khanat-opennel-code/code/ryzom/client/src/fx_manager.h
kervala 47ccfe279a Changed: Don't use anymore the current SDK in registry (very unreliable)
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
2013-09-27 10:52:44 +02:00

112 lines
2.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_FX_MANAGER_H
#define CL_FX_MANAGER_H
/////////////
// INCLUDE //
/////////////
// Misc
#include "nel/misc/types_nl.h"
// 3D
#include "nel/3d/u_particle_system_instance.h"
// Std
#include <map>
#include <string>
///////////
// CLASS //
///////////
namespace NL3D
{
class UParticleSystemInstance;
}
// when a fx has a timeout, it is
const float FX_MANAGER_DEFAULT_TIMEOUT = 12.f;
/**
* Class to manage FXs.
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2003
*/
class CFXManager
{
public:
/// Constructor
CFXManager();
/// Destructor
~CFXManager();
// create and managed an fx (e.g destroy its model when it is finished)
NL3D::UParticleSystemInstance instantFX(const std::string &fxName, float timeOut = FX_MANAGER_DEFAULT_TIMEOUT);
// Add an fx that will be created some time later
void deferFX(const std::string &fxName, const NLMISC::CMatrix &matrix, float delayInSeconds, float timeOut = FX_MANAGER_DEFAULT_TIMEOUT);
// add an externally created fx to be managed
void addFX(NL3D::UParticleSystemInstance fx, float timeOut = FX_MANAGER_DEFAULT_TIMEOUT, bool testNoMoreParticles = false);
void fx2remove(NL3D::UParticleSystemInstance fx, float timeOut = FX_MANAGER_DEFAULT_TIMEOUT);
void update();
// instantly removes all fxs that need to
void reset();
// get the number of fx that are currently to be removed
uint getNumFXtoRemove() const { return _NumFXToRemove; }
protected:
class CFX2Remove
{
public:
NL3D::UParticleSystemInstance Instance;
float TimeOut;
bool TestNoMoreParticles;
public:
CFX2Remove(NL3D::UParticleSystemInstance instance=NL3D::UParticleSystemInstance(), float timeOut = 0.f, bool testNoMoreParticles = false)
{
Instance = instance;
TimeOut = timeOut;
TestNoMoreParticles = testNoMoreParticles;
}
};
// List of FXs to remove as soon as possible.
std::list<CFX2Remove> _FX2RemoveList;
uint _NumFXToRemove;
struct CDeferredFX
{
NLMISC::CMatrix Matrix;
std::string FXName;
float TimeOut;
};
CHashMultiMap<uint64, CDeferredFX> _DeferredFXByDate;
};
////////////
// EXTERN //
////////////
// FX manager.
extern CFXManager FXMngr;
#endif // CL_FX_MANAGER_H
/* End of fx_manager.h */