Application Failed to load Core plugin: %1 Object Viewer Qt - Plugin loader messages Could not find ovqt_plugin_core in %1 CAnimationDialog Animation control Loop In place Increment pos Use the PlayList Use the Mixer Play/Pause Stop CAnimationSetDialog Animation set manager Edited object: Animations: Add anim Skeleton weight template: Add swt Animations playlist: Unload all anim and swt files Add anim in PlayList Delete anim from PlayList Set duration of time in Animation control CAttribWidget GroupBox Constant Scheme Input mutliplier: Clamp E Src: Date Position Inverse Mass Speed Random User param LOD Square LOD Clamped LOD Camped square LOD U P G CAutoLODDialog Auto LOD Start percent DIST: Max dist BIAS: Degradation exponent: Skip particles CBasicEditWidget Form Psi Theta Phi CColorEditWidget Form Browse CConstraintMeshWidget Form Force stage modulation Stage 0 Stage 1 Stage 2 Stage 3 Force vertex color lighting Texture anim type: None Global Reinit when new element is created Stage: Translation V Start: U Speed: V Speed: U Accel: V Accel: U Start: Scale Rotation Speed: Accel: CDayNightDialog Day/Night Day Night CDirectionWidget Form Direction: +I +J +K -I -J -K Global CEditRangeFloatWidget Form CEditRangeUIntWidget Form CEmitterPage Form General Emitted type: Type of emission: Regular On death Once On bounce External only Direction: Default Direction is aligned on the emitter direction Direction is in world Direction is local to the system User Force consistent emission Bypass Auto-LOD Speed inheritance factor: Delayed emission: Max Emission Count: Radius: Emission period Emission quantity/Speed Emission quantity Strenght modulation CExampleSettingsPage Form GroupBox PushButton RadioButton CheckBox CForcePage Form Targets: Avaible targets: Parametric factor: Radial viscosity: Tangential viscosity: Force intensity CGlobalWindDialog Weather Power: CLightPage Form Light color Attenuation start/end Attenuation start Attenuation end CLocatedBindablePage Form Blending mode: Add Modulate Alpha blend Alpha test No AutoLOD Global color lighting Z-Test ZBias: Color Independent size Height Width Size Angle 2D Rotation hint / precomputed rotations Rot speed min: Rot speed max: Nb models: Align on motion Z-Align Fake motion blur coeff.: Fake motion blur threshold: Radius cut: Number of segments: Phase smoothness: Duration segment: Texture U factor: Number fan light: Fan light speed: Fan light intensity: Texture V factor: Non parametric anim only Force constant length(m): LOD degradation: Trail coord. system: Local World User Father coord. system Use hermitte interpolation CLocatedPage Form General Coord system: Particles are local to the system Particles are in world User Disgrade with lod Parametric motion Max number of particles: Set current count particles Life time Limited life time Triger on death Edit Particle mass CLogPlugin Log CLogSettingsPage Form NeL Displayers Error Log Warning Log Debug Log Assert Log Info Log CMeshWidget GroupBox Shape: Browse Shape not loaded Morph Edit CMorphMeshDialog Morph mesh edit Add Change Insert Remove Up Down Warning: Shapes not found and incompatibles !! CMultiTexDialog Multitexturing Main tex U speed 1: V speed 1: U speed 2: V speed 2: Bump factor: Use particle data Tex op: Add Modulate Decal EnvBumpMap Alternate tex Use particle data all Force basic caps Enable alternate CPSMoverPage Form Position: X: Y: Z: Sub component: Scale X: Scale Y: Scale Z: Scale: CParticleControlDialog Particles system control Loop Display helpers Enable auto count Display box All particle system Reset auto count Link play to scene play Link to skeleton Unlink Restick all objects Set anim Clear anim General Additional Num particles: Num wanted faces: System time: CParticleLinkDialog Link to skeleton Choose bone to stick particle system Link Unlink CParticleSystemPage Form Integration Enable load balancing Accurate integration Enable motion slowDown Time threshold: Max steps: Lock User param User param1: Global User param2: User param3: User param4: PBBox / LOD param Enable Precomputed Bounding Box Auto Reset X: Y: Z: +10 % -10 % Sharable Auto-LOD Settings Max view dist: LOD Ratio: Global color Force global lighting Edit global color Wrn: Bypass multitex, not supported by all types Life mgt param Life mgt presets: Environment FX Running Environment FX Spell FX Looping Spell FX Minor transitory FX User defined Moving Looping FX Spawned Environment FX Ground FX Projectile FX Model removed when out of range PS resource removed when not visible Force life time update No max nb steps Anim type: Die on event: When visible When in visible clusters Always Disabled No more particles No more particles/emitters Apply after delay: s Auto delay CParticleTextureAnimWidget Form Enable texture anim Texture grouped Multitexturing Edit CParticleTextureWidget Form Choose texture Remove Name: Size: Depth: CParticleWorkspaceDialog Tree workspace CPluginSpec File does not exist: %1 Could not open file for read: %1 Loading the library failed because state != Resolved Plugin is not valid (does not derive from IPlugin) Resolving dependencies failed because state != Read Could not resolve dependency '%1' Initializing the plugin failed because state != Resolved) Internal error: have no plugin instance to initialize Plugin initialization failed: %1 Cannot perform extensionsInitialized because state != Initialized Internal error: have no plugin instance to perform extensionsInitialized CPluginView About plugins State Name Version Vendor Location Details Error details Close All objects list CSearchPathsSettingsPage Form Search paths CSettingsDialog Settings 0 CSetupFog Setup fog Start: End: Enable fog Color Apply CSkeletonScaleDialog Skeleton scale edition Bone scale X: % Y: Z: Skin scale (slower) Mirror selected Undo Redo Save .skel Save as Load .scale Save .scale CSlotGroupBox GroupBox Slot _:empty Start blend End blend Offset frame Speed x Start frame End frame Smooth Wrap mode: Clamp Repeat Disable Set anim Set skel Align blend Enable Invert skeleton weight CSoundPage Form Sound name Browse Play Spawn Mute Keep original pitch Emission percent: Sound volume Sound pitch CSunColorDialog Sun color Diffuse: Ambient Specular: CTailParticleWidget Form Ribbon orientation Follow Path Follow Path XY Identity Tail shape Triangle Quad Octogon Pentagram Simple segment X Simple segment Y Simple segment Z Simple brace Tail fading CTuneMRMDialog Tune MRM (The maximum faces in scene) Max (specify the max value) Current (real final max polygon value) CTuneTimerDialog Time interval update render ms CVegetNoiseValueWidget GroupBox AbsValue: *3 100% /3 RandValue: Frequency: CVegetableApperancePage Form Bend Phase Bend Factor Color Noise Color setup Double cliclk to change color Get List from other CVegetableDensityPage Form Vegetable mesh selection Browse Distance of creation 0 m Density MaxDensity MaxDensity enabled Angle setup Angle Mode: Floor Wall Ceiling AngleMin AngleMax CVegetableDialog Vegetable editor Vegetables: List edition Add vegetable Insert vegetable Remove vegetable Clear all vegetables Copy Vegetable Load .vegetdesc Save .vegetdesc List Save/Load Load .vegetset Append .vegetset Save .vegetset Display Vegetables Landscape General/Density Appearance Scale Rotation CVegetableLandscapePage Form Setup Wind Power: Bend Start: Frequency Ambient color Diffuse color Show Vegetable Lands Snap Camera To Ground CVegetableRotatePage Form Rotate X Rotate Y Rotate Z CVegetableScalePage Form Scale X/Y Scale Z Bend Frequency Factor CWaterPoolDialog Water pool editor Pool ID List: Add Delete Name... Size: 16 32 64 128 256 512 Water Unit Size: Damping: Filter weight: Propagation time: Enable automatic waves generation Waves Impulsion strenght: Period: Impulsion radius: Generate on border only Load Save CWorkspacePage Particle system editor Workspace New Load Save Save As Particle system Insert New Create New Reset all CZonePage Form Targets: Avaible targets: Bounce Destroy Bounce factor: Core::CSearchPathsSettingsPage Search Paths General Core::MainWindow Object Viewer Qt About Object Viewer Qt <h2>Object Viewer Qt</h2><p> Ryzom Core team <p>Compiled on %1 %2 &Open... Open an existing file E&xit Ctrl+Q Exit the application &Settings Open the settings dialog &About Show the application's About box About &Qt Show the Qt library's About box About &Plugins Show the plugin view dialog &File &Edit &View &Tools &Sheet &Help StatusReady CurveEditDialog Curve edit Left click to add points. Right click to remove points. Zoom: Scale curve Translate: Position curve Num samples: Last=First First=Last Display interpolation Smoothing Ok ExtensionSystem::CPluginManager Cannot initializing plugin because dependency failed to load: %1 Reason: %2 Circular dependency detected: %1(%2) depends on %1(%2) Cannot load plugin because dependency failed to load: %1(%2) Reason: %3 GraphicsSettingsPage Form OpenGL Direct3D Qt Style Style Use style's standard palette Font ... Graphics settings Driver Bloom effect Bloom density Square bloom Enable bloom effect NLQT::CAnimationSetDialog Open NeL anim file NeL anim files (*.anim);; NeL Skeleton Weight Template files (*.swt);; NLQT::CAttribFloatWidget value blender values gradient curve value computed from emitter binary operator NLQT::CAttribIntWidget value exact blender values gradient value computed from emitter binary operator NLQT::CAttribPlaneBasisWidget basis gradient follow path spinner values computed from emitter binary operator NLQT::CAttribRGBAWidget color sampled blender color gradient color exact blender values computed from emitter binary operator NLQT::CAttribUIntWidget value blender values gradient value computed from emitter binary operator NLQT::CAttribWidget Set user param NLQT::CBinOpDialog Bin operator Arg1 Arg2 NLQT::CCameraControl CameraControl Fly Set firstPerson camera mode Edit Set edit3d camera mode Render Mode Point mode Set point render mode Line mode Set line render mode Fill mode Set fill render mode Speed: Create camera Create new camera Delete camera Delete current camera defaultCamera Reset camera Reset current camera %1_Camera NLQT::CDirectionWidget Enter Name NLQT::CEmitterPage NeL Particle Editor Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX',and thus, should have a finite duration. This operation create a loop in the system, and so is forbidden. Loops with emitters are forbidden. Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX', and thus, should have a finite duration. Please remove that flag first. no emission NLQT::CFollowPathDialog Follow path param Projection plane: No projection XY plane XZ plane YZ plane NLQT::CForcePage NeL particle system editor The target object last forever. Applying a force on such an object may result in instability in the system after a while. Continue ? (clue : you've been warned..) NLQT::CGradientDialog Num samples: NLQT::CLocatedBindablePage Material Size/Angle 2D Rotations Look At param Shock wave param Fan Light param Tail param Mesh param Texture param Width Height Size NLQT::CLocatedPage NeL particle system editor The object has force(s) applied on it. If it last forever, its motion can become instable after a while. Continue anyway ? (clue : you've been warned ..) Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX', and thus, should have a finite duration. Please remove that flag first. Set the extern ID 0 means no extern access. NLQT::CMainWindow Open NeL data file All NeL files (*.shape *.ps *.ig);;NeL shape files (*.shape);;NeL particle system files (*.ps)NeL Instance Group files (*.ig) Open skeleton file NeL skeleton file (*.skel) &Open... Open an existing file Set &background color Set background color &Reset scene Reset current scene Reload textures Save &Screenshot Make a screenshot of the current viewport and save &File &Tools NLQT::CMeshWidget Open NeL data file NeL shape file (*.shape) Shape loading error Error in morph meshes Not a mesh Shape not loaded Too much vertices NLQT::CMorphMeshDialog vertices (%1 vertices) Open NeL data file NeL shape files (*.shape) NLQT::CParticleControlDialog Num particles: Num wanted faces: System time: NLQT::CParticleSystemPage Are you sure? Load balancing on/off Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX', and thus, should have a finite duration. Please remove that flag first. The system must have a finite duration for this setting! Please check that the following object doesn't live forever or doesn't create a loop in the system : The system must have a finite duration for this setting! Please check that. NLQT::CParticleTextureWidget Open texture file Image file (*.tga *.png) Texture loading error Name: Size: Depth: Name: %1 Size: %1x%2 Depth: %1 NLQT::CParticleWorkspaceDialog Set as active particle system Save Save as Clear content Remove from workspace Merge New located Paste located Force ZBias Instanciate Copy located Copy bindable Paste bindable Delete All LOD LOD 1 LOD 2 extern ID NeL particle system editor uses auto count feature, and it has been modified. You should run the system entirely at least once at full detail before saving so that the editor can compute the number of particles in the system. If user params are used to modify system aspect, you should run the system for extreme cases before saving. Save as ps file ps files (*.ps) Clear content ? Can't perform operation : the system is flagged with 'No max nb steps' or uses the preset 'Spell FX', and thus, should have a finite duration. Please remove that flag first. The system is flagged with 'No max Nb steps', or uses the preset 'Spell FX'.System must have finite duration. Can't add object. To solve this, set a limited life time for the father. All object force ZBias Set the extern ID 0 means no extern access. Bind particle... Bind force... Bind zone... Bind emitter... NLQT::CPropertyDialog Property editor NLQT::CSkeletonScaleDialog Skeleton scale editor Failed to open file for write! Save As Skeleton File Skeleton files (*.skel);; Open Skeleton Scale File SkelScale files (*.scale);; Failed to open file for read! Save As Skeleton Scale File Failed to save file! Failed to load file! NLQT::CSlotGroupBox Slot %1 : empty Select your anim Animation: Select your skel Skeleton weight template: NLQT::CSlotManagerDialog Slot %1 : empty : empty Slot %1 Slot manager NLQT::CSoundPage Select your sound Sound: NLQT::CSpinnerDialog Edit spinner Nb samples: NLQT::CValueBlenderDialog Value blender Start value: End value: NLQT::CValueFromEmitterDialog Value from emitter NLQT::CVegetableApperancePage Select on other vegetables Select the other vegetable to copy color. NLQT::CVegetableDensityPage Open Vegetable Shape veget files (*.veget);; NLQT::CVegetableDialog Load a new vegetset file vegetset files (*.vegetset);; Append vegetset file Save Vegetable Set VegetSetFiles (*.vegetset);; Open Vegetable Descriptor vegetdesc files (*.vegetdesc);; Save Vegetable Descriptor VegetDescFiles (*.vegetdesc);; NLQT::CWorkspacePage Create new pws file pws files (*.pws) Open NeL data file Particle Workspace file (*.pws);; Save as pws file Particle System file (*.ps);; NeL particle system editor Create new particle system file ps files (*.ps) Failed to create new particle system NLQT::GraphicsSettingsPage Graphics Object Viewer NLQT::SoundSettingsPage Sound Object Viewer NLQT::VegetableSettingsPage Vegetable Object Viewer Set new tile bank Tile Bank file (*.smallbank *.bank);; Set new tile far bank Tile Far Bank file (*.farbank);; Set MicroVegetable texture Texture file (*.tga *.png *.jpg *.dds);; Set Coarse Mesh texture Add zone files Zonel files (*.zonel *.zone);; Plugin::CCoreListener Example close event hook Do you want to close window? Plugin::CExampleSettingsPage Example page General Plugin::CLogSettingsPage Log General Plugin::SheetBuilderPlugin Sheet builder SheetBuilderConfigDialog Paths: Add Delete Output file: Browse... Allowed extensions: OK Cancel Sheet builder configuration Choose path Choose output file SheetBuilderDialog Make sheet Close Clean unwanted types from input Show/Hide details... Settings Sheet builder None extension list provided, the input will not be cleaned Can't open output file %1 ------------- results ---------------- %1 files added in '%2' %1 files discarded because they are empty, begin with .# _ and so on %1 files skipped because don't have extension %1 types added in '%1' %1 supported file types : SheetIdView Sheet Id View Fill table Close Path not found for sheet_id.bin. Add in the settings search path to the file SheetIdViewPlugin::DispSheetIdPlugin Sheet id view SoundSettingsPage Form Driver Auto OpenAL XAudio2 FMod DSound SoundAutoLoadSample SoundEnableOccludeObstruct SoundEnableReverb SoundManualRolloff SoundForceSoftware SoundUseADPCM SoundMaxTrack SoundPackedSheetPath ... SoundSamplePath VegetableSettingsPage Form Tile bank: ... Tile far bank: Vegetable texture: Coarse mesh texture Landscape zones: