khanat-opennel-code/code/ryzom/common/src/game_share/rolemaster_flags.cpp

164 lines
4.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/misc/debug.h"
#include "rolemaster_flags.h"
#include "nel/misc/string_conversion.h"
namespace ROLEMASTER_FLAGS
{
NL_BEGIN_STRING_CONVERSION_TABLE (TRolemasterFlag)
NL_STRING_CONVERSION_TABLE_ENTRY(FightActions)
NL_STRING_CONVERSION_TABLE_ENTRY(MagicActions)
NL_STRING_CONVERSION_TABLE_ENTRY(ForageActions)
NL_STRING_CONVERSION_TABLE_ENTRY(CraftActions)
NL_STRING_CONVERSION_TABLE_ENTRY(CaracteristicUpgrades)
NL_STRING_CONVERSION_TABLE_ENTRY(SpecialPowers)
NL_STRING_CONVERSION_TABLE_ENTRY(NbFlags)
NL_END_STRING_CONVERSION_TABLE(TRolemasterFlag, ConversionTable, NbFlags)
TRolemasterFlag fromString(const std::string &str)
{
return ConversionTable.fromString(str);
}
const std::string & toString(TRolemasterFlag type)
{
return ConversionTable.toString(type);
}
static bool isPhraseAvailable(const std::string &brickFilter, const std::string &sheetName)
{
return sheetName.substr( 1, brickFilter.size() ) == brickFilter;
}
bool canSellPhrase(uint32 rmfBitField, const std::string &sheetName)
{
// Brick filters :
// b = all phrases
// bf = combat phrase
// bm = magic phrase
// bc = craft phrase
// bhf = forage phrase
// bp = charac phrase
// bsf = fight related special powers
// bsm = magic related special powers
// bsd = defense related special powers (~bsx)
// bsx = unspecialized special powers
// bsg = craft/forage special powers
// *** Test Carac upgrade
if(rmfBitField & (1<<CaracteristicUpgrades) )
{
//{ "c", constitution },
//{ "m", metabolism },
//{ "i", intelligence },
//{ "w", wisdom },
//{ "s", strength },
//{ "b", well_balanced },
//{ "d", dexterity },
//{ "l", will },
if(rmfBitField & (1<<FightActions) )
{
if(isPhraseAvailable("bppc", sheetName)) return true;
if(isPhraseAvailable("bppm", sheetName)) return true;
if(isPhraseAvailable("bpps", sheetName)) return true;
if(isPhraseAvailable("bppb", sheetName)) return true;
}
if(rmfBitField & (1<<MagicActions) )
{
if(isPhraseAvailable("bppc", sheetName)) return true;
if(isPhraseAvailable("bppm", sheetName)) return true;
if(isPhraseAvailable("bppi", sheetName)) return true;
if(isPhraseAvailable("bppw", sheetName)) return true;
}
if(rmfBitField & (1<<ForageActions) )
{
if(isPhraseAvailable("bppc", sheetName)) return true;
if(isPhraseAvailable("bppm", sheetName)) return true;
if(isPhraseAvailable("bppd", sheetName)) return true;
if(isPhraseAvailable("bppl", sheetName)) return true;
}
if(rmfBitField & (1<<CraftActions) )
{
if(isPhraseAvailable("bppc", sheetName)) return true;
if(isPhraseAvailable("bppm", sheetName)) return true;
if(isPhraseAvailable("bppd", sheetName)) return true;
if(isPhraseAvailable("bppl", sheetName)) return true;
}
}
// *** Test Special Power
if(rmfBitField & (1<<SpecialPowers) )
{
bool testGeneric= false;
if(rmfBitField & (1<<FightActions) )
{
if(isPhraseAvailable("bsf", sheetName)) return true;
testGeneric= true;
}
if(rmfBitField & (1<<MagicActions) )
{
if(isPhraseAvailable("bsm", sheetName)) return true;
testGeneric= true;
}
if(rmfBitField & (1<<ForageActions) )
{
if(isPhraseAvailable("bsg", sheetName)) return true;
testGeneric= true;
}
if(rmfBitField & (1<<CraftActions) )
{
if(isPhraseAvailable("bsg", sheetName)) return true;
testGeneric= true;
}
// test generic
if(testGeneric)
{
if(isPhraseAvailable("bsx", sheetName)) return true;
if(isPhraseAvailable("bsd", sheetName)) return true;
}
}
// *** Test Normal Action
if(rmfBitField & (1<<FightActions) )
{
if(isPhraseAvailable("bf", sheetName)) return true;
}
if(rmfBitField & (1<<MagicActions) )
{
if(isPhraseAvailable("bm", sheetName)) return true;
}
if(rmfBitField & (1<<ForageActions) )
{
if(isPhraseAvailable("bhf", sheetName)) return true;
}
if(rmfBitField & (1<<CraftActions) )
{
if(isPhraseAvailable("bc", sheetName)) return true;
}
// Failed
return false;
}
}; // ROLEMASTER_FLAGS