// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/u_visual_collision_mesh.h" #include "nel/3d/visual_collision_mesh.h" namespace NL3D { // *************************************************************************** UVisualCollisionMesh::UVisualCollisionMesh() : _Mesh(NULL) { } // *************************************************************************** void UVisualCollisionMesh::attach(class CVisualCollisionMesh *mesh) { _Mesh= mesh; } // *************************************************************************** const std::vector &UVisualCollisionMesh::getVertices() const { return _Mesh->getVertices(); } // *************************************************************************** const std::vector &UVisualCollisionMesh::getTriangles() const { return _Mesh->getTriangles(); } } // NL3D