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CMakeLists.txt
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Changed: 3dsmax 2013 and up are always using Unicode
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2016-11-15 10:55:41 +01:00 |
DllEntry.cpp
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last_lightmap.cpp
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nel_export.cpp
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Changed: Minor changes
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2016-12-02 16:30:10 +01:00 |
nel_export.def
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nel_export.h
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Changed: Use MCHAR and _M macros for 3dsmax SDK strings
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2016-12-02 17:20:25 +01:00 |
nel_export.rc
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Add extra light groups for better lightmap control
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2015-04-16 17:39:47 +02:00 |
nel_export_collision.cpp
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Changed: Use _T macro, TCHAR, tStrToUtf8/utf8ToTStr, etc... to support UNICODE
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2016-11-29 20:24:58 +01:00 |
nel_export_export.cpp
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Changed: Replace all path native functions by NeL methods
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2016-11-29 20:43:55 +01:00 |
nel_export_filetools.cpp
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nel_export_lightmap_v1.cpp
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nel_export_lightmap_v2.cpp
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Fixed: Use nlfopen in tools and servers
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2016-03-19 16:21:06 +01:00 |
nel_export_node_properties.cpp
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Fixed: Don't truncate 64 bits pointers
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2016-12-04 17:10:10 +01:00 |
nel_export_scene.cpp
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Changed: Use _T macro, TCHAR, tStrToUtf8/utf8ToTStr, etc... to support UNICODE
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2016-11-29 20:24:58 +01:00 |
nel_export_scene.h
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nel_export_script.cpp
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Changed: Use MCHAR and _M macros for 3dsmax SDK strings
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2016-12-02 17:20:25 +01:00 |
nel_export_swt.cpp
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Changed: Use !empty() instead of size()
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2016-12-04 19:18:08 +01:00 |
nel_export_view.cpp
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Changed: Use _T macro, TCHAR, tStrToUtf8/utf8ToTStr, etc... to support UNICODE
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2016-11-29 20:24:58 +01:00 |
nel_export_zone.cpp
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Changed: Use _T macro, TCHAR, tStrToUtf8/utf8ToTStr, etc... to support UNICODE
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2016-11-29 20:24:58 +01:00 |
progress.cpp
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Fixed: Don't truncate 64 bits pointers
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2016-12-04 17:10:10 +01:00 |
progress.h
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resource.h
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Add extra light groups for better lightmap control
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2015-04-16 17:39:47 +02:00 |
std_afx.cpp
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std_afx.h
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Changed: Replace all path native functions by NeL methods
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2016-11-29 20:43:55 +01:00 |
version.ver
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