// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_ACTION_SYNC_H
#define NL_ACTION_SYNC_H
#include "nel/misc/types_nl.h"
#include "nel/misc/time_nl.h"
#include "action.h"
//#include "../frontend_service/fe_types.h"
namespace CLFECOMMON {
/**
*
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
class CActionSync : public CAction
{
public:
/** This function creates initializes its fields using the buffer.
* \param buffer pointer to the buffer where the data are
* \size size of the buffer
*/
virtual void unpack (NLMISC::CBitMemStream &message) { message.serial(Sync); message.serial(BKEntityId); }
/// This functions is used when you want to transform an action into an IStream.
virtual void serial (NLMISC::IStream &f) { f.serial(Sync); f.serial(BKEntityId); }
/** Returns the size of this action when it will be send to the UDP connection:
* the size is IN BITS, not in bytes (the actual size is this one plus the header size)
*/
virtual uint32 size () { return 8*sizeof(Sync)+64; }
/// Sets the value of the action
virtual void setValue(const TValue &value) { Sync = (NLMISC::TGameCycle)value; }
/// Sets the value of the action
virtual TValue getValue() const { return CAction::TValue((sint64)Sync); }
/// Returns true if the property is continuous
virtual bool isContinuous() const { return false; }
static CAction *create () { return new CActionSync; }
public:
/// The sync value
NLMISC::TGameCycle Sync;
/// obsolete
NLMISC::CEntityId BKEntityId;
protected:
/** This function transform the internal field and transform them into a buffer for the UDP connection.
* \param buffer pointer to the buffer where the data will be written
* \size size of the buffer
*/
virtual void pack (NLMISC::CBitMemStream &message) { message.serial(Sync); message.serial(BKEntityId); }
virtual void reset() { Sync = 0; }
friend class CActionFactory;
};
}
#endif // NL_ACTION_SYNC_H
/* End of action_sync.h */