// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_ACTION_SYNC_H #define NL_ACTION_SYNC_H #include "nel/misc/types_nl.h" #include "nel/misc/time_nl.h" #include "action.h" //#include "../frontend_service/fe_types.h" namespace CLFECOMMON { /** * * \author Benjamin Legros * \author Nevrax France * \date 2001 */ class CActionSync : public CAction { public: /** This function creates initializes its fields using the buffer. * \param buffer pointer to the buffer where the data are * \size size of the buffer */ virtual void unpack (NLMISC::CBitMemStream &message) { message.serial(Sync); message.serial(BKEntityId); } /// This functions is used when you want to transform an action into an IStream. virtual void serial (NLMISC::IStream &f) { f.serial(Sync); f.serial(BKEntityId); } /** Returns the size of this action when it will be send to the UDP connection: * the size is IN BITS, not in bytes (the actual size is this one plus the header size) */ virtual uint32 size () { return 8*sizeof(Sync)+64; } /// Sets the value of the action virtual void setValue(const TValue &value) { Sync = (NLMISC::TGameCycle)value; } /// Sets the value of the action virtual TValue getValue() const { return CAction::TValue((sint64)Sync); } /// Returns true if the property is continuous virtual bool isContinuous() const { return false; } static CAction *create () { return new CActionSync; } public: /// The sync value NLMISC::TGameCycle Sync; /// obsolete NLMISC::CEntityId BKEntityId; protected: /** This function transform the internal field and transform them into a buffer for the UDP connection. * \param buffer pointer to the buffer where the data will be written * \size size of the buffer */ virtual void pack (NLMISC::CBitMemStream &message) { message.serial(Sync); message.serial(BKEntityId); } virtual void reset() { Sync = 0; } friend class CActionFactory; }; } #endif // NL_ACTION_SYNC_H /* End of action_sync.h */