// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdmisc.h"
#include "nel/misc/fast_floor.h"
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
namespace NLMISC {
int OptFastFloorCWStack[OptFastFloorCWStackSize];
int *OptFastFloorCWStackEnd = OptFastFloorCWStack + OptFastFloorCWStackSize;
int *OptFastFloorCWStackPtr = OptFastFloorCWStack;
#if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM) && defined(NL_USE_FASTFLOOR)
double OptFastFloorMagicConst = pow(2.0,52) + pow(2.0,51);
float OptFastFloorMagicConst24 = (float)pow(2.0,23);
#endif
} // NLMISC