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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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235 lines
5.5 KiB
C++
235 lines
5.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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#include "stdpch.h"
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#include "server_admin_module.h"
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#include "dms.h"
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#include "server_edition_module.h"
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#include "server_animation_module.h"
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#include "game_share/object.h"
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#include "game_share/r2_messages.h"
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#include "game_share/scenario_entry_points.h"
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#include "nel/net/service.h"
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#include "nel/net/unified_network.h"
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#include "nel/net/module_message.h"
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#include "nel/net/module_socket.h"
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#include "nel/net/module_builder_parts.h"
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#include "nel/net/module_manager.h"
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#include "nel/net/module_builder_parts.h"
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#include "nel/misc/command.h"
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#include "nel/misc/path.h"
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#include "nel/misc/types_nl.h"
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#include "nel/misc/sstring.h"
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#include "nel/misc/variable.h"
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#include "nel/misc/file.h"
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#include "nel/misc/o_xml.h"
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#include "nel/misc/i_xml.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace R2;
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//static std::string AdminModuleSavePath;
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//NLMISC_VARIABLE( std::string, AdminModuleSavePath, "File where users adventure are stored." );
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//const std::string CServerAdminModule::_AdminModuleSaveFilename( "server_admin_module_data.xml");
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NLNET_REGISTER_MODULE_FACTORY(CServerAdminModule,"ServerAdminModule");
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namespace R2
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{
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CServerAdminModule* CServerAdminModule::_Instance = 0;
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//------------------------------------------------------------------------------
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CServerAdminModule& CServerAdminModule::getInstance()
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{
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nlassert(_Instance);
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return *_Instance;
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}
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TSessionId CServerAdminModule::getSessionIdByCharId(uint32 charId) const
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{
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TSessionId editionSessionId = _Server->getEditionModule()->getSessionIdByCharId(charId);
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if (editionSessionId.asInt()!=0) return editionSessionId;
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TSessionId animationSessionId = _Server->getAnimationModule()->getSessionIdByCharId(charId);
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if (animationSessionId.asInt()!=0) return animationSessionId;
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return TSessionId(0);
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}
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bool CServerAdminModule::getPosition(TSessionId sessionId, double&x, double&y, double& orient, uint8& season, uint32 actId)
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{
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IServerAnimationModule* anim = _Server->getAnimationModule();
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nlassert(anim);
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IServerEditionModule* edit = _Server->getEditionModule();
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nlassert(edit);
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x=0;
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y=0;
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orient=0;
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season=0;
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CScenario* scenario = edit->getScenarioById(sessionId);
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if (!scenario)
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{
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return false;
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}
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if (scenario->isEditing())
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{
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return edit->getPosition(sessionId, x, y, orient, season, actId);
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}
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if (scenario->isRunning())
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{
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bool ok = anim->getPosition(sessionId, x, y, orient, season, actId);
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if (!ok)
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{
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return edit->getPosition(sessionId, x, y, orient, season, actId);// return start position
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}
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return ok;
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}
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return false;
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}
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void CServerAdminModule::onModuleUp(NLNET::IModuleProxy *moduleProxy)
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{
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if (moduleProxy->getModuleClassName() == "ServerAnimationModule")
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{
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_ServerAnimationProxy = moduleProxy;
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}
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else if (moduleProxy->getModuleClassName() == "ServerEditionModule")
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{
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_ServerEditionProxy = moduleProxy;
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}
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}
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void CServerAdminModule::onModuleDown(NLNET::IModuleProxy *moduleProxy)
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{
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if (moduleProxy->getModuleClassName() == "ServerAnimationModule")
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{
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_ServerAnimationProxy = NULL;
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}
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else if (moduleProxy->getModuleClassName() == "ServerEditionModule")
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{
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_ServerEditionProxy = NULL;
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}
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}
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void CServerAdminModule::init(NLNET::IModuleSocket* gateway, CDynamicMapService* server)
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{
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_Server = server;
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this->plugModule(gateway);
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}
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bool CServerAdminModule::onProcessModuleMessage(IModuleProxy * /* senderModuleProxy */, const CMessage &msgin)
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{
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std::string operationName = msgin.getName();
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nlwarning("R2Admin: Invalid Operation Name '%s'", operationName.c_str() );
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return false;
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}
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void CServerAdminModule::onModuleSecurityChange(IModuleProxy * /* moduleProxy */)
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{
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}
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CServerAdminModule::CServerAdminModule()
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{
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_Instance = this;
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}
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CServerAdminModule::~CServerAdminModule()
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{
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_Instance = 0;
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}
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NLMISC_CLASS_COMMAND_IMPL(CServerAdminModule, displayIslands)
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{
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if (args.size() != 0)
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return false;
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CScenarioEntryPoints& epManager = CScenarioEntryPoints::getInstance();
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const CScenarioEntryPoints::TCompleteIslands& islands = epManager.getCompleteIslands();
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CScenarioEntryPoints::TCompleteIslands::const_iterator first(islands.begin()), last(islands.end());
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uint32 id = 0;
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for (; first != last; ++first)
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{
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++id;
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log.displayNL("%u: '%s' '%s' %s'", id, first->Package.c_str(), first->Island.c_str(), first->Continent.c_str());
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CScenarioEntryPoints::TShortEntryPoints::const_iterator firstPoint(first->EntryPoints.begin()), lastPoint(first->EntryPoints.end());
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for (; firstPoint != lastPoint; ++firstPoint)
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{
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log.displayNL("\t-> %u: '%s' '%d' '%d'",
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id,
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firstPoint->Location.c_str(),
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firstPoint->X,
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firstPoint->Y
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);
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}
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}
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return true;
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}
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}
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