// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdmisc.h"
#include "nel/misc/progress_callback.h"
#include "nel/misc/debug.h"
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
namespace NLMISC
{
float IProgressCallback::getCropedValue (float value) const
{
nlassert (_CropedValues.size ()>0);
const CCropedValues &values = _CropedValues.back ();
return value*(values.Max-values.Min)+values.Min;
}
IProgressCallback::IProgressCallback ()
{
_CropedValues.push_back (CCropedValues (0, 1));
}
void IProgressCallback::pushCropedValues (float min, float max)
{
nlassert (_CropedValues.size ()>0);
//const CCropedValues &values = _CropedValues.back ();
_CropedValues.push_back (CCropedValues (getCropedValue (min), getCropedValue (max)));
}
void IProgressCallback::popCropedValues ()
{
nlassert (_CropedValues.size ()>1);
_CropedValues.pop_back ();
}
void IProgressCallback::progress (float /* progressValue */)
{
}
} // NLMISC