// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/landscape_profile.h" namespace NL3D { // *************************************************************************** // Yoyo: for profile only. sint ProfNTessFace= 0; sint ProfNRdrFar0= 0; sint ProfNRdrFar1= 0; sint ProfNRdrTile[NL3D_MAX_TILE_PASS]; sint ProfNRefineFaces; sint ProfNRefineComputeFaces; sint ProfNRefineLeaves; sint ProfNSplits; sint ProfNMerges; // New PriorityList vars. sint ProfNRefineInTileTransition; sint ProfNRefineWithLowDistance; sint ProfNSplitsPass; // Material setup Profile sint ProfNTileSetupMaterial= 0; sint ProfNFar0SetupMaterial= 0; sint ProfNFar1SetupMaterial= 0; // Patch render sint ProfNPatchRdrFar0=0; sint ProfNPatchRdrFar1=0; } // NL3D