// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_GROUP_CAREER_H
#define NL_GROUP_CAREER_H
#include "nel/misc/types_nl.h"
#include "nel/gui/group_container.h"
// ***************************************************************************
/** A Group that do not parse the title
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2003
*/
class CGroupCareer : public CGroupContainer
{
public:
// By default a GroupCareer don't save its "Active" state since depends on server.
CGroupCareer(const TCtorParam ¶m)
: CGroupContainer(param)
{
_ActiveSavable= false;
}
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
};
// ***************************************************************************
/** A Group that do not parse the title
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2003
*/
class CGroupJob : public CGroupContainer
{
public:
// By default a GroupJob don't save its "Active" state since depends on server.
CGroupJob(const TCtorParam ¶m)
: CGroupContainer(param)
{
_ActiveSavable= false;
}
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
};
#endif // NL_GROUP_CAREER_H
/* End of group_career.h */