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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdmisc.h"
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#include "nel/misc/progress_callback.h"
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namespace NLMISC
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{
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float IProgressCallback::getCropedValue (float value) const
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{
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nlassert (_CropedValues.size ()>0);
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const CCropedValues &values = _CropedValues.back ();
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return value*(values.Max-values.Min)+values.Min;
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}
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IProgressCallback::IProgressCallback ()
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{
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_CropedValues.push_back (CCropedValues (0, 1));
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}
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void IProgressCallback::pushCropedValues (float min, float max)
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{
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nlassert (_CropedValues.size ()>0);
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//const CCropedValues &values = _CropedValues.back ();
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_CropedValues.push_back (CCropedValues (getCropedValue (min), getCropedValue (max)));
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}
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void IProgressCallback::popCropedValues ()
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{
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nlassert (_CropedValues.size ()>1);
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_CropedValues.pop_back ();
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}
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void IProgressCallback::progress (float /* progressValue */)
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{
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}
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} // NLMISC
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