// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_PREREQUISITS_H
#define RY_PREREQUISITS_H
#include "nel/misc/types_nl.h"
#include
struct CPrerequisitDesc
{
inline CPrerequisitDesc() : Description(0), Validated(false),IsMandatory(true)
{}
inline CPrerequisitDesc( uint32 desc, bool ok, bool mandatory ) : Description(desc), Validated(ok),IsMandatory(mandatory)
{}
/// serial
void serial(NLMISC::IStream & s)
{
s.serial(Description);
s.serial(Validated);
s.serial(IsMandatory);
}
/// string id used to describe the prerequisit
uint32 Description;
/// status (true = ok, false = prerequisit not met)
bool Validated;
/// is mandatory or not
bool IsMandatory;
};
/**
* class used to store the mission prerequisit infos and to send it to the client
* \author David Fleury
* \author Nevrax France
* \date 2005
*/
class CPrerequisitInfos
{
public:
/// ctor
CPrerequisitInfos()
{}
/// serial
void serial(NLMISC::IStream & s)
{
s.serialCont(Prerequisits);
}
std::vector Prerequisits;
};
#endif // RY_PREREQUISITS_H //