// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdmisc.h" #include "nel/misc/progress_callback.h" #include "nel/misc/debug.h" #ifdef DEBUG_NEW #define new DEBUG_NEW #endif namespace NLMISC { float IProgressCallback::getCropedValue (float value) const { nlassert (_CropedValues.size ()>0); const CCropedValues &values = _CropedValues.back (); return value*(values.Max-values.Min)+values.Min; } IProgressCallback::IProgressCallback () { _CropedValues.push_back (CCropedValues (0, 1)); } void IProgressCallback::pushCropedValues (float min, float max) { nlassert (_CropedValues.size ()>0); //const CCropedValues &values = _CropedValues.back (); _CropedValues.push_back (CCropedValues (getCropedValue (min), getCropedValue (max))); } void IProgressCallback::popCropedValues () { nlassert (_CropedValues.size ()>1); _CropedValues.pop_back (); } void IProgressCallback::progress (float /* progressValue */) { } } // NLMISC