// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_SLOT_EQUIPMENT_H
#define RY_SLOT_EQUIPMENT_H
#include "nel/misc/types_nl.h"
namespace SLOT_EQUIPMENT
{
// Mode
enum TSlotEquipment
{
HEADDRESS,
HEAD,
FACE,
EARL,
EARR,
NECKLACE,
CHEST,
ARMS,
WRISTL,
WRISTR,
HANDS,
HANDL,
HANDR,
FINGERL,
FINGERR,
LEGS,
ANKLEL,
ANKLER,
FEET,
NB_SLOT_EQUIPMENT,
UNDEFINED = NB_SLOT_EQUIPMENT
};
/**
* Convert a slot name to slot equipment enum
* \param str the input string
* \return the TSlotEquipment associated to this string (UNDEFINED if the string cannot be interpreted)
*/
TSlotEquipment stringToSlotEquipment(const std::string &str);
/**
* Convert a slot enum to george string (only for george read, do not use this for game)
*/
const std::string& toString( TSlotEquipment );
}; // SLOTTYPE
#endif // RY_SLOT_EQUIPMENT_H
/* End of slot_equipment.h */