mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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170 lines
No EOL
4.2 KiB
INI
170 lines
No EOL
4.2 KiB
INI
# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Shape directories
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shape_source_directory = shape
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# Particule system directories
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ps_source_directory = sfx
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# Animation directories
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anim_source_directory = anim
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# Skeleton directories
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skel_source_directory = skeleton
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# Skeleton template weight directories
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swt_source_directory = swt
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# Maps directories
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map_source_directory = maps
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map_source_directory = sfx
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map_uncompressed_source_directory = uncompressed_bitmaps
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# Maps panoply directories
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map_panoply_source_directory = maps_panoply/maps
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#Maps panoply masks directories
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map_panoply_mask_source_directory = maps_panoply/masks
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# Tiles directories
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tile_source_directories = landscape/tiles/ice
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tile_source_directories = landscape/tiles/roc
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tile_source_directories = landscape/tiles/snow
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# Tiles root directories
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tile_root_source_directory = landscape/tiles
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# Displace directories
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displace_source_directories = landscape/tiles/displace
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# Zone directory
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zone_source_directory = zones_ligo/max
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# Bank directory
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bank_source_directory = landscape/tiles
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# ligo landscape directories
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ligo_source_directory = ligo
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ligo_bricks_directory = .
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cmb_source_directory = cmb
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# Ig landscape directories
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ig_land_source_directory = landscape/ig
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# Ig other directories
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ig_other_source_directory = ig
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# Interface directories
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interface_source_directories = interfaces/v3
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interface_source_directories = interfaces/v3_outgame/ui
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interface_source_dxtc_directories = interfaces/v3_bricks
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interface_source_dxtc_directories = interfaces/v3_items
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interface_source_dxtc_directories = interfaces/v3_dxtc_misc
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interface_fullscreen_directories = interfaces/v3_fullscreen
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interface_fullscreen_directories = interfaces/v3_outgame/fullscreen
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interface_3d_directories = interfaces/v3_outgame/3d
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# Vegetable set directories
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vegetset_source_directory = landscape/veget_set
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# Veget directories
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veget_source_directory = landscape/veget
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# Water maps directory (Used for water lightmapping)
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water_map_directory = landscape/water/maps
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# Internal collision directory
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collision_source_directory = collision
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# Fonts directories
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font_source_directories = fonts
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# PACS primitive directories
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pacs_prim_source_directories = pacs_prim
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# CLOD shape directories
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clod_source_directory = test_clod
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Client directories
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client_setup_directory = shapes
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client_setup_directory = ps
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client_setup_directory = animations
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client_setup_directory = animations/anims
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client_setup_directory = animations/skeletons
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client_setup_directory = animations/swt
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client_setup_directory = maps
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client_setup_directory = maps/interface
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client_setup_directory = maps/water
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client_setup_directory = tiles
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client_setup_directory = tiles/displace
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client_setup_directory = zones
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client_setup_directory = bank
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client_setup_directory = ig
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client_setup_directory = vegetables
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client_setup_directory = pacs
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client_setup_directory = fonts
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client_setup_directory = pacs_prim
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# Shape directory
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shape_install_directory = shapes
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# Particule system directories
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ps_install_directory = ps
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# Animation directory
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anim_install_directory = animations/anims
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# Skeleton directory
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skel_install_directory = animations/skeletons
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# Skeleton template weight directory
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swt_install_directory = animations/swt
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# Map directory
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bitmap_install_directory = maps
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# Lightmap directory
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lightmap_install_directory = lightmaps
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# Tile directory
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tile_install_directory = tiles
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# Displace directory
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displace_install_directory = tiles/displace
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# Zone directory
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zone_install_directory = zones
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# Bank directory
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bank_install_directory = bank
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# Ig directory
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ig_install_directory = ig
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# Interface directory
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interface_install_directory = maps/interface
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# Vegetable set directory
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vegetset_install_directory = vegetables
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# Vegetable shape directory
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veget_install_directory = vegetables
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# Pacs set directories
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pacs_install_directory = pacs
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# Water maps directories
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water_maps_directories = maps/water
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# Fonts directories
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fonts_install_directory = fonts
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# PACS primitives directories
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pacs_primitive_install_directory = pacs_prim |