// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "anim_builder.h" #include "nel/misc/stream.h" #include "nel/misc/file.h" #include "nel/misc/config_file.h" #include "nel/misc/path.h" #include "nel/3d/animation.h" #include "nel/3d/animation_optimizer.h" #include "nel/3d/register_3d.h" using namespace std; using namespace NLMISC; using namespace NL3D; // *************************************************************************** void skipLog(const char *str) { DebugLog->addNegativeFilter(str); WarningLog->addNegativeFilter(str); } // *************************************************************************** int main(int argc, char* argv[]) { // Register 3d registerSerial3d (); // Avoid some stupids warnings. NLMISC::createDebug(); skipLog("variable \"RootConfigFilename\""); skipLog("variable \"anim_low_precision_tracks\""); skipLog("variable \"anim_sample_rate\""); InfoLog->addNegativeFilter("FEHTIMER>"); InfoLog->addNegativeFilter("adding the path"); // Good number of args ? if (argc<4) { // Help message printf ("anim_builder [directoryIn] [pathOut] [parameter_file] \n"); } else { try { string directoryIn= argv[1]; string pathOut= argv[2]; string paramFile= argv[3]; // Verify directoryIn. directoryIn= CPath::standardizePath(directoryIn); if( !CFile::isDirectory(directoryIn) ) { printf("DirectoryIn %s is not a directory", directoryIn.c_str()); return -1; } // Verify pathOut. pathOut= CPath::standardizePath(pathOut); if( !CFile::isDirectory(pathOut) ) { printf("PathOut %s is not a directory", pathOut.c_str()); return -1; } // Our Animation optimizer. //================= CAnimationOptimizer animationOptimizer; // Leave thresholds as default. animationOptimizer.clearLowPrecisionTracks(); // Load and setup configFile. //================= CConfigFile parameter; // Load and parse the param file parameter.load (paramFile); // Get the Low Precision Track Key Names try { CConfigFile::CVar &anim_low_precision_tracks = parameter.getVar ("anim_low_precision_tracks"); uint lpt; for (lpt = 0; lpt < (uint)anim_low_precision_tracks.size(); lpt++) { animationOptimizer.addLowPrecisionTrack(anim_low_precision_tracks.asString(lpt)); } } catch(const EUnknownVar &) { nlwarning("\"anim_low_precision_tracks\" not found in the parameter file. Add \"Finger\" and \"Ponytail\" by default"); animationOptimizer.addLowPrecisionTrack("Finger"); animationOptimizer.addLowPrecisionTrack("Ponytail"); } // Sample Rate. try { CConfigFile::CVar &anim_sample_rate = parameter.getVar ("anim_sample_rate"); float sr= anim_sample_rate.asFloat(0); // Consider values > 1000 as error values. if(sr<=0 || sr>1000) { nlwarning("Bad \"anim_sample_rate\" value. Use Default of 30 fps."); animationOptimizer.setSampleFrameRate(30); } else { animationOptimizer.setSampleFrameRate(sr); } } catch(const EUnknownVar &) { nlwarning("\"anim_sample_rate\" not found in the parameter file. Use Default of 30 fps."); animationOptimizer.setSampleFrameRate(30); } // Scan and load all files .ig in directories //================= uint numSkipped= 0; uint numBuilded= 0; vector<string> listFile; CPath::getPathContent(directoryIn, false, false, true, listFile); for(uint iFile=0; iFile<listFile.size(); iFile++) { string &igFile= listFile[iFile]; // verify it is a .anim. if( CFile::getExtension(igFile) == "anim" ) { string fileNameIn= CFile::getFilename(igFile); string fileNameOut= pathOut + fileNameIn; // skip the file? bool mustSkip= false; // If File Out exist if(CFile::fileExists(fileNameOut)) { // If newer than file In, skip uint32 fileOutDate= CFile::getFileModificationDate(fileNameOut); if( fileOutDate > CFile::getFileModificationDate(igFile) ) { mustSkip= true; } } // If must process the file. if(!mustSkip) { // Read the animation. CAnimation animIn; CIFile fin; fin.open(CPath::lookup(igFile)); fin.serial(animIn); // process. CAnimation animOut; animationOptimizer.optimize(animIn, animOut); // Save this animation. COFile fout; fout.open(fileNameOut); fout.serial(animOut); fout.close(); numBuilded++; } else { numSkipped++; } // progress printf("Anim builded: %4d. Anim Skipped: %4d\r", numBuilded, numSkipped); } } // Add some info in the log. nlinfo("Anim builded: %4d", numBuilded); nlinfo("Anim skipped: %4d", numSkipped); } catch (const Exception& except) { // Error message nlwarning ("ERROR %s\n", except.what()); } } // exit. return 0; }