khanat-opennel-code/code/nel/src/cegui/nellogger.cpp

69 lines
1.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
#include <nel/cegui/nellogger.h>
// STL includes
// NeL includes
#include <nel/misc/debug.h>
// Project includes
using namespace std;
// using namespace NLMISC;
namespace CEGUI {
NeLLogger::NeLLogger()
{
}
NeLLogger::~NeLLogger()
{
}
void NeLLogger::logEvent(const String& message, LoggingLevel level)
{
if (getLoggingLevel() >= level) switch (level)
{
case Insane:
nldebug("%s", message.c_str());
break;
case Informative:
case Standard:
nlinfo("%s", message.c_str());
break;
#if ((CEGUI_VERSION_MAJOR > 0) || ((CEGUI_VERSION_MAJOR >= 0) && (CEGUI_VERSION_MINOR >= 6)))
case Warnings:
#endif
case Errors:
nlwarning("%s", message.c_str());
break;
}
}
void NeLLogger::setLogFilename(const String& filename, bool append)
{
// do nothing
}
} /* namespace CEGUI */
/* end of file */