// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_GROUP_CAREER_H #define NL_GROUP_CAREER_H #include "nel/misc/types_nl.h" #include "nel/gui/group_container.h" // *************************************************************************** /** A Group that do not parse the title * \author Matthieu 'TrapII' Besson * \author Nevrax France * \date 2003 */ class CGroupCareer : public CGroupContainer { public: // By default a GroupCareer don't save its "Active" state since depends on server. CGroupCareer(const TCtorParam ¶m) : CGroupContainer(param) { _ActiveSavable= false; } virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup); }; // *************************************************************************** /** A Group that do not parse the title * \author Matthieu 'TrapII' Besson * \author Nevrax France * \date 2003 */ class CGroupJob : public CGroupContainer { public: // By default a GroupJob don't save its "Active" state since depends on server. CGroupJob(const TCtorParam ¶m) : CGroupContainer(param) { _ActiveSavable= false; } virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup); }; #endif // NL_GROUP_CAREER_H /* End of group_career.h */