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194 lines
6.8 KiB
C++
194 lines
6.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_EID_TRANSLATOR_H
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#define NL_EID_TRANSLATOR_H
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#include <string>
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#include <vector>
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#include <map>
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#include <limits>
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#include "types_nl.h"
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#include "entity_id.h"
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#include "ucstring.h"
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#include "command.h"
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namespace NLMISC
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{
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class CEntityIdTranslator
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{
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NLMISC_SAFE_SINGLETON_DECL_PTR(CEntityIdTranslator);
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public:
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/** Descriptor for an entity in the translator */
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struct CEntity
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{
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CEntity ()
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: EntityNameStringId(0),
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EntitySlot(-1),
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ShardId(0),
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UId(std::numeric_limits<uint32>::max()),
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Online(false)
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{ }
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CEntity (const ucstring &entityName, uint32 uid, const std::string &userName, sint8 entitySlot, uint32 shardId =0)
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: EntityName(entityName),
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EntityNameStringId(0),
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EntitySlot(entitySlot),
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ShardId(shardId),
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UId(uid),
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UserName(userName),
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Online(false)
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{ }
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/// The display name of the entity
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ucstring EntityName;
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/// The mapped name of the entity (used to store IOS generated string id)
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uint32 EntityNameStringId;
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/// the character slot
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sint8 EntitySlot;
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/// Shard id of the entity (for multi shard systems)
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uint32 ShardId;
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/// User id the character owner (aka account id)
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uint32 UId;
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/// User name of the character owner (aka account name)
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std::string UserName;
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/// A flag stating if the character is online
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bool Online;
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void serial (NLMISC::IStream &s);
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};
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typedef std::map<NLMISC::CEntityId, CEntity> TEntityCont;
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/// clear all the registered entities from the translator.
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void clear();
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// performs all check on a name ( name validity + uniqueness )
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bool checkEntityName (const ucstring &entityName);
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/// return true if a name already exists
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bool entityNameExists(const ucstring &entityName);
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// register an entity in this manager
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void registerEntity (const CEntityId &eid, const ucstring &entityName, sint8 entitySlot, uint32 uid, const std::string &userName, uint32 shardId =0);
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// register or update an entity in this manager
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void updateEntity (const CEntityId &eid, const ucstring &entityName, sint8 entitySlot, uint32 uid, const std::string &userName, uint32 shardId =0);
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// unregister an entity from this manager
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void unregisterEntity (const CEntityId &eid);
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// Check if an entity is registered
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bool isEntityRegistered(const CEntityId &eid);
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// set an association entityName / entityStringId, return true if association has been set
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bool setEntityNameStringId(const ucstring &entityName, uint32 stringId);
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// set an association entityId / entityStringId, return true if association has been set
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bool setEntityNameStringId(const CEntityId &eid, uint32 stringId);
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// get string id for entityId
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uint32 getEntityNameStringId(const CEntityId &eid);
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// get the shard id of an entity
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uint32 getEntityShardId(const CEntityId &eid);
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// set an eid to online or not
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void setEntityOnline (const CEntityId &eid, bool online);
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// is an entity in online
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bool isEntityOnline (const CEntityId &eid);
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// check if parameters are coherent with the content of the class, if not, set with the parameters and warn
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void checkEntity (const CEntityId &eid, const ucstring &entityName, uint32 uid, const std::string &userName);
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// the first param is the file where are all entities information, the second is a text file (one line per pattern using * and ?) with invalid entity name
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void load (const std::string &fileName, const std::string &invalidEntityNamesFilename);
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// you must call this function to save the data into the hard drive
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void save ();
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// get eid using the entity name
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CEntityId getByEntity (const ucstring &entityName);
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// get entity name using the eid
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const ucstring &getByEntity (const NLMISC::CEntityId &eid);
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void getEntityIdInfo (const CEntityId &eid, ucstring &entityName, sint8 &entitySlot, uint32 &uid, std::string &userName, bool &online, std::string* additional = NULL);
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// transform a username ucstring into a string that can be compared with registered string
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std::string getRegisterableString( const ucstring & entityName);
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/// return a vector of invalid names
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const std::vector<std::string> & getInvalidNames(){ return InvalidEntityNames; }
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const TEntityCont &getRegisteredEntities () { return RegisteredEntities; }
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static const uint Version;
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uint FileVersion;
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/**
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* Callback called when getEntityIdInfo called, so service may add additional info
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* Format MUST be [InfoName InfoValue]* (e.g. a list of 2 strings, first being name for
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* the retrieved info, and second being the value of the info
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*/
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typedef std::string (*TAdditionalInfoCb)(const CEntityId &eid);
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TAdditionalInfoCb EntityInfoCallback;
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static void removeShardFromName(ucstring& name);
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private:
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// get all eid for a user using the user name or the user id
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void getByUser (uint32 uid, std::vector<NLMISC::CEntityId> &res);
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void getByUser (const std::string &userName, std::vector<NLMISC::CEntityId> &res, bool exact=true);
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void getByEntity (const ucstring &entityName, std::vector<NLMISC::CEntityId> &res, bool exact);
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// return the user id and 0 if not found
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uint32 getUId (const std::string &userName);
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std::string getUserName (uint32 uid);
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// Returns true if the username is valid.
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// It means that there only alphabetic and numerical character and the name is at least 3 characters long.
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bool isValidEntityName (const ucstring &entityName, NLMISC::CLog *log = NLMISC::InfoLog );
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/// The container for all entity in the translator
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TEntityCont RegisteredEntities;
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typedef std::map<ucstring, NLMISC::CEntityId> TNameIndexCont;
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/// the reverse index to retreive entity by name
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TNameIndexCont NameIndex;
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// Singleton, no ctor access
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CEntityIdTranslator() { EntityInfoCallback = NULL; }
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std::string FileName;
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std::vector<std::string> InvalidEntityNames;
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friend void cbInvalidEntityNamesFilename(const std::string &filename);
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friend struct entityNameValidClass;
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NLMISC_CATEGORISED_COMMAND_FRIEND(nel,findEIdByUser);
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NLMISC_CATEGORISED_COMMAND_FRIEND(nel,findEIdByEntity);
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NLMISC_CATEGORISED_COMMAND_FRIEND(nel,entityNameValid);
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NLMISC_CATEGORISED_COMMAND_FRIEND(nel,playerInfo);
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};
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}
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#endif // NL_EID_TRANSLATOR_H
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/* End of eid_translator.h */
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