// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_PREREQUISITS_H #define RY_PREREQUISITS_H #include "nel/misc/types_nl.h" #include struct CPrerequisitDesc { inline CPrerequisitDesc() : Description(0), Validated(false),IsMandatory(true) {} inline CPrerequisitDesc( uint32 desc, bool ok, bool mandatory ) : Description(desc), Validated(ok),IsMandatory(mandatory) {} /// serial void serial(NLMISC::IStream & s) { s.serial(Description); s.serial(Validated); s.serial(IsMandatory); } /// string id used to describe the prerequisit uint32 Description; /// status (true = ok, false = prerequisit not met) bool Validated; /// is mandatory or not bool IsMandatory; }; /** * class used to store the mission prerequisit infos and to send it to the client * \author David Fleury * \author Nevrax France * \date 2005 */ class CPrerequisitInfos { public: /// ctor CPrerequisitInfos() {} /// serial void serial(NLMISC::IStream & s) { s.serialCont(Prerequisits); } std::vector Prerequisits; }; #endif // RY_PREREQUISITS_H //