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190 lines
5.1 KiB
C++
190 lines
5.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TEXTURE_GROUPED_H
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#define NL_TEXTURE_GROUPED_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/texture.h"
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#include "nel/misc/uv.h"
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namespace NL3D {
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using NLMISC::CSmartPtr;
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using NLMISC::CUV;
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/**
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* This kind texture is used for grouping several other textures. Each texture must have the same size.
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* The textures are copied into one single surface, so animation can be performed only by UV shifting (if there's no wrapping).
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* This is useful when objects sorting (by texture) is too complex or cost too much time (particles for examples...)
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2001
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*/
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class CTextureGrouped : public ITexture
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{
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public:
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/// default ctor. by default, there are no texture present
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CTextureGrouped();
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/// copy ctor
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CTextureGrouped(const CTextureGrouped &src);
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/// = operator
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CTextureGrouped &operator=(const CTextureGrouped &src);
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/** Check if all the textures in a tab have the same size and the same pixel format
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* \param textureTab : pointer to a texture list*
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* \param nbTex the number of textures in the list (>0)
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* \see setTextures()
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*/
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bool areValid(CSmartPtr<ITexture> *textureTab, uint nbTex);
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/** This set the textures to be used. They all must have the same size.
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* An assertion is thrown otherwise.
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* WARNING : if you touch one of the textures in the tab later, you may need to touch this one if it changed
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* \param checkValid check that textures are valid
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* \param textureTab : pointer to a texture list
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* \param nbTex the number of textures in the list (>0)
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* \see haveValidSizes()
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*/
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void setTextures(CSmartPtr<ITexture> *textureTab, uint nbTex, bool checkValid = true);
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/// Retrieve the number of textures grouped in this one
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uint32 getNbTextures(void) const { return _NbTex; }
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/** Retrieve pointers to the textures.
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* \param textureTab a tab containing enough space for the pointers
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* \see getNbTextures()
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*/
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void getTextures(CSmartPtr<ITexture> *textureTab) const;
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// get a texture in the list
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CSmartPtr<ITexture> getTexture(uint32 index) { return _Textures[index]; }
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/** Get the U-delta and V delta in the groupedTexture for one unit texture (they all have the same size).
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* return (0, 0) if no textures have been set
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*/
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const CUV &getUVDelta(void) const
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{
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return _DeltaUV;
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}
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/// Get the origin UV for one texture. Its index is the same than in the tab that was sent to setTextures()
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const CUV &getUV(uint32 index) const
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{
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return _TexUVs[index].uv0;
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}
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/**
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* sharing system.
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*/
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virtual bool supportSharing() const;
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virtual std::string getShareName() const;
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/**
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* Generate the texture.
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*/
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void doGenerate(bool async = false);
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/// serialization
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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/// a group of 4 uvs
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struct TFourUV
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{
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CUV uv0, uv1, uv2, uv3;
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};
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// a list of uv's
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typedef std::vector< TFourUV > TFourUVList;
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// Get a tab of 4 UVs for a texture in the group : 0 = top-left, 1 = top-right, 2 = bottom-right, 3 = bottom-left
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const TFourUV &getUVQuad(uint texIndex)
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{
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if (texIndex < _NbTex)
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{
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return _TexUVs[texIndex];
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}
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else
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{
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if (sint(texIndex) > 0)
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{
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return _TexUVs[texIndex % _NbTex];
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}
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else
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{
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return _TexUVs[_NbTex - 1 - (~texIndex % _NbTex)];
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}
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}
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}
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virtual void release();
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NLMISC_DECLARE_CLASS(CTextureGrouped);
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protected:
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uint32 _NbTex; // for caching
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/// pointers to the original textures
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typedef std::vector< CSmartPtr<ITexture> > TTexList;
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TTexList _Textures;
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/// uv delta for one texture in the group
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CUV _DeltaUV;
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/// the UVs for each texture in the group
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TFourUVList _TexUVs;
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// cache sub bitmap size for each texture to avoid reloading of texture after each serial
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static std::map<std::string, uint> _NameToSize;
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// Copy this class attributes from src; Used by the = operator and the copy ctor
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void duplicate(const CTextureGrouped &src);
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// make textures as a group of dummy. This is used when textures formet are incompatible
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void makeDummies(CSmartPtr<ITexture> *textureTab, uint nbTex);
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// display a warning to tell that a set of grouped textures are incompatibles
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void displayIncompatibleTextureWarning(CSmartPtr<ITexture> *textureTab, uint nbTex);
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// generate uvs for each sub-texture
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void forceGenUVs();
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void genUVs(uint subBitmapHeight);
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};
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} // NL3D
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#endif // NL_TEXTURE_GROUPED_H
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/* End of texture_grouped.h */
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