khanat-opennel-code/code/nel/tools/3d/plugin_max/nel_export
kervala 6d651b9c68 Changed: Use !empty() instead of size()
--HG--
branch : develop
2016-12-04 19:18:08 +01:00
..
CMakeLists.txt Changed: 3dsmax 2013 and up are always using Unicode 2016-11-15 10:55:41 +01:00
DllEntry.cpp
last_lightmap.cpp
nel_export.cpp Changed: Minor changes 2016-12-02 16:30:10 +01:00
nel_export.def
nel_export.h Changed: Use MCHAR and _M macros for 3dsmax SDK strings 2016-12-02 17:20:25 +01:00
nel_export.rc Add extra light groups for better lightmap control 2015-04-16 17:39:47 +02:00
nel_export_collision.cpp Changed: Use _T macro, TCHAR, tStrToUtf8/utf8ToTStr, etc... to support UNICODE 2016-11-29 20:24:58 +01:00
nel_export_export.cpp Changed: Replace all path native functions by NeL methods 2016-11-29 20:43:55 +01:00
nel_export_filetools.cpp
nel_export_lightmap_v1.cpp
nel_export_lightmap_v2.cpp Fixed: Use nlfopen in tools and servers 2016-03-19 16:21:06 +01:00
nel_export_node_properties.cpp Fixed: Don't truncate 64 bits pointers 2016-12-04 17:10:10 +01:00
nel_export_scene.cpp Changed: Use _T macro, TCHAR, tStrToUtf8/utf8ToTStr, etc... to support UNICODE 2016-11-29 20:24:58 +01:00
nel_export_scene.h
nel_export_script.cpp Changed: Use MCHAR and _M macros for 3dsmax SDK strings 2016-12-02 17:20:25 +01:00
nel_export_swt.cpp Changed: Use !empty() instead of size() 2016-12-04 19:18:08 +01:00
nel_export_view.cpp Changed: Use _T macro, TCHAR, tStrToUtf8/utf8ToTStr, etc... to support UNICODE 2016-11-29 20:24:58 +01:00
nel_export_zone.cpp Changed: Use _T macro, TCHAR, tStrToUtf8/utf8ToTStr, etc... to support UNICODE 2016-11-29 20:24:58 +01:00
progress.cpp Fixed: Don't truncate 64 bits pointers 2016-12-04 17:10:10 +01:00
progress.h
resource.h Add extra light groups for better lightmap control 2015-04-16 17:39:47 +02:00
std_afx.cpp
std_afx.h Changed: Replace all path native functions by NeL methods 2016-11-29 20:43:55 +01:00
version.ver