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332 lines
8.1 KiB
C++
332 lines
8.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_RM_FAMILY_H
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#define RY_RM_FAMILY_H
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#include "nel/misc/types_nl.h"
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// Raw material faber type
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namespace RM_FABER_TYPE
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{
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/*
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* WARNING: if you modify,remove or add some elements in this enum, you should:
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* - search mpft* in wk.uxt (for localisation text)
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* - search item_part_icon_* in all xml (for binding of item part to gfx icon)
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* particulary in bot_chat_v4.xml, where you may have to reorganize the list of item_part filter
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*/
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enum TRMFType
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{
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MPL= 0,
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MPH,
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MPP,
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MPM,
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MPG,
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MPC,
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MPGA,
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MPPE,
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MPCA,
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MPE,
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MPEN,
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MPPR,
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MPCR,
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MPRI,
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MPRE,
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MPAT,
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MPSU,
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MPED,
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MPBT,
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MPPES,
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MPSH,
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MPTK,
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MPJH,
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MPCF,
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MPVE,
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MPMF,
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Unknown,
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NUM_FABER_TYPE = Unknown
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};
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extern std::string TypeToSheetEntry[];
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/**
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* get the right string from the given enum value
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* \param faber_type the TRMFType value to convert
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* \return the string associated to this enum number (UNKNOWN if the enum number not exist)
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*/
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const std::string& toString( TRMFType faber_type );
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/**
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* get the right TRMFamily from its string
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* \param str the input string
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* \return the TRMFamily associated to this string (unknown if the string cannot be interpreted)
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*/
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TRMFType toFaberType( const std::string& str );
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/** From the enum, retrieve the entry field to read in Georges.
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*/
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const std::string &faberTypeToSheetEntry(TRMFType type);
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/// Get the Localized UCString
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const ucstring& toLocalString( TRMFType e );
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/// For Client Interface, return the define name of the type (eg: "item_part_icon_MpL")
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std::string toIconDefineString( TRMFType e );
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};
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// Raw material family
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namespace RM_FAMILY
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{
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typedef uint32 TRMFamily;
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const TRMFamily Unknown = 0;
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/// Get the Localized UCString
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const ucstring& toLocalString( TRMFamily e );
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/// Debug string
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inline std::string toString( TRMFamily e ) { return NLMISC::toString(e); }
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/// Extract number from string
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inline TRMFamily toFamily( const std::string& s ) { TRMFamily ret; NLMISC::fromString(s, ret); return ret; }
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};
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// Raw material group
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namespace RM_GROUP
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{
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typedef uint32 TRMGroup;
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const TRMGroup Unknown = 0;
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/// Get the Localized UCString
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const ucstring& toLocalString( TRMGroup e );
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// Note: the group names are accessible on server by CMP::rmGroupToString()
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/// Debug string
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inline std::string toString( TRMGroup e ) { return NLMISC::toString(e); }
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/// Extract number from string
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inline TRMGroup toGroup( const std::string& s ) { TRMGroup ret; NLMISC::fromString(s, ret); return ret; }
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};
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// Raw material property
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namespace RM_FABER_PROPERTY
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{
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typedef uint32 TRMFProperty;
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const TRMFProperty Unknown = 0;
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/// Get the Localized UCString
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const ucstring& toLocalString( TRMFProperty e );
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/// Debug string
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inline std::string toString( TRMFProperty e ) { return NLMISC::toString(e); }
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/// Extract number from string
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inline TRMFProperty toFaberProperty( const std::string& s ) { TRMFProperty ret; NLMISC::fromString(s, ret); return ret; }
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};
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// Raw material property depth
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namespace RM_FABER_QUALITY
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{
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enum TFaberQuality
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{
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SLIGHTLY,
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MODERATELY,
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QUITE,
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EXTREMELY,
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Unknown,
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NUM_FABER_QUALITY = Unknown
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};
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/**
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* get the right string from the given enum value
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* \param fq the value to convert
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* \return the string associated to this enum number (UNKNOWN if the enum number not exist)
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*/
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const std::string& toString( TFaberQuality v );
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/**
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* get the right TFaberQuality from its string
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* \param str the input string
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* \return the TFaberQuality associated to this string (unknown if the string cannot be interpreted)
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*/
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TFaberQuality toFaberQuality( const std::string& str );
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/// Get the Localized UCString
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const ucstring& toLocalString( TFaberQuality e );
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}
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// Raw material color
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namespace RM_COLOR
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{
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enum {NumColors= 8};
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/// true if valid color.
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inline bool validColor( sint value ) {return value>=0 && value<NumColors;}
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/**
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* get the right string from the given uint value (stored as a uint in the sheet)
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* \param family the TRMColor value to convert
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* \return the string associated to this number (UNKNOWN if the enum number not exist)
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*/
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const std::string& toString( sint value );
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/// Get the Localized UCString
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const ucstring& toLocalString( sint value );
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};
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// Raw material stats
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namespace RM_FABER_STAT_TYPE
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{
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enum TRMStatType
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{
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Durability= 0,
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Weight,
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SapLoad,
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DMG,
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Speed,
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Range,
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DodgeModifier,
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ParryModifier,
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AdversaryDodgeModifier,
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AdversaryParryModifier,
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ProtectionFactor,
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MaxSlashingProtection,
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MaxBluntProtection,
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MaxPiercingProtection,
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AcidProtection,
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ColdProtection,
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RotProtection,
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FireProtection,
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ShockWaveProtection,
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PoisonProtection,
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ElectricityProtection,
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DesertResistance,
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ForestResistance,
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LacustreResistance,
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JungleResistance,
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PrimaryRootResistance,
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ElementalCastingTimeFactor,
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ElementalPowerFactor,
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OffensiveAfflictionCastingTimeFactor,
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OffensiveAfflictionPowerFactor,
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DefensiveAfflictionCastingTimeFactor,
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DefensiveAfflictionPowerFactor,
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HealCastingTimeFactor,
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HealPowerFactor,
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NumRMStatType,
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Unknown= NumRMStatType,
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};
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// get the georges identifier
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const std::string& toString( TRMStatType stats );
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/// Get the Localized UCString
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const ucstring& toLocalString( TRMStatType stats );
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/// For each Raw material faber type, does this Stat is relevant?
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bool isStatRelevant(RM_FABER_TYPE::TRMFType ft, TRMStatType fs);
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/** For Craft. Common EGS and client Code: Stretch the Item Stats.
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* \param array Stat array of float [0,1]
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* \param statBitField, for each stat, a bit to say if used for the item crafted
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* \param addBonusRule. must be true server side. add or not the bonus for "best stat +35"
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*/
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void stretchItemStats(float array[NumRMStatType], uint64 statBitField, bool addBonusRule= true);
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/** For Craft. Common EGS and client Code: get final stat validity (protection and resist: take 3 biggest values)
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* \param array Stat array of float [0,1]
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* \param statBitField, for each stat, a bit to say if used for the item crafted
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* \return statBitField, with any magic prot or resist removed
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*/
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uint64 getStatFinalValidity(const float array[NumRMStatType], uint64 statBitField);
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/** true if the stat is a Magic Resistance stat
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*/
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bool isMagicResistStat(TRMStatType fs);
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/** true if the stat is a Magic Protection stat
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*/
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bool isMagicProtectStat(TRMStatType fs);
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};
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// raw material class
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namespace RM_CLASS_TYPE
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{
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enum TRMClassType
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{
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Basic = 0,
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Fine,
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Choice,
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Excellent,
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Supreme,
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NumTRMClassType,
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Unknown = NumTRMClassType
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};
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enum TRMClassEnergyLimit
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{
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MinBasicEnergy = 0,
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MaxBasicEnergy = 20,
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MinFineEnergy = 21,
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MaxFineEnergy = 35,
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MinChoiceEnergy = 36,
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MaxChoiceEnergy = 50,
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MinExcellentEnergy = 51,
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MaxExcellentEnergy = 65,
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MinSupremeEnergy = 66,
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MaxSupremeEnergy = 100
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};
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/// Get the Localized UCString
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const ucstring& toLocalString( TRMClassType classType );
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/// return the item class for a given stat energy [0..100]
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inline TRMClassType getItemClass(uint32 energy)
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{
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if( energy <= RM_CLASS_TYPE::MaxBasicEnergy )
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return RM_CLASS_TYPE::Basic;
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if( energy <= RM_CLASS_TYPE::MaxFineEnergy )
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return RM_CLASS_TYPE::Fine;
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if( energy <= RM_CLASS_TYPE::MaxChoiceEnergy )
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return RM_CLASS_TYPE::Choice;
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if( energy <= RM_CLASS_TYPE::MaxExcellentEnergy )
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return RM_CLASS_TYPE::Excellent;
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return RM_CLASS_TYPE::Supreme;
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}
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};
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#endif // RY_RM_FAMILY_H
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/* End of rm_family.h */
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