khanat-opennel-code/code/nel/include/nel/misc/eid_translator.h

194 lines
6.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_EID_TRANSLATOR_H
#define NL_EID_TRANSLATOR_H
#include <string>
#include <vector>
#include <map>
#include <limits>
#include "types_nl.h"
#include "entity_id.h"
#include "ucstring.h"
#include "command.h"
namespace NLMISC
{
class CEntityIdTranslator
{
NLMISC_SAFE_SINGLETON_DECL_PTR(CEntityIdTranslator);
public:
/** Descriptor for an entity in the translator */
struct CEntity
{
CEntity ()
: EntityNameStringId(0),
EntitySlot(-1),
ShardId(0),
UId(std::numeric_limits<uint32>::max()),
Online(false)
{ }
CEntity (const ucstring &entityName, uint32 uid, const std::string &userName, sint8 entitySlot, uint32 shardId =0)
: EntityName(entityName),
EntityNameStringId(0),
EntitySlot(entitySlot),
ShardId(shardId),
UId(uid),
UserName(userName),
Online(false)
{ }
/// The display name of the entity
ucstring EntityName;
/// The mapped name of the entity (used to store IOS generated string id)
uint32 EntityNameStringId;
/// the character slot
sint8 EntitySlot;
/// Shard id of the entity (for multi shard systems)
uint32 ShardId;
/// User id the character owner (aka account id)
uint32 UId;
/// User name of the character owner (aka account name)
std::string UserName;
/// A flag stating if the character is online
bool Online;
void serial (NLMISC::IStream &s);
};
typedef std::map<NLMISC::CEntityId, CEntity> TEntityCont;
/// clear all the registered entities from the translator.
void clear();
// performs all check on a name ( name validity + uniqueness )
bool checkEntityName (const ucstring &entityName);
/// return true if a name already exists
bool entityNameExists(const ucstring &entityName);
// register an entity in this manager
void registerEntity (const CEntityId &eid, const ucstring &entityName, sint8 entitySlot, uint32 uid, const std::string &userName, uint32 shardId =0);
// register or update an entity in this manager
void updateEntity (const CEntityId &eid, const ucstring &entityName, sint8 entitySlot, uint32 uid, const std::string &userName, uint32 shardId =0);
// unregister an entity from this manager
void unregisterEntity (const CEntityId &eid);
// Check if an entity is registered
bool isEntityRegistered(const CEntityId &eid);
// set an association entityName / entityStringId, return true if association has been set
bool setEntityNameStringId(const ucstring &entityName, uint32 stringId);
// set an association entityId / entityStringId, return true if association has been set
bool setEntityNameStringId(const CEntityId &eid, uint32 stringId);
// get string id for entityId
uint32 getEntityNameStringId(const CEntityId &eid);
// get the shard id of an entity
uint32 getEntityShardId(const CEntityId &eid);
// set an eid to online or not
void setEntityOnline (const CEntityId &eid, bool online);
// is an entity in online
bool isEntityOnline (const CEntityId &eid);
// check if parameters are coherent with the content of the class, if not, set with the parameters and warn
void checkEntity (const CEntityId &eid, const ucstring &entityName, uint32 uid, const std::string &userName);
// the first param is the file where are all entities information, the second is a text file (one line per pattern using * and ?) with invalid entity name
void load (const std::string &fileName, const std::string &invalidEntityNamesFilename);
// you must call this function to save the data into the hard drive
void save ();
// get eid using the entity name
CEntityId getByEntity (const ucstring &entityName);
// get entity name using the eid
const ucstring &getByEntity (const NLMISC::CEntityId &eid);
void getEntityIdInfo (const CEntityId &eid, ucstring &entityName, sint8 &entitySlot, uint32 &uid, std::string &userName, bool &online, std::string* additional = NULL);
// transform a username ucstring into a string that can be compared with registered string
std::string getRegisterableString( const ucstring & entityName);
/// return a vector of invalid names
const std::vector<std::string> & getInvalidNames(){ return InvalidEntityNames; }
const TEntityCont &getRegisteredEntities () { return RegisteredEntities; }
static const uint Version;
uint FileVersion;
/**
* Callback called when getEntityIdInfo called, so service may add additional info
* Format MUST be [InfoName InfoValue]* (e.g. a list of 2 strings, first being name for
* the retrieved info, and second being the value of the info
*/
typedef std::string (*TAdditionalInfoCb)(const CEntityId &eid);
TAdditionalInfoCb EntityInfoCallback;
static void removeShardFromName(ucstring& name);
private:
// get all eid for a user using the user name or the user id
void getByUser (uint32 uid, std::vector<NLMISC::CEntityId> &res);
void getByUser (const std::string &userName, std::vector<NLMISC::CEntityId> &res, bool exact=true);
void getByEntity (const ucstring &entityName, std::vector<NLMISC::CEntityId> &res, bool exact);
// return the user id and 0 if not found
uint32 getUId (const std::string &userName);
std::string getUserName (uint32 uid);
// Returns true if the username is valid.
// It means that there only alphabetic and numerical character and the name is at least 3 characters long.
bool isValidEntityName (const ucstring &entityName, NLMISC::CLog *log = NLMISC::InfoLog );
/// The container for all entity in the translator
TEntityCont RegisteredEntities;
typedef std::map<ucstring, NLMISC::CEntityId> TNameIndexCont;
/// the reverse index to retreive entity by name
TNameIndexCont NameIndex;
// Singleton, no ctor access
CEntityIdTranslator() { EntityInfoCallback = NULL; }
std::string FileName;
std::vector<std::string> InvalidEntityNames;
friend void cbInvalidEntityNamesFilename(const std::string &filename);
friend struct entityNameValidClass;
NLMISC_CATEGORISED_COMMAND_FRIEND(nel,findEIdByUser);
NLMISC_CATEGORISED_COMMAND_FRIEND(nel,findEIdByEntity);
NLMISC_CATEGORISED_COMMAND_FRIEND(nel,entityNameValid);
NLMISC_CATEGORISED_COMMAND_FRIEND(nel,playerInfo);
};
}
#endif // NL_EID_TRANSLATOR_H
/* End of eid_translator.h */