khanat-opennel-code/code/ryzom/client/src/profiling.h
kaetemi bcc048145c Take some debug render code out of main_loop.cpp, see #43
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branch : multipass-stereo
2013-06-27 02:13:48 +02:00

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C

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_PROFILING_H
#define CL_PROFILING_H
#include <nel/misc/types_nl.h>
extern bool Profiling; // Are we in Profile mode?
extern uint ProfileNumFrame;
extern bool WantProfiling;
extern bool ProfilingVBLock;
extern bool WantProfilingVBLock;
/// Test Profiling and run?
void testLaunchProfile();
/// Test ProfilingVBLock and run?
void testLaunchProfileVBLock();
#endif // CL_PROFILING_H
/* end of file */