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346 lines
9.7 KiB
C++
346 lines
9.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdmisc.h"
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#include "nel/misc/aabbox.h"
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#include "nel/misc/polygon.h"
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#include "nel/misc/bsphere.h"
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#include "nel/misc/matrix.h"
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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namespace NLMISC {
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// ***************************************************************************
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bool CAABBox::clipFront(const CPlane &p) const
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{
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CVector hswap;
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// The bbox is front of the plane if only one of his vertex is in front.
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if(p*(Center + HalfSize) > 0) return true;
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if(p*(Center - HalfSize) > 0) return true;
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hswap.set(-HalfSize.x, HalfSize.y, HalfSize.z);
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if(p*(Center + hswap) > 0) return true;
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if(p*(Center - hswap) > 0) return true;
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hswap.set(HalfSize.x, -HalfSize.y, HalfSize.z);
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if(p*(Center + hswap) > 0) return true;
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if(p*(Center - hswap) > 0) return true;
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hswap.set(HalfSize.x, HalfSize.y, -HalfSize.z);
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if(p*(Center + hswap) > 0) return true;
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if(p*(Center - hswap) > 0) return true;
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return false;
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}
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// ***************************************************************************
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bool CAABBox::clipBack(const CPlane &p) const
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{
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CVector hswap;
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// The bbox is back of the plane if only one of his vertex is in back.
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if(p*(Center + HalfSize) < 0) return true;
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if(p*(Center - HalfSize) < 0) return true;
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hswap.set(-HalfSize.x, HalfSize.y, HalfSize.z);
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if(p*(Center + hswap) < 0) return true;
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if(p*(Center - hswap) < 0) return true;
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hswap.set(HalfSize.x, -HalfSize.y, HalfSize.z);
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if(p*(Center + hswap) < 0) return true;
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if(p*(Center - hswap) < 0) return true;
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hswap.set(HalfSize.x, HalfSize.y, -HalfSize.z);
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if(p*(Center + hswap) < 0) return true;
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if(p*(Center - hswap) < 0) return true;
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return false;
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}
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// ***************************************************************************
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bool CAABBox::include(const CVector &a) const
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{
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if(Center.x+HalfSize.x<a.x) return false;
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if(Center.x-HalfSize.x>a.x) return false;
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if(Center.y+HalfSize.y<a.y) return false;
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if(Center.y-HalfSize.y>a.y) return false;
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if(Center.z+HalfSize.z<a.z) return false;
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if(Center.z-HalfSize.z>a.z) return false;
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return true;
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}
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// ***************************************************************************
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bool CAABBox::include(const CAABBox &box) const
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{
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if(Center.x+HalfSize.x < box.Center.x+box.HalfSize.x) return false;
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if(Center.x-HalfSize.x > box.Center.x-box.HalfSize.x) return false;
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if(Center.y+HalfSize.y < box.Center.y+box.HalfSize.y) return false;
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if(Center.y-HalfSize.y > box.Center.y-box.HalfSize.y) return false;
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if(Center.z+HalfSize.z < box.Center.z+box.HalfSize.z) return false;
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if(Center.z-HalfSize.z > box.Center.z-box.HalfSize.z) return false;
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return true;
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}
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// ***************************************************************************
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bool CAABBox::intersect(const CAABBox &box) const
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{
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CVector mina = getMin(), maxa = getMax(),
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minb = box.getMin(), maxb = box.getMax();
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return ! ( mina.x > maxb.x ||
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mina.y > maxb.y ||
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mina.z > maxb.z ||
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minb.x > maxa.x ||
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minb.y > maxa.y ||
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minb.z > maxa.z);
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}
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// ***************************************************************************
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bool CAABBox::intersect(const CVector &a, const CVector &b, const CVector &c) const
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{
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// Trivial test.
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if(include(a) || include(b) || include(c))
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return true;
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// Else, must test if the polygon intersect the pyamid.
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CPlane planes[6];
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makePyramid(planes);
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CPolygon poly(a,b,c);
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poly.clip(planes, 6);
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if(poly.getNumVertices()==0)
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return false;
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return true;
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}
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// ***************************************************************************
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bool CAABBox::intersect(const CVector &a, const CVector &b) const
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{
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// Trivial test.
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if(include(a) || include(b))
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return true;
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// Else, must test if the segment intersect the pyamid.
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CPlane planes[6];
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makePyramid(planes);
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CVector p0=a , p1=b;
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// clip the segment against all planes
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for(uint i=0;i<6;i++)
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{
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if(!planes[i].clipSegmentBack(p0, p1))
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return false;
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}
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return true;
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}
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// ***************************************************************************
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bool CAABBox::clipSegment(CVector &a, CVector &b) const
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{
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// Trivial test. If both are in, they are inchanged
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if(include(a) && include(b))
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return true;
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// Else, must clip the segment againts the pyamid.
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CPlane planes[6];
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makePyramid(planes);
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CVector p0=a , p1=b;
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// clip the segment against all planes
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for(uint i=0;i<6;i++)
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{
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if(!planes[i].clipSegmentBack(p0, p1))
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return false;
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}
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// get result
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a= p0;
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b= p1;
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return true;
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}
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// ***************************************************************************
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bool CAABBox::intersect(const CBSphere &s) const
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{
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if (Center.x + HalfSize.x < s.Center.x - s.Radius) return false;
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if (Center.y + HalfSize.y < s.Center.y - s.Radius) return false;
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if (Center.z + HalfSize.z < s.Center.z - s.Radius) return false;
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if (Center.x - HalfSize.x > s.Center.x + s.Radius) return false;
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if (Center.y - HalfSize.y > s.Center.y + s.Radius) return false;
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if (Center.z - HalfSize.z > s.Center.z + s.Radius) return false;
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return true;
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}
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// ***************************************************************************
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void CAABBox::makePyramid(CPlane planes[6]) const
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{
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planes[0].make(CVector(-1,0,0), Center-HalfSize);
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planes[1].make(CVector(+1,0,0), Center+HalfSize);
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planes[2].make(CVector(0,-1,0), Center-HalfSize);
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planes[3].make(CVector(0,+1,0), Center+HalfSize);
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planes[4].make(CVector(0,0,-1), Center-HalfSize);
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planes[5].make(CVector(0,0,+1), Center+HalfSize);
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}
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// ***************************************************************************
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void CAABBox::serial(NLMISC::IStream &f)
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{
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/* ***********************************************
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* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
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* It can be loaded/called through CAsyncFileManager for instance
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* ***********************************************/
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(void)f.serialVersion(0);
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f.serial(Center);
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f.serial(HalfSize);
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}
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// ***************************************************************************
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void CAABBox::extend(const CVector &v)
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{
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CVector bmin= getMin(), bmax= getMax();
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bmin.minof(bmin, v);
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bmax.maxof(bmax, v);
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setMinMax(bmin, bmax);
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}
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//==========================================================================
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/**
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* Compute the union of 2 aabboxes, that is the aabbox that contains the 2.
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* Should end up in NLMISC
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*/
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CAABBox CAABBox::computeAABBoxUnion(const CAABBox &b1, const CAABBox &b2)
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{
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CAABBox result;
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CVector min, max;
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CVector min1 = b1.getMin()
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,max1 = b1.getMax()
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,min2 = b2.getMin()
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,max2 = b2.getMax();
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max.maxof(max1, max2);
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min.minof(min1, min2);
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result.setMinMax(min, max);
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return result;
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}
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//==========================================================================
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void CAABBox::computeIntersection(const CAABBox &b1, const CAABBox &b2)
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{
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CVector min1 = b1.getMin(), max1 = b1.getMax(),
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min2 = b2.getMin(), max2 = b2.getMax();
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CVector minr, maxr;
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// don't test if intersect or not.
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maxr.minof(max1, max2);
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minr.maxof(min1, min2);
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setMinMax(minr, maxr);
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}
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//==========================================================================
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CAABBox CAABBox::transformAABBox(const CMatrix &mat, const CAABBox &box)
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{
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// TODO : optimize this a bit if possible...
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CAABBox result;
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/* OMG. Old code was false!!
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if we have ht= M * h
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then CVector(-ht.x, ht.y, ht.z) != M * CVector(-h.x, h.y, h.z) !!!!
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*/
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// compute corners.
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CVector p[8];
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CVector min= box.getMin();
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CVector max= box.getMax();
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p[0].set(min.x, min.y, min.z);
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p[1].set(max.x, min.y, min.z);
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p[2].set(min.x, max.y, min.z);
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p[3].set(max.x, max.y, min.z);
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p[4].set(min.x, min.y, max.z);
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p[5].set(max.x, min.y, max.z);
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p[6].set(min.x, max.y, max.z);
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p[7].set(max.x, max.y, max.z);
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CVector tmp;
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min = max = mat * p[0];
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// transform corners.
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for(uint i=1;i<8;i++)
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{
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tmp= mat * p[i];
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min.minof(min, tmp);
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max.maxof(max, tmp);
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}
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result.setMinMax(min, max);
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return result;
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}
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// ***************************************************************************
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bool CAABBoxExt::clipFront(const CPlane &p) const
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{
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// Assume normalized planes.
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// if( SpherMax OUT ) return false.
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float d= p*Center;
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if(d<-RadiusMax)
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return false;
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// if( SphereMin IN ) return true;
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if(d>-RadiusMin)
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return true;
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// else, standard clip box.
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return CAABBox::clipFront(p);
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}
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// ***************************************************************************
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bool CAABBoxExt::clipBack(const CPlane &p) const
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{
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// Assume normalized planes.
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// if( SpherMax OUT ) return false.
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float d= p*Center;
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if(d>RadiusMax)
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return false;
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// if( SphereMin IN ) return true;
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if(d<RadiusMin)
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return true;
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// else, standard clip box.
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return CAABBox::clipBack(p);
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}
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// ***************************************************************************
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void CAABBoxExt::serial(NLMISC::IStream &f)
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{
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/* ***********************************************
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* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
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* It can be loaded/called through CAsyncFileManager for instance
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* ***********************************************/
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CAABBox::serial(f);
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if(f.isReading())
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updateRadius();
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}
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} // NLMISC
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