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70 lines
2 KiB
C++
70 lines
2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_DIFFICULTY_H
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#define RY_DIFFICULTY_H
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#include "nel/misc/types_nl.h"
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namespace SENTENCE_APPRAISAL
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{
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// Mode
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enum ESentenceAppraisal
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{
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Undefined = 0,
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// related to difficulty
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ChildPlay,
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RealEasy,
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Easy,
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FairlyEasy,
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Average, // 5
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QuiteDifficult,
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Difficult,
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ReallyDifficult,
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Harsh,
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ExtremelyDifficult, // 10
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// text not related to difficulty but displayed in the difficulty field on clients
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FeatureUnderConstruction,
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InvalidSentence,
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ErrorCreating,
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Uncomplete,
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Cheater, // 15
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// max value is 15 so only use 4 bits in the database, if more values are added don't forget to allow more bits in DB
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};
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/**
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* get the right enum value from the input string
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* \param str the input string
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* \return the ESentenceAppraisal associated to this string (Undefined if the string cannot be interpreted)
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*/
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ESentenceAppraisal toAppraisal(const std::string &str);
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/**
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* get the string associated to a brick type
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* \param type the ESentenceAppraisal to convert into a string
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* \return the enum as a string
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*/
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const std::string &toString(ESentenceAppraisal type);
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}; // SENTENCE_APPRAISAL
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#endif // SENTENCE_APPRAISAL
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/* End of sentence_appraisal.h */
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