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348 lines
10 KiB
C++
348 lines
10 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdmisc.h"
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#include "nel/misc/di_event_emitter.h"
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#include "nel/misc/events.h"
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#include "nel/misc/win_event_emitter.h"
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//
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#include "di_mouse_device.h"
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#include "di_keyboard_device.h"
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#include "di_game_device.h"
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//
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#include <memory>
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#include <algorithm>
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#ifdef NL_OS_WINDOWS
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namespace NLMISC
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{
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static const char DirectInputLibName[] = "dinput8.dll";
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/////////////////////////////////
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// CDIEventEmitter statics //
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/////////////////////////////////
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HMODULE CDIEventEmitter::_DirectInputLibHandle = 0;
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CDIEventEmitter::TPDirectInput8Create CDIEventEmitter::_PDirectInput8Create = NULL;
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uint CDIEventEmitter::_NumCreatedInterfaces = 0;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////
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// CDIEventEmitter implementation //
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////////////////////////////////////
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//======================================================
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CDIEventEmitter::CDIEventEmitter(HWND hwnd, CWinEventEmitter *we)
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:
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_hWnd(hwnd),
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_WE(we),
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_DInput8(NULL),
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_Keyboard(NULL),
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_Mouse(NULL),
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_ButtonsFlags(noButton)
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{
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}
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//======================================================
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CDIEventEmitter::~CDIEventEmitter()
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{
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releaseMouse();
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releaseKeyboard();
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// release all devices
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while (_DeviceServer.getNumDevices() != 0)
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{
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IInputDevice *dev = _DeviceServer.getDevice(0);
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_DeviceServer.removeDevice(dev);
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delete dev;
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}
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if (_DInput8) _DInput8->Release();
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-- _NumCreatedInterfaces;
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if (_NumCreatedInterfaces == 0) unloadLib();
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}
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//======================================================
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CDIEventEmitter *CDIEventEmitter::create(HINSTANCE hinst, HWND hwnd, CWinEventEmitter *we) throw(EDirectInput)
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{
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if (!loadLib()) throw EDirectInputLibNotFound();
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std::auto_ptr<CDIEventEmitter> dxee(new CDIEventEmitter(hwnd, we));
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HRESULT result = _PDirectInput8Create(hinst,
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DIRECTINPUT_VERSION,
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IID_IDirectInput8A,
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(void **) &dxee->_DInput8,
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NULL);
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if (result != DI_OK) throw EDirectInputInitFailed();
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// ok, everything's fine, commit changes
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++_NumCreatedInterfaces;
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return dxee.release();
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}
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//======================================================
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bool CDIEventEmitter::loadLib()
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{
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if (_DirectInputLibHandle != 0) return true; // library already loaded ?
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HMODULE handle = ::LoadLibrary(DirectInputLibName);
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if (handle == 0) return false;
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// try to get the creation function
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TPDirectInput8Create cf = (TPDirectInput8Create) ::GetProcAddress(handle, "DirectInput8Create");
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if (!cf)
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{
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::FreeLibrary(handle);
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return false;
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}
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// commit changes
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_DirectInputLibHandle = handle;
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_PDirectInput8Create = cf;
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return true;
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}
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//======================================================
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void CDIEventEmitter::unloadLib()
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{
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nlassert(_DirectInputLibHandle != 0);
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::FreeLibrary(_DirectInputLibHandle);
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_DirectInputLibHandle = 0;
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_PDirectInput8Create = NULL;
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}
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//======================================================
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void CDIEventEmitter::poll(CEventServer *server)
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{
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if (_WE) _ButtonsFlags = _WE->buildFlags();
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if (!server)
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server=&_InternalServer;
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_DeviceServer.poll(server);
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}
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//======================================================
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TMouseButton CDIEventEmitter::buildButtonsFlags() const
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{
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uint mouseFlags;
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uint keybFlags;
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//
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if (_Mouse) // takes the flags from the direct input mouse
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{
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mouseFlags = (_Mouse->getButton(0) ? leftButton : 0)
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| (_Mouse->getButton(1) ? rightButton : 0)
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| (_Mouse->getButton(2) ? middleButton : 0);
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}
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else // takes the flags from the system mouse
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{
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mouseFlags = _ButtonsFlags & (leftButton | rightButton | middleButton);
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}
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//
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if (_Keyboard) // takes the flags from the direct input keyboard
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{
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keybFlags = (_Keyboard->ShiftPressed ? shiftButton : 0)
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| (_Keyboard->AltPressed ? altButton : 0)
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| (_Keyboard->CtrlPressed ? ctrlButton : 0);
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}
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else // takes the flags from the system keyboard
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{
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keybFlags = _ButtonsFlags & (shiftButton | altButton | ctrlButton);
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}
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return (TMouseButton) (keybFlags | mouseFlags);
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}
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//======================================================
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IMouseDevice *CDIEventEmitter::getMouseDevice(bool hardware) throw(EInputDevice)
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{
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if (_Mouse) return _Mouse; // already created ?
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try
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{
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// Create a mouse
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std::auto_ptr<CDIMouse> mouse(CDIMouse::createMouseDevice(_DInput8, _hWnd, this, hardware, _WE));
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// register to the device server
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_DeviceServer.registerDevice(mouse.get());
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_Mouse = mouse.get();
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return mouse.release();
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}
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catch (...)
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{
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if (_WE) _WE->enableMouseEvents(true);
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throw;
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}
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}
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//======================================================
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void CDIEventEmitter::releaseMouse()
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{
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if (!_Mouse) return;
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// reupdate the system keyboard flags
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if (_WE)
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{
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_WE->resetButtonFlagState();
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_WE->enableMouseEvents(true);
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}
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// remove the device
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_DeviceServer.removeDevice(_Mouse);
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delete _Mouse;
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_Mouse = NULL;
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}
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//===========================================================================
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IKeyboardDevice *CDIEventEmitter::getKeyboardDevice() throw(EInputDevice)
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{
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if (_Keyboard) return _Keyboard;
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try
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{
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// create a keyboard
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std::auto_ptr<CDIKeyboard> keyboard(CDIKeyboard::createKeyboardDevice(_DInput8, _hWnd, this, _WE));
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// register to the device server
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_DeviceServer.registerDevice(keyboard.get());
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_Keyboard = keyboard.get();
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return keyboard.release();
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}
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catch (...)
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{
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if (_WE) _WE->enableKeyboardEvents(true);
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throw;
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}
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}
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//==========================================================================
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void CDIEventEmitter::releaseKeyboard()
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{
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if (!_Keyboard) return;
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// reupdate the system keyboard flags
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if (_WE)
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{
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_WE->resetButtonFlagState();
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_WE->enableKeyboardEvents(true);
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}
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//
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_DeviceServer.removeDevice(_Keyboard);
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delete _Keyboard;
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_Keyboard = NULL;
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}
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//==========================================================================
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void CDIEventEmitter::submitEvents(CEventServer &server, bool allWindows)
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{
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_InternalServer.setServer(&server);
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_InternalServer.pump(allWindows);
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}
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//==========================================================================
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/// Tool fct to retrieve the game devices.
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static BOOL CALLBACK DIEnumDevicesDescCallback
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(
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LPCDIDEVICEINSTANCE lpddi,
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LPVOID pvRef
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)
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{
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CGameDeviceDesc desc;
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desc.InstanceName = lpddi->tszInstanceName;
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desc.ProductName = lpddi->tszProductName;
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switch (lpddi->wUsage & 0xff)
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{
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case DI8DEVTYPE_JOYSTICK: desc.DevType = CGameDeviceDesc::Joystick; break;
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case DI8DEVTYPE_GAMEPAD: desc.DevType = CGameDeviceDesc::GamePad; break;
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default: desc.DevType = CGameDeviceDesc::DontKnow; break;
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}
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TDeviceDescVect *dv = (TDeviceDescVect *) pvRef;
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dv->push_back(desc);
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return DIENUM_CONTINUE;
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}
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//==========================================================================
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/// Tool fct to retrieve the game devices GUID
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static BOOL CALLBACK DIEnumDevicesGUIDCallback
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(
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LPCDIDEVICEINSTANCE lpddi,
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LPVOID pvRef
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)
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{
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std::vector<GUID> *gv = (std::vector<GUID> *) pvRef;
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gv->push_back(lpddi->guidInstance);
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return DIENUM_CONTINUE;
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}
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//==========================================================================
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void CDIEventEmitter::enumerateGameDevice(TDeviceDescVect &descs) throw(EInputDevice)
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{
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uint k;
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nlassert(_DInput8);
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descs.clear();
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// enum all devices of interest
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_DInput8->EnumDevices(DI8DEVCLASS_GAMECTRL, &DIEnumDevicesDescCallback, (LPVOID) &descs, DIEDFL_ALLDEVICES);
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for (k = 0; k < descs.size(); ++k) descs[k].Connected = false;
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// enum all connected devices
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static TDeviceDescVect connecteds;
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_DInput8->EnumDevices(DI8DEVCLASS_GAMECTRL, &DIEnumDevicesDescCallback, (LPVOID) &connecteds, DIEDFL_ATTACHEDONLY);
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// see which devices are connected
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for (k = 0; k < connecteds.size(); ++k)
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{
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TDeviceDescVect::iterator it = std::find(descs.begin(), descs.end(), connecteds[k]);
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it->Connected = true;
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}
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}
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//==========================================================================
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IGameDevice *CDIEventEmitter::createGameDevice(const std::string &instanceName) throw(EInputDevice)
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{
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static TDeviceDescVect deviceDescs;
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static std::vector<GUID> deviceGUID;
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nlassert(_DInput8);
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enumerateGameDevice(deviceDescs);
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// get the ID for each device
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deviceGUID.clear();
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HRESULT r = _DInput8->EnumDevices(DI8DEVCLASS_GAMECTRL, &DIEnumDevicesGUIDCallback, (LPVOID) &deviceGUID, DIEDFL_ALLDEVICES);
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nlassert(r == DI_OK);
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nlassert(deviceDescs.size() == deviceGUID.size());
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// search the device that match the instance name
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for (uint k = 0; k < deviceDescs.size(); ++k)
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{
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if (deviceDescs[k].InstanceName == instanceName)
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{
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std::auto_ptr<CDIGameDevice> gd(CDIGameDevice::createGameDevice(_DInput8, _hWnd, this, deviceDescs[k], deviceGUID[k]));
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// insert in the device server
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_DeviceServer.registerDevice(gd.get());
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return gd.release();
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}
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}
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return NULL;
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}
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//==========================================================================
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void CDIEventEmitter::releaseGameDevice(IGameDevice *gd)
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{
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nlassert(gd);
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CDIGameDevice *digd = safe_cast<CDIGameDevice *>(gd);
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_DeviceServer.removeDevice(digd);
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delete gd;
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}
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} // NLMISC
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#endif // NL_OS_WINDOWS
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