// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_SHIFTED_TRIANGLE_CACHE_H #define NL_SHIFTED_TRIANGLE_CACHE_H #include "nel/misc/types_nl.h" #include "nel/misc/object_vector.h" #include "nel/3d/index_buffer.h" namespace NL3D { // *************************************************************************** /** * This is a cache of indices which are the copy of CMesh/CMeshMRM indices, but shifted according to a value. * This is useful for skinning. * \author Lionel Berenguier * \author Nevrax France * \date 2002 */ class CShiftedTriangleCache { public: struct CRdrPass { /// Point to CShiftedTriangleCache::Triangles uint32 Triangles; uint32 NumTriangles; }; public: /// The Raw triangles array CIndexBuffer RawIndices; /// List of triangles, per rdrPass NLMISC::CObjectVector RdrPass; /// What MRM lod this cache represent. -1 if NULL sint LodId; /// To see if same Data than in the CMeshMRMGeom uint MeshDataId; /// the shift value used to compute this indices. uint BaseVertex; // free up the memory void clearArrays(); // ctor CShiftedTriangleCache() { NL_SET_IB_NAME(RawIndices, "CShiftedTriangleCache"); } }; } // NL3D #endif // NL_SHIFTED_TRIANGLE_CACHE_H /* End of shifted_triangle_cache.h */