// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef SIMULATION_RANDOM_H #define SIMULATION_RANDOM_H // returns a number drawn from the exponential distribution with the given mean float exponential( float mean = 1.0f ); // returns a number drawn from a gaussian distribution with the // specified mean and standard deviation float gaussian( float mean, float stdev ); // This is a simple but pretty good random number generator. float myRand(); // set the seed (optional) void myRandSeed(long s); // Park and Miller's "Minimal Standard" generator using Schrage's // method to do the computation in 32 bit arithmetic without overflow. long pmRand(); // Bayes-Durham shuffle long pmRandShuffle(); // set the seed (optional) void pmRandSeed(long s); #endif // SIMULATION_RANDOM_H