64/bin" try: LinuxClientExecutableDirectory except NameError: LinuxClientExecutableDirectory = "S:/devl_x64/bin" try: PatchmanCfgAdminDirectory except NameError: PatchmanCfgAdminDirectory = "R:/code/ryzom/server/patchman_cfg/admin_install" try: PatchmanCfgDefaultDirectory except NameError: PatchmanCfgDefaultDirectory = "R:/code/ryzom/server/patchman_cfg/default" try: PatchmanBridgeServerDirectory except NameError: PatchmanBridgeServerDirectory = "T:/bridge_server" try: MaxAvailable except NameError: MaxAvailable = 1 try: MaxDirectory except NameError: MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010" try: MaxUserDirectory except NameError: import os try: MaxUserDirectory = os.path.normpath(os.environ["LOCALAPPDATA"] + "/Autodesk/3dsMax/2010 - 32bit/enu") except KeyError: MaxAvailable = 0 MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu" try: MaxExecutable except NameError: MaxExecutable = "3dsmax.exe" printLog(log, "") printLog(log, "-------") printLog(log, "--- Setup build site") printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") printLog(log, "This script will set up the buildsite configuration, and create needed directories.") printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.") printLog(log, "Use -- if you need to insert an empty value.") printLog(log, "") BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality))) ToolDirectories[0] = askVar(log, "[IN] Primary Tool Directory", ToolDirectories[0]).replace("\\", "/") ToolDirectories[1] = askVar(log, "[IN] Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/") ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix) ScriptDirectory = askVar(log, "[IN] Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/") WorkspaceDirectory = askVar(log, "[IN] Workspace Directory", WorkspaceDirectory).replace("\\", "/") DatabaseDirectory = askVar(log, "[IN] Database Directory", DatabaseDirectory).replace("\\", "/") ExportBuildDirectory = askVar(log, "[OUT] Export Build Directory", ExportBuildDirectory).replace("\\", "/") InstallDirectory = askVar(log, "[OUT] Install Directory", InstallDirectory).replace("\\", "/") ClientDevDirectory = askVar(log, "[OUT] Client Dev Directory", ClientDevDirectory).replace("\\", "/") ClientPatchDirectory = askVar(log, "[OUT] Client Patch Directory", ClientPatchDirectory).replace("\\", "/") ClientInstallDirectory = askVar(log, "[OUT] Client Install Directory", ClientInstallDirectory).replace("\\", "/") ShardInstallDirectory = askVar(log, "[OUT] Shard Data Install Directory", ShardInstallDirectory).replace("\\", "/") WorldEditInstallDirectory = askVar(log, "[OUT] World Edit Data Install Directory", WorldEditInstallDirectory).replace("\\", "/") LeveldesignDirectory = askVar(log, "[IN] Leveldesign Directory", LeveldesignDirectory).replace("\\", "/") LeveldesignDfnDirectory = askVar(log, "[IN] Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/") LeveldesignWorldDirectory = askVar(log, "[IN] Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/") PrimitivesDirectory = askVar(log, "[IN] Primitives Directory", PrimitivesDirectory).replace("\\", "/") GamedevDirectory = askVar(log, "[IN] Gamedev Directory", GamedevDirectory).replace("\\", "/") DataShardDirectory = askVar(log, "[IN] Data Shard Directory", DataShardDirectory).replace("\\", "/") DataCommonDirectory = askVar(log, "[IN] Data Common Directory", DataCommonDirectory).replace("\\", "/") TranslationDirectory = askVar(log, "[IN] Translation Directory", TranslationDirectory).replace("\\", "/") LeveldesignDataShardDirectory = askVar(log, "[IN] Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/") LeveldesignDataCommonDirectory = askVar(log, "[IN] Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/") WorldEditorFilesDirectory = askVar(log, "[IN] World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/") WindowsExeDllCfgDirectories[0] = askVar(log, "[IN] Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/") WindowsExeDllCfgDirectories[1] = askVar(log, "[IN] Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/") WindowsExeDllCfgDirectories[2] = askVar(log, "[IN] Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/") WindowsExeDllCfgDirectories[3] = askVar(log, "[IN] Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/") WindowsExeDllCfgDirectories[4] = askVar(log, "[IN] Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/") WindowsExeDllCfgDirectories[5] = askVar(log, "[IN] Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/") WindowsExeDllCfgDirectories[6] = askVar(log, "[IN] Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/") LinuxServiceExecutableDirectory = askVar(log, "[IN] Linux Service Executable Directory", LinuxServiceExecutableDirectory).replace("\\", "/") LinuxClientExecutableDirectory = askVar(log, "[IN] Linux Client Executable Directory", LinuxClientExecutableDirectory).replace("\\", "/") PatchmanCfgAdminDirectory = askVar(log, "[IN] Patchman Cfg Admin Directory", PatchmanCfgAdminDirectory).replace("\\", "/") PatchmanCfgDefaultDirectory = askVar(log, "[IN] Patchman Cfg Default Directory", PatchmanCfgDefaultDirectory).replace("\\", "/") PatchmanBridgeServerDirectory = askVar(log, "[OUT] Patchman Bridge Server Patch Directory", PatchmanBridgeServerDirectory).replace("\\", "/") MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable))) if MaxAvailable: MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/") MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/") MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable) if os.path.isfile("configuration/buildsite.py"): os.remove("configuration/buildsite.py") sf = open("configuration/buildsite.py", "w") sf.write("#!/usr/bin/python\n") sf.write("# \n") sf.write("# \\file site.py\n") sf.write("# \\brief Site configuration\n") sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n") sf.write("# \\author Jan Boon (Kaetemi)\n") sf.write("# Python port of game data build pipeline.\n") sf.write("# Site configuration.\n") sf.write("# \n") sf.write("# NeL - MMORPG Framework \n") sf.write("# Copyright (C) 2009-2014 by authors\n") sf.write("# \n") sf.write("# This program is free software: you can redistribute it and/or modify\n") sf.write("# it under the terms of the GNU Affero General Public License as\n") sf.write("# published by the Free Software Foundation, either version 3 of the\n") sf.write("# License, or (at your option) any later version.\n") sf.write("# \n") sf.write("# This program is distributed in the hope that it will be useful,\n") sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n") sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n") sf.write("# GNU Affero General Public License for more details.\n") sf.write("# \n") sf.write("# You should have received a copy of the GNU Affero General Public License\n") sf.write("# along with this program. If not, see .\n") sf.write("# \n") sf.write("\n") sf.write("\n") sf.write("# *** SITE INSTALLATION ***\n") sf.write("\n") sf.write("# Use '/' in path name, not '\'\n") sf.write("# Don't put '/' at the end of a directory name\n") sf.write("\n") sf.write("\n") sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n") sf.write("BuildQuality = " + str(BuildQuality) + "\n") sf.write("\n") sf.write("ToolDirectories = " + str(ToolDirectories) + "\n") sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n") sf.write("\n") sf.write("# Build script directory\n") sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n") sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n") sf.write("\n") sf.write("# Data build directories\n") sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n") sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n") sf.write("\n") sf.write("# Install directories\n") sf.write("InstallDirectory = \"" + str(InstallDirectory) + "\"\n") sf.write("ClientDevDirectory = \"" + str(ClientDevDirectory) + "\"\n") sf.write("ClientPatchDirectory = \"" + str(ClientPatchDirectory) + "\"\n") sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n") sf.write("ShardInstallDirectory = \"" + str(ShardInstallDirectory) + "\"\n") sf.write("WorldEditInstallDirectory = \"" + str(WorldEditInstallDirectory) + "\"\n") sf.write("\n") sf.write("# Utility directories\n") sf.write("WorldEditorFilesDirectory = \"" + str(WorldEditorFilesDirectory) + "\"\n") sf.write("\n") sf.write("# Leveldesign directories\n") sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n") sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n") sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n") sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n") sf.write("LeveldesignDataCommonDirectory = \"" + str(LeveldesignDataCommonDirectory) + "\"\n") sf.write("LeveldesignDataShardDirectory = \"" + str(LeveldesignDataShardDirectory) + "\"\n") sf.write("TranslationDirectory = \"" + str(TranslationDirectory) + "\"\n") sf.write("\n") sf.write("# Misc data directories\n") sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n") sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n") sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n") sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n") sf.write("LinuxServiceExecutableDirectory = \"" + str(LinuxServiceExecutableDirectory) + "\"\n") sf.write("LinuxClientExecutableDirectory = \"" + str(LinuxClientExecutableDirectory) + "\"\n") sf.write("PatchmanCfgAdminDirectory = \"" + str(PatchmanCfgAdminDirectory) + "\"\n") sf.write("PatchmanCfgDefaultDirectory = \"" + str(PatchmanCfgDefaultDirectory) + "\"\n") sf.write("PatchmanBridgeServerDirectory = \"" + str(PatchmanBridgeServerDirectory) + "\"\n") sf.write("\n") sf.write("# 3dsMax directives\n") sf.write("MaxAvailable = " + str(MaxAvailable) + "\n") sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n") sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n") sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n") sf.write("\n") sf.write("\n") sf.write("# end of file\n") sf.close() sys.path.append(WorkspaceDirectory) from projects import * printLog(log, "") printLog(log, "-------") printLog(log, "--- Run the setup projects") printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # For each project for projectName in ProjectsToProcess: if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)): printLog(log, "PROJECT " + projectName) os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName)) os.chdir("processes") try: if not args.includeprocess == None: subprocess.call([ "python", "0_setup.py", "--includeprocess" ] + args.includeprocess) elif not args.excludeprocess == None: subprocess.call([ "python", "0_setup.py", "--excludeprocess" ] + args.excludeprocess) else: subprocess.call([ "python", "0_setup.py" ]) except Exception as e: printLog(log, "<" + projectName + "> " + str(e)) os.chdir("..") try: projectLog = open("processes/log.log", "r") projectLogData = projectLog.read() projectLog.close() log.write(projectLogData) except Exception as e: printLog(log, "<" + projectName + "> " + str(e)) else: printLog(log, "IGNORE PROJECT " + projectName) printLog(log, "") # Additional directories printLog(log, ">>> Setup additional directories <<<") mkPath(log, ClientDevDirectory) mkPath(log, ClientPatchDirectory) mkPath(log, ClientInstallDirectory) if not args.noverify: printLog(log, "") printLog(log, "-------") printLog(log, "--- Verify tool paths") printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") if MaxAvailable: findMax(log, MaxDirectory, MaxExecutable) findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix) findTool(log, ToolDirectories, BuildInterfaceTool, ToolSuffix) findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix) findTool(log, ToolDirectories, BuildSmallbankTool, ToolSuffix) findTool(log, ToolDirectories, BuildFarbankTool, ToolSuffix) findTool(log, ToolDirectories, ZoneDependenciesTool, ToolSuffix) findTool(log, ToolDirectories, ZoneWelderTool, ToolSuffix) findTool(log, ToolDirectories, BuildRbankTool, ToolSuffix) findTool(log, ToolDirectories, BuildIndoorRbankTool, ToolSuffix) findTool(log, ToolDirectories, BuildIgBoxesTool, ToolSuffix) findTool(log, ToolDirectories, GetNeighborsTool, ToolSuffix) findTool(log, ToolDirectories, ZoneLighterTool, ToolSuffix) findTool(log, ToolDirectories, ZoneIgLighterTool, ToolSuffix) findTool(log, ToolDirectories, IgLighterTool, ToolSuffix) findTool(log, ToolDirectories, AnimBuilderTool, ToolSuffix) findTool(log, ToolDirectories, TileEditTool, ToolSuffix) # findTool(log, ToolDirectories, BuildImagesetTool, ToolSuffix) # kaetemi stuff, ignore this findTool(log, ToolDirectories, MakeSheetIdTool, ToolSuffix) # findTool(log, ToolDirectories, BuildSheetsTool, ToolSuffix) # kaetemi stuff, ignore this # findTool(log, ToolDirectories, BuildSoundTool, ToolSuffix) # kaetemi stuff, ignore this findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix) findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix) findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix) findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix) findTool(log, ToolDirectories, PanoplyMakerTool, ToolSuffix) findTool(log, ToolDirectories, HlsBankMakerTool, ToolSuffix) findTool(log, ToolDirectories, LandExportTool, ToolSuffix) findTool(log, ToolDirectories, PrimExportTool, ToolSuffix) findTool(log, ToolDirectories, IgElevationTool, ToolSuffix) findTool(log, ToolDirectories, IgAddTool, ToolSuffix) findTool(log, ToolDirectories, BuildClodBankTool, ToolSuffix) findTool(log, ToolDirectories, SheetsPackerTool, ToolSuffix) findTool(log, ToolDirectories, BnpMakeTool, ToolSuffix) findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix) findTool(log, ToolDirectories, TgaCutTool, ToolSuffix) findTool(log, ToolDirectories, PatchGenTool, ToolSuffix) findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) findTool(log, ToolDirectories, BuildWorldPackedColTool, ToolSuffix) findTool(log, ToolDirectories, R2IslandsTexturesTool, ToolSuffix) log.close() if os.path.isfile("0_setup.log"): os.remove("0_setup.log") shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_setup.log") shutil.move("log.log", "0_setup.log")