khanat-opennel-code/code/nel/tools/3d/tile_edit
2014-10-11 13:04:03 +02:00
..
PIC Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
Browse.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
Browse.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
choose_veget_set.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
choose_veget_set.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
CMakeLists.txt Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
cpu.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
cursor1.cur Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
custom.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
custom.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
DialogEditList.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
DialogEditList.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
DllEntry.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
GetVal.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
GetVal.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
nevraxpill.ico Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
Popup.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
Popup.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
ReadMe.txt Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
resource.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
rot0.bmp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
rot1.bmp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
rot2.bmp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
rot3.bmp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
select_rotation.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
select_rotation.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
SelectionTerritoire.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
SelectionTerritoire.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
stdafx.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
stdafx.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
thread.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
thread_win32.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
thread_win32.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
tile32_32.bmp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
tile_edit_exe.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
tile_edit_exe.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
tile_edit_exe.rc Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
TileCtrl.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
TileCtrl.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
TileList.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
TileList.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
TileView.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
TileView.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
View.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
View.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
ViewColumn.cpp Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00
ViewColumn.h Added limits to pch, should fix Linux build. 2014-10-11 13:04:03 +02:00

TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).