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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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543 lines
17 KiB
C++
543 lines
17 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/misc/debug.h"
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#include "nel/3d/instance_group_user.h"
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#include "nel/3d/scene_user.h"
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#include "nel/3d/mesh_multi_lod_instance.h"
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#include "nel/3d/text_context_user.h"
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#include "nel/3d/particle_system_model.h"
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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#include "nel/3d/u_instance.h"
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using namespace NLMISC;
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using namespace std;
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namespace NL3D
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{
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// ***************************************************************************
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UInstanceGroup *UInstanceGroup::createInstanceGroup (const std::string &instanceGroup)
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{
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// Create the instance group
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CInstanceGroupUser *user=new CInstanceGroupUser;
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// Init the class
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if (!user->init (instanceGroup))
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{
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// Prb, erase it
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delete user;
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// Return error code
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return NULL;
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}
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// return the good value
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return user;
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}
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// ***************************************************************************
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void UInstanceGroup::createInstanceGroupAsync (const std::string &instanceGroup, UInstanceGroup **pIG)
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{
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CAsyncFileManager3D::getInstance().loadIGUser (instanceGroup, pIG);
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}
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// ***************************************************************************
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void UInstanceGroup::stopCreateInstanceGroupAsync (UInstanceGroup **ppIG)
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{
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// Theorically should stop the async file manager but the async file manager can only be stopped
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// between tasks (a file reading) so that is no sense to do anything here
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while (*ppIG == NULL)
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{
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nlSleep (2);
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}
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if (*ppIG != (UInstanceGroup*)-1)
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{
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delete *ppIG;
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}
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}
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// ***************************************************************************
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CInstanceGroupUser::CInstanceGroupUser()
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{
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/* ***********************************************
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* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
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* It can be loaded/called through CAsyncFileManager for instance
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* ***********************************************/
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_AddToSceneState = StateNotAdded;
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// set user info for possible get
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_InstanceGroup.setUserInterface(this);
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}
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// ***************************************************************************
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CInstanceGroupUser::~CInstanceGroupUser()
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{
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/* ***********************************************
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* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
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* It can be loaded/called through CAsyncFileManager for instance
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* ***********************************************/
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// ensure all instances proxys are deleted
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removeInstancesUser();
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}
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// ***************************************************************************
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bool CInstanceGroupUser::init (const std::string &instanceGroup, bool async)
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{
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// Create a file
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CIFile file;
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if(async)
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{
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file.setAsyncLoading(true);
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file.setCacheFileOnOpen(true);
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}
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std::string path = CPath::lookup (instanceGroup, false);
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if (!path.empty() && file.open (path))
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{
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// Serialize this class
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try
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{
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// Read the class
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_InstanceGroup.serial (file);
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}
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catch (const EStream& e)
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{
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// Avoid visual warning
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EStream ee=e;
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// Serial problem
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return false;
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}
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}
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else
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{
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// Failed.
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return false;
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}
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// Ok
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return true;
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}
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// ***************************************************************************
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void CInstanceGroupUser::setTransformNameCallback (ITransformName *pTN)
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{
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_InstanceGroup.setTransformNameCallback (pTN);
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}
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// ***************************************************************************
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void CInstanceGroupUser::setAddRemoveInstanceCallback(IAddRemoveInstance *callback)
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{
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_InstanceGroup.setAddRemoveInstanceCallback(callback);
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}
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// ***************************************************************************
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void CInstanceGroupUser::setIGAddBeginCallback(IIGAddBegin *callback)
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{
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_InstanceGroup.setIGAddBeginCallback(callback);
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}
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// ***************************************************************************
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void CInstanceGroupUser::addToScene (class UScene& scene, UDriver *driver, uint selectedTexture)
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{
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// Get driver pointer
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IDriver *cDriver= driver ? NLMISC::safe_cast<CDriverUser*>(driver)->getDriver() : NULL;
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// Add to the scene
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addToScene (((CSceneUser*)&scene)->getScene(), cDriver, selectedTexture);
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}
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// ***************************************************************************
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void CInstanceGroupUser::getInstanceMatrix(uint instanceNb,NLMISC::CMatrix &dest) const
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{
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_InstanceGroup.getInstanceMatrix(instanceNb, dest);
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}
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// ***************************************************************************
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void CInstanceGroupUser::addToScene (class CScene& scene, IDriver *driver, uint selectedTexture)
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{
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if (!_InstanceGroup.addToScene (scene, driver, selectedTexture))
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return;
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// Fill in the vector and the map accelerating search of instance by names
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for( uint32 i = 0; i < _InstanceGroup._Instances.size(); ++i)
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{
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string stmp;
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if (_InstanceGroup._Instances[i] != NULL)
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{
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// insert in map (may fail if double name)
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stmp = _InstanceGroup.getInstanceName (i);
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_InstanceMap.insert (map<string,CTransformShape*>::value_type(stmp, _InstanceGroup._Instances[i]));
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}
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}
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}
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// ***************************************************************************
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void CInstanceGroupUser::addToSceneAsync (class UScene& scene, UDriver *driver, uint selectedTexture)
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{
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IDriver *cDriver= driver ? NLMISC::safe_cast<CDriverUser*>(driver)->getDriver() : NULL;
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// Add to the scene
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_InstanceGroup.addToSceneAsync (((CSceneUser*)&scene)->getScene(), cDriver, selectedTexture);
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_AddToSceneState = StateAdding;
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_AddToSceneTempScene = &scene;
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_AddToSceneTempDriver = driver;
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}
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// ***************************************************************************
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void CInstanceGroupUser::stopAddToSceneAsync ()
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{
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_InstanceGroup.stopAddToSceneAsync ();
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}
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// ***************************************************************************
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UInstanceGroup::TState CInstanceGroupUser::getAddToSceneState ()
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{
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UInstanceGroup::TState newState = (UInstanceGroup::TState)_InstanceGroup.getAddToSceneState ();
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if ((_AddToSceneState == StateAdding) && (newState == StateAdded))
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{
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// Fill in the vector and the map accelerating search of instance by names
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for( uint32 i = 0; i < _InstanceGroup._Instances.size(); ++i)
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{
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string stmp;
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if (_InstanceGroup._Instances[i] != NULL)
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{
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// create but don't want to delete from scene, since added/removed with _InstanceGroup
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// insert in map (may fail if double name)
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stmp = _InstanceGroup.getInstanceName (i);
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_InstanceMap.insert (map<string,CTransformShape*>::value_type(stmp, _InstanceGroup._Instances[i]));
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}
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}
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_AddToSceneState = StateAdded;
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}
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return newState;
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}
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// ***************************************************************************
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void CInstanceGroupUser::removeFromScene (class UScene& scene)
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{
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_InstanceGroup.removeFromScene (((CSceneUser*)&scene)->getScene());
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// Remove all instance user object in the array/map
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removeInstancesUser();
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}
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// ***************************************************************************
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uint CInstanceGroupUser::getNumInstance () const
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{
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return _InstanceGroup.getNumInstance ();
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}
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// ***************************************************************************
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const std::string& CInstanceGroupUser::getShapeName (uint instanceNb) const
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{
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// Check args
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if (instanceNb>=_InstanceGroup.getNumInstance ())
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nlerror("getShapeName*(): bad instance Id");
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return _InstanceGroup.getShapeName (instanceNb);
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}
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// ***************************************************************************
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const std::string& CInstanceGroupUser::getInstanceName (uint instanceNb) const
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{
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// Check args
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if (instanceNb>=_InstanceGroup.getNumInstance ())
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nlerror("getInstanceName*(): bad instance Id");
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return _InstanceGroup.getInstanceName (instanceNb);
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}
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// ***************************************************************************
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const NLMISC::CVector& CInstanceGroupUser::getInstancePos (uint instanceNb) const
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{
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// Check args
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if (instanceNb>=_InstanceGroup.getNumInstance ())
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nlerror("getInstancePos*(): bad instance Id");
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return _InstanceGroup.getInstancePos (instanceNb);
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}
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// ***************************************************************************
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const NLMISC::CQuat& CInstanceGroupUser::getInstanceRot (uint instanceNb) const
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{
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// Check args
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if (instanceNb>=_InstanceGroup.getNumInstance ())
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nlerror("getInstanceRot*(): bad instance Id");
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return _InstanceGroup.getInstanceRot (instanceNb);
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}
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// ***************************************************************************
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const NLMISC::CVector& CInstanceGroupUser::getInstanceScale (uint instanceNb) const
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{
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// Check args
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if (instanceNb>=_InstanceGroup.getNumInstance ())
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nlerror("getInstanceScale*(): bad instance Id");
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return _InstanceGroup.getInstanceScale (instanceNb);
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}
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// ***************************************************************************
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UInstance CInstanceGroupUser::getByName (const std::string &name) const
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{
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map<string,CTransformShape*>::const_iterator it = _InstanceMap.find (name);
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if (it != _InstanceMap.end())
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return UInstance (it->second);
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else
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return UInstance ();
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}
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// ***************************************************************************
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sint CInstanceGroupUser::getIndexByName(const std::string &name) const
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{
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map<string,CTransformShape*>::const_iterator it = _InstanceMap.find (name);
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if (it == _InstanceMap.end()) return -1;
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for(uint k = 0; k < _InstanceGroup._Instances.size(); ++k)
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{
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if (_InstanceGroup._Instances[k] == it->second) return (sint) k;
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}
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return -1;
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}
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// ***************************************************************************
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void CInstanceGroupUser::setBlendShapeFactor (const std::string &bsName, float rFactor)
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{
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_InstanceGroup.setBlendShapeFactor (bsName, rFactor);
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}
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// ***************************************************************************
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void CInstanceGroupUser::createRoot (UScene &scene)
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{
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_InstanceGroup.createRoot (((CSceneUser*)&scene)->getScene());
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}
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// ***************************************************************************
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void CInstanceGroupUser::setClusterSystemForInstances (UInstanceGroup *pClusterSystem)
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{
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_InstanceGroup.setClusterSystemForInstances (&((CInstanceGroupUser*)pClusterSystem)->_InstanceGroup);
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}
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// ***************************************************************************
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bool CInstanceGroupUser::linkToParentCluster(UInstanceGroup *father)
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{
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if (father)
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return _InstanceGroup.linkToParent(&(NLMISC::safe_cast<CInstanceGroupUser *>(father)->_InstanceGroup));
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else
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{
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nlwarning("Trying to link a cluster system to a NULL parent cluster");
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return false;
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}
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}
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// ***************************************************************************
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void CInstanceGroupUser::getDynamicPortals (std::vector<std::string> &names)
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{
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_InstanceGroup.getDynamicPortals (names);
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}
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// ***************************************************************************
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void CInstanceGroupUser::setDynamicPortal (std::string& name, bool opened)
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{
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_InstanceGroup.setDynamicPortal (name, opened);
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}
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// ***************************************************************************
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bool CInstanceGroupUser::getDynamicPortal (std::string& name)
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{
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return _InstanceGroup.getDynamicPortal (name);
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}
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// ***************************************************************************
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void CInstanceGroupUser::setPos (const NLMISC::CVector &pos)
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{
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_InstanceGroup.setPos (pos);
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}
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// ***************************************************************************
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void CInstanceGroupUser::setRotQuat (const NLMISC::CQuat &q)
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{
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_InstanceGroup.setRotQuat (q);
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}
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// ***************************************************************************
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CVector CInstanceGroupUser::getPos ()
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{
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return _InstanceGroup.getPos ();
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}
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// ***************************************************************************
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CQuat CInstanceGroupUser::getRotQuat ()
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{
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return _InstanceGroup.getRotQuat();
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}
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// ***************************************************************************
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void CInstanceGroupUser::freezeHRC()
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{
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_InstanceGroup.freezeHRC();
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}
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// ***************************************************************************
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void CInstanceGroupUser::unfreezeHRC()
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{
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_InstanceGroup.unfreezeHRC();
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}
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// ***************************************************************************
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bool CInstanceGroupUser::getStaticLightSetup(NLMISC::CRGBA sunAmbient,
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uint retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos,
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std::vector<CPointLightInfluence> &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)
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{
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return _InstanceGroup.getStaticLightSetup(sunAmbient, retrieverIdentifier, surfaceId, localPos, pointLightList,
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sunContribution, localAmbient);
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}
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// ***************************************************************************
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/*virtual*/ void CInstanceGroupUser::setDistMax(uint instance, float dist)
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{
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if (instance > _InstanceGroup.getNumInstance())
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{
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nlwarning("CInstanceGroupUser::setDistMax : instance index %d is invalid", instance);
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return;
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}
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if (_InstanceGroup._Instances[instance]) _InstanceGroup._Instances[instance]->setDistMax(dist);
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}
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// ***************************************************************************
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/*virtual*/ float CInstanceGroupUser::getDistMax(uint instance) const
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{
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if (instance > _InstanceGroup.getNumInstance())
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{
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nlwarning("CInstanceGroupUser::getDistMax : instance index %d is invalid", instance);
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return -1.f;
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}
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if (_InstanceGroup._Instances[instance]) return _InstanceGroup._Instances[instance]->getDistMax();
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else return -1.f;
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}
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// ***************************************************************************
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/*virtual*/ void CInstanceGroupUser::setCoarseMeshDist(uint instance, float dist)
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{
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if (instance > _InstanceGroup.getNumInstance())
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{
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nlwarning("CInstanceGroupUser::setCoarseMeshDist : instance index %d is invalid", instance);
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return;
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}
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if (_InstanceGroup._Instances[instance])
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{
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CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(_InstanceGroup._Instances[instance]);
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if (mmli) mmli->setCoarseMeshDist(dist);
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}
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}
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// ***************************************************************************
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/*virtual*/ float CInstanceGroupUser::getCoarseMeshDist(uint instance) const
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{
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if (instance > _InstanceGroup.getNumInstance())
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{
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nlwarning("getCoarseMeshDist::getDistMax : instance index %d is invalid", instance);
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return -1.f;
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}
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if (_InstanceGroup._Instances[instance])
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{
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CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(_InstanceGroup._Instances[instance]);
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if (mmli) return mmli->getCoarseMeshDist();
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else return -1.f;
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}
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else return -1.f;
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}
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// ***************************************************************************
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UInstance CInstanceGroupUser::getInstance (uint instanceNb) const
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{
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if(instanceNb<_InstanceGroup._Instances.size())
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return UInstance (_InstanceGroup._Instances[instanceNb]);
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else
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return UInstance ();
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}
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// ***************************************************************************
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void CInstanceGroupUser::removeInstancesUser()
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{
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/* ***********************************************
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* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
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* It can be loaded/called through CAsyncFileManager for instance
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* ***********************************************/
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// clear the array and the map
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_InstanceMap.clear();
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}
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// ***************************************************************************
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UInstanceGroup *CInstanceGroupUser::getParentCluster() const
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{
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CInstanceGroup *parent= _InstanceGroup.getParentClusterSystem();
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if(parent)
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// NB: return NULL if this is the GlobalInstanceGroup.
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return parent->getUserInterface();
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else
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return NULL;
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}
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// ***************************************************************************
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void CInstanceGroupUser::displayDebugClusters(UDriver *drv, UTextContext *txtCtx)
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{
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if(!drv)
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return;
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CTextContext *pTxtCtx= NULL;
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if(txtCtx)
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pTxtCtx= &((CTextContextUser*)txtCtx)->getTextContext();
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_InstanceGroup.displayDebugClusters(((CDriverUser*)drv)->getDriver(), pTxtCtx);
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// restore the matrix context cause of font rendering
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((CDriverUser*)drv)->restoreMatrixContext();
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}
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// ***************************************************************************
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bool CInstanceGroupUser::dontCastShadowForInterior(uint instance) const
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{
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if (instance>=_InstanceGroup.getNumInstance ())
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return false;
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return _InstanceGroup.getInstance(instance).DontCastShadowForInterior;
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}
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// ***************************************************************************
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bool CInstanceGroupUser::dontCastShadowForExterior(uint instance) const
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{
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if (instance>=_InstanceGroup.getNumInstance ())
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return false;
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return _InstanceGroup.getInstance(instance).DontCastShadowForExterior;
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}
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} // NL3D
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