khanat-opennel-code/code/ryzom/common/data_common/r2/r2_features_ambush.lua
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

470 lines
15 KiB
Lua

r2.Features.Ambush = {}
local feature = r2.Features.Ambush
feature.Name="Ambush"
feature.Description=""
feature.Components = {}
local classAmbushVersion = 1
feature.Components.Ambush =
{
--PropertySheetHeader = r2.getDisplayButtonHeader("r2.events:openEditor()", "uiR2EdEditEventsButton"),
BaseClass="LogicEntity",
Name="Ambush",
InEventUI = true,
Menu="ui:interface:r2ed_feature_menu",
Version=classAmbushVersion ,
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "ambushDisplayer",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
-----------------------------------------------------------------------------------------------
Parameters = {},
ApplicableActions = {"activate", "deactivate", "trigger"},
Events = {"activation", "deactivation", "trigger"},
Conditions = {"is active", "is inactive"},
TextContexts = {},
TextParameters = {},
LiveParameters = {},
-----------------------------------------------------------------------------------------------
Prop =
{
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
{Name="Name", Type="String", MaxNumChar="32"},
{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="MobNumber", Type="Number", Category="uiR2EDRollout_Mobs", WidgetStyle="EnumDropDown", Enum={"1", "2", "3", "4", "5"},
},
{Name="Mob1Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
Visible= function(this) return this:displayRefId(1) end},
{Name="Mob2Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
Visible= function(this) return this:displayRefId(2) end},
{Name="Mob3Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
Visible= function(this) return this:displayRefId(3) end},
{Name="Mob4Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
Visible= function(this) return this:displayRefId(4) end},
{Name="Mob5Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
Visible= function(this) return this:displayRefId(5) end},
{Name="TriggerOn", Type="Number", WidgetStyle="EnumDropDown",
Enum={"Leaves the zone", "Enters the zone"},
},
{Name="Components", Type="Table"},
},
-----------------------------------------------------------------------------------------------
-- from base class
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
---------------------------------------------------------------------------------------------------------
-- from base class
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
---------------------------------------------------------------------------------------------------------
-- from base class
getSelectBarSons = function(this)
return Components
end,
---------------------------------------------------------------------------------------------------------
-- from base class
canHaveSelectBarSons = function(this)
return false;
end,
onPostCreate = function(this)
--this:createGhostComponents()
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
pretranslate = function(this, context)
r2.Translator.createAiGroup(this, context)
end,
translate = function(this, context)
r2.Translator.translateAiGroup(this, context)
r2.Translator.translateFeatureActivation(this, context)
end,
updateVersion = function(this, scenarioValue, currentValue )
end,
}
local component = feature.Components.Ambush
function component:displayRefId(index)
local nbMobs = self.MobNumber + 1
if index <= nbMobs then
return true
end
return false
end
------------------------------------------------------------------------------------------------------------------
local ambushDisplayerTable = clone(r2:propertySheetDisplayer())
--
-- If the message is received by a client that didn't request the modification, we must make sure this client
-- doesn't modify the data because it has already been performed by the initial client.
--
local function checkPickedEntity(this, instanceId, attributeName)
if instanceId == "" then
return false
end
local tmpInstance = r2:getInstanceFromId(instanceId)
assert(tmpInstance)
local i = 1
while i < 6 do
local attrName = "Mob" ..i.. "Id"
if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then
return false
end
i = i + 1
end
return true
end
function ambushDisplayerTable:onAttrModified(instance, attributeName)
if attributeName == "MobNumber" then
local propertySheet = r2:getPropertySheet(instance)
local nbMobs = instance.MobNumber + 1
local i = 1
while i <= 5 do
if i > nbMobs then
local name = "Mob"..tostring(i).."Id"
local refId = propertySheet:find(name)
local refIdName = refId:find("name")
refIdName.hardtext = "NONE"
r2.requestSetNode(instance.InstanceId, name, "")
end
i = i + 1
end
propertySheet.Env.updatePropVisibility()
return
end
if string.find(attributeName, "Id") == nil or attributeName == "InstanceId" then return end
local propertySheet = r2:getPropertySheet(instance)
local refId = propertySheet:find(attributeName)
if refId == nil then return end
local refIdName = refId:find("name")
local instanceId = instance[attributeName]
if instanceId == "" then
refIdName.hardtext = "NONE"
return
end
local inserted = checkPickedEntity(instance, instanceId, attributeName)
if inserted == true then
local tmpInstance = r2:getInstanceFromId(instanceId)
refIdName.hardtext = tmpInstance.Name
else
r2.requestSetNode(instance.InstanceId, attributeName, "")
end
instance.User.onHrcMove = false
end
function ambushDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
tmpInstance.User.SelfModified = true
end
local function reattributeIdOnHrcMove(ambush, group, targetAttr)
local propertySheet = r2:getPropertySheet(ambush)
local refId = propertySheet:find(targetAttr)
local refIdName = refId:find("name")
r2.requestSetNode(ambush.InstanceId, targetAttr, group.InstanceId)
refIdName.hardtext = group.Name
ambush.User.onHrcMove = true
end
function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
assert(tmpInstance)
if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
local group = tmpInstance.ParentInstance
if group:isKindOf("NpcGrpFeature") then
reattributeIdOnHrcMove(self, group, targetAttr)
end
tmpInstance.User.SelfModified = false
end
end
function r2:ambushDisplayer()
return ambushDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------------------------
component.getLogicAction = function(entity, context, action)
assert( action.Class == "ActionStep")
local component = r2:getInstanceFromId(action.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if (action.Action.Type == "trigger") then
local i = 1
local spawnActions = {}
while i <= 5 do
local attrName = "Mob"..i.."Id"
if component[attrName] ~= "" then
local rtMobGrp = r2.Translator.getRtGroup(context, component[attrName])
local actionSpawn = r2.Translator.createAction("spawn", rtMobGrp.Id)
table.insert(spawnActions, actionSpawn)
end
i = i + 1
end
if table.getn(spawnActions) ~= 0 then
local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6)
table.insert(spawnActions, actionTrigger)
local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
r2.Translator.createAction("multi_actions", spawnActions)
)
return retAction, retAction
end
return nil, nil
end
return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
end
component.getLogicCondition = function(this, context, condition)
assert( condition.Class == "ConditionStep")
local component = r2:getInstanceFromId(condition.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
end
component.getLogicEvent = function(this, context, event)
assert( event.Class == "LogicEntityAction")
local component = this -- r2:getInstanceFromId(event.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if tostring(event.Event.Type) == "trigger" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 6)
end
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
end
component.createGhostComponents= function(this, act)
local comp = this
local nbMob = 0
for id = 1, 5 do
local propertyName = "Mob"..id.."Id"
if comp[propertyName] ~= nil and comp[propertyName] ~= "" then
local mob = r2:getInstanceFromId(comp[propertyName])
if mob then
nbMob = nbMob + 1
if mob:isKindOf("NpcGrpFeature") then
local instanceId = mob.Components[0].InstanceId
r2.requestSetGhostNode(instanceId, "AutoSpawn", 0)
else
r2.requestSetGhostNode(mob.InstanceId, "AutoSpawn", 0)
end
end
end
end
if nbMob == 0 then
return
end
local zoneTrigger = r2:getInstanceFromId(comp._ZoneId)
assert(zoneTrigger)
do
local type = "On Player Left"
if comp.TriggerOn == 1 then
type = "On Player Arrived"
end
local eventHandler = r2.newComponent("LogicEntityAction")
eventHandler.Event.Type = type
eventHandler.Event.Value = ""
eventHandler.Name = type
local action = r2.newComponent("ActionStep")
action.Entity = r2.RefId(comp.InstanceId)
action.Action.Type = "trigger"
action.Action.Value = ""
table.insert(eventHandler.Actions, action)
local behaviorId = zoneTrigger.Behavior.InstanceId
assert(behaviorId)
r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
end
do
local eventHandler = r2.newComponent("LogicEntityAction")
eventHandler.Event.Type = "activation"
eventHandler.Event.Value = ""
eventHandler.Name = "activation"
local action = r2.newComponent("ActionStep")
action.Entity = r2.RefId(zoneTrigger.InstanceId)
action.Action.Type = "activate"
action.Action.Value = ""
table.insert(eventHandler.Actions, action)
local behaviorId = this.Behavior.InstanceId
assert(behaviorId)
r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
end
do
local eventHandler = r2.newComponent("LogicEntityAction")
eventHandler.Event.Type = "deactivation"
eventHandler.Event.Value = ""
eventHandler.Name = "deactivation"
local action = r2.newComponent("ActionStep")
action.Entity = r2.RefId(zoneTrigger.InstanceId)
action.Action.Type = "deactivate"
action.Action.Value = ""
table.insert(eventHandler.Actions, action)
local behaviorId = this.Behavior.InstanceId
assert(behaviorId)
r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
end
end
component.createComponent = function(x, y)
local comp = r2.newComponent("Ambush")
assert(comp)
assert(comp.Position)
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event")
comp.Name = r2:genInstanceName(i18n.get("uiR2EdAmbush")):toUtf8()
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
local zoneTrigger = r2.Features["ZoneTrigger"].Components.ZoneTrigger.createComponent(x + 3, y + 3)
zoneTrigger.Name = comp.Name.." "..i18n.get("uiR2EDZoneTrigger"):toUtf8()--r2:genInstanceName(i18n.get("uiR2EdZoneTrigger")):toUtf8()
zoneTrigger.InheritPos = 0
zoneTrigger.Deletable = false
table.insert(comp.Components, zoneTrigger)
comp._ZoneId = zoneTrigger.InstanceId
return comp
end
component.create = function()
if not r2:checkAiQuota() then return end
local function posOk(x, y, z)
debugInfo("Validate creation of an Ambush.")
if r2.mustDisplayInfo("Ambush") == 1 then
r2.displayFeatureHelp("Ambush")
end
r2.requestNewAction(i18n.get("uiR2EDNewAmbushFeatureAction"))
local component = feature.Components.Ambush.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function posCancel() end
local creature = r2.Translator.getDebugCreature("object_component_user_event.creature")
r2:choosePos(creature, posOk, posCancel, "createFeatureAmbush")
end
-----------------------------------------
--- register the curent Feature to menu
function component:getLogicTranslations()
-- register trad
local logicTranslations = {
["ApplicableActions"] = {
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
["trigger"] = { menu=i18n.get( "uiR2AA0Trigger" ):toUtf8(),
text=i18n.get( "uiR2AA1Trigger" ):toUtf8()},
},
["Events"] = {
["trigger"] = { menu=i18n.get( "uiR2Event0Trigger" ):toUtf8(),
text=i18n.get( "uiR2Event1Trigger" ):toUtf8()},
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
},
["Conditions"] = {
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()}
}
}
return logicTranslations
end
r2.Features["Ambush"] = feature