khanat-opennel-code/code/nel/tools/3d/tile_edit
2013-06-16 20:48:17 +02:00
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PIC Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
Browse.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
Browse.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
choose_veget_set.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
choose_veget_set.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
CMakeLists.txt Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cpu.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cursor1.cur Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
custom.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
custom.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
DialogEditList.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
DialogEditList.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
DllEntry.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
GetVal.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
GetVal.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
nevraxpill.ico Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
Popup.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
Popup.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ReadMe.txt Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
resource.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
rot0.bmp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
rot1.bmp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
rot2.bmp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
rot3.bmp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
select_rotation.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
select_rotation.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
SelectionTerritoire.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
SelectionTerritoire.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stdafx.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stdafx.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
thread.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
thread_win32.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
thread_win32.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
tile32_32.bmp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
tile_edit_exe.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
tile_edit_exe.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
tile_edit_exe.rc Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
TileCtrl.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
TileCtrl.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
TileList.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
TileList.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
TileView.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
TileView.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
View.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
View.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ViewColumn.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ViewColumn.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00

TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).