khanat-opennel-code/code/nel/samples/3d/cluster_viewer/main.cvs
Laszlo Kis-Adam 0876456a22 Merged in dfighter1985/ryzomcore/dfighter-tools (pull request #93)
Further GUI Editor improvements
2014-10-13 20:17:57 +02:00

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Text

// Cluster Viewer Script
// This sample shows all functionnality of the script to create a scene
// a basic sample could be :
//
// city.ig
// + street1.ig
// ++ house0.ig
// + street2.ig
// ++ house1.ig
// ++ house2.ig
//
// This means that the city.ig is father of street1 and street2 and house0
// is child of street1. The + indicates the level of depth in hierarchy.
// We can put initial position and rotation. We can avoid initial rotation
// or both of them.
// For instance if we want a house at a specific position and rotation
// We have to write something like:
// city.ig 1.0 1.0 1.0 0.0 0.0 3.14
// The special keyword CAMERA_START that indicates where to start the camera
CAMERA_START 20.0 20.0 5.0
street.ig
//+ apart.ig
//+ taverne.ig
//+ forge.ig
//+ mairie.ig
//+ warschool.ig
//+ fx_flammes.ig
//+ objects.ig