// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/tile_far_bank.h" using namespace NLMISC; // Define this to force white far texture (debug) // #define NEL_FORCE_WHITE_FAR_TEXTURE namespace NL3D { // *************************************************************************** // *************************************************************************** // CTileFarBank::CTileFar. // *************************************************************************** // *************************************************************************** // *************************************************************************** const sint CTileFarBank::CTileFar::_Version=0x0; // *************************************************************************** void CTileFarBank::CTileFar::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { // Serial version (void)f.serialVersion(_Version); // Serial pixels f.serialCont (_Pixels[diffuse][order0]); f.serialCont (_Pixels[diffuse][order1]); f.serialCont (_Pixels[diffuse][order2]); f.serialCont (_Pixels[additive][order0]); f.serialCont (_Pixels[additive][order1]); f.serialCont (_Pixels[additive][order2]); #ifdef NEL_FORCE_WHITE_FAR_TEXTURE int size = _Pixels[diffuse][order0].size (); _Pixels[diffuse][order0].resize (0); _Pixels[diffuse][order0].resize (size, CRGBA::White); size = _Pixels[diffuse][order1].size (); _Pixels[diffuse][order1].resize (0); _Pixels[diffuse][order1].resize (size, CRGBA::White); size = _Pixels[diffuse][order2].size (); _Pixels[diffuse][order2].resize (0); _Pixels[diffuse][order2].resize (size, CRGBA::White); #endif // NEL_FORCE_WHITE_FAR_TEXTURE } // *************************************************************************** void CTileFarBank::CTileFar::setPixels (TFarType type, TFarOrder order, NLMISC::CRGBA* pixels, uint size) { // Mode alpha ? if (type==alpha) { _Pixels[diffuse][order].resize (size); _Pixels[additive][order].resize (size); // Copy only the alpha channel for (uint p=0; p