// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include #include #include "nel/3d/zone_search.h" using namespace std; namespace NL3D { /** * Constructor : Initialize some privates members */ CZoneSearch::CZoneSearch() { /// Size X is named of AA to ZZ, current size is IB = 26 * 8 + 2 (AA is zone number 1, AZ zone number 26, BA zone number 27...) // TMP fix for level designer (nico ...) _NbZoneX = 26 * ('Z'-'A') + ('Z'-'A'); /// Number zones on Y axis of landscape _NbZoneY = 297; /// Size X of one zone (in meters) _SizeZoneX = 160; /// Size X of one zone (in meters) _SizeZoneY = 160; } /** * Get the zone name corresponding to coordinate * \param x is axis X coordinate (in meters) * \param y is axis Y coordinate (in meters) * \param cx is axis X coordinate of center area (in meters) * \param cy is axis Y coordinate of center area (in meters) * \return a pair of the zone name and square distance between zone and center area (in zone unit) */ pair CZoneSearch::getZoneName(uint x, uint y, uint cx, uint cy) { char name[13]; uint zoneY = y / _SizeZoneY + 1; uint zoneX = x / _SizeZoneX; uint zoneCenterY = cy / _SizeZoneY + 1; uint zoneCenterX = cx / _SizeZoneX; uint32 distance = (zoneX - zoneCenterX) * (zoneX - zoneCenterX) + (zoneY - zoneCenterY) * (zoneY - zoneCenterY); char firstLetter = zoneX / 26 + 'A'; char secondLetter = zoneX % 26 + 'A'; sprintf(name, "%d_%c%c.zonel", zoneY, firstLetter, secondLetter); return make_pair(string(name), distance); } /* * Get a list of zone name around a position * \param x is axis X ccordinate (in meter) * \param y is axis Y coordinate (in meter) * \param sizeArea is area of zone research (in meter) * \param l is a reference to a list of pair of string and uint32 * \return a liste contained name of all zone around indicated position and and square distance between zone and center area (in zone unit) */ void CZoneSearch::getListZoneName(uint x, uint y, uint sizeArea, list >& l) { sint startPosX, startPosY; uint lastPosX, lastPosY, sizeAreaX, sizeAreaY; startPosX = x - sizeArea; startPosY = y - sizeArea; sizeArea += sizeArea; sizeAreaX = sizeAreaY = sizeArea; if(startPosX < 0) { sizeAreaX += startPosX; startPosX = 0; } lastPosX = startPosX + sizeAreaX; if(lastPosX >= (_NbZoneX * _SizeZoneX)) { sizeAreaX -= _NbZoneX * _SizeZoneX - lastPosX; lastPosX = _NbZoneX * _SizeZoneX - 1; } if(startPosY < 0) { sizeAreaY += startPosY; startPosY = 0; } lastPosY = startPosY + sizeAreaY; if(lastPosY >= (_NbZoneY * _SizeZoneY)) { sizeAreaY -= _NbZoneY * _SizeZoneY - lastPosY; lastPosY = _NbZoneY * _SizeZoneY - 1; } l.clear(); for(uint i = startPosY; i <= lastPosY; i += _SizeZoneY) { for(uint j = startPosX; j <= lastPosX; j += _SizeZoneX) { l.push_back(getZoneName(j, i, x, y)); } } } uint16 CZoneSearch::getZoneId (uint x, uint y) const { uint zoneY = y / _SizeZoneY; uint zoneX = x / _SizeZoneX; return (zoneX&255)+(zoneY<<8); } void CZoneSearch::getZonePos (uint16 zoneId, uint &x, uint &y) const { x = _SizeZoneY*(zoneId&255); y = _SizeZoneY*(zoneId>>8); } void CZoneSearch::getListZoneId (uint x, uint y, uint sizeArea, vector &l, const std::vector *validZoneIds) { sint startPosX, startPosY; uint lastPosX, lastPosY, sizeAreaX, sizeAreaY; startPosX = x - sizeArea; startPosY = y - sizeArea; sizeArea += sizeArea; sizeAreaX = sizeAreaY = sizeArea; if(startPosX < 0) { sizeAreaX += startPosX; startPosX = 0; } lastPosX = startPosX + sizeAreaX; if(lastPosX >= (_NbZoneX * _SizeZoneX)) { sizeAreaX -= _NbZoneX * _SizeZoneX - lastPosX; lastPosX = _NbZoneX * _SizeZoneX - 1; } if(startPosY < 0) { sizeAreaY += startPosY; startPosY = 0; } lastPosY = startPosY + sizeAreaY; if(lastPosY >= (_NbZoneY * _SizeZoneY)) { sizeAreaY -= _NbZoneY * _SizeZoneY - lastPosY; lastPosY = _NbZoneY * _SizeZoneY - 1; } l.clear(); for(uint i = startPosY; i <= lastPosY; i += _SizeZoneY) { for(uint j = startPosX; j <= lastPosX; j += _SizeZoneX) { uint16 zoneId = getZoneId(j, i); if (validZoneIds) { bool found = false; for(uint k = 0; k < validZoneIds->size(); ++k) { if (zoneId == (*validZoneIds)[k]) { found = true; break; } } if (!found) continue; } l.push_back(zoneId); } } } std::string CZoneSearch::getZoneNameFromId (uint16 zoneid) { char name[16]; sint x = zoneid & 255; sint y = zoneid >> 8; sprintf (name, "%d_%c%c.zonel", y+1, (char)('A'+(x/26)), (char)('A'+(x%26))); return string(name); } } // NL3D