mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-30 15:45:59 +00:00
189 lines
5.3 KiB
C++
189 lines
5.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_CLIENT_CFG_H
|
|
#define CL_CLIENT_CFG_H
|
|
|
|
|
|
//////////////
|
|
// Includes //
|
|
//////////////
|
|
// Misc.
|
|
#include "nel/misc/types_nl.h"
|
|
//#include "nel/misc/vector.h"
|
|
#include "nel/misc/config_file.h"
|
|
// std.
|
|
#include <string>
|
|
// Game Share
|
|
//#include "game_share/gender.h"
|
|
|
|
|
|
///////////
|
|
// Using //
|
|
///////////
|
|
//using NLMISC::CVector;
|
|
using std::string;
|
|
|
|
|
|
//---------------------------------------------------
|
|
// CClientConfig :
|
|
// Struct to manage a config file for the client.
|
|
//---------------------------------------------------
|
|
struct CClientConfig
|
|
{
|
|
// the config file must be always be available
|
|
NLMISC::CConfigFile ConfigFile;
|
|
|
|
bool IsInvalidated;
|
|
|
|
/// Select character automatically (dont go to create perso) (-1 if no auto select)
|
|
sint SelectCharacter;
|
|
/// Host.
|
|
string FSHost;
|
|
bool Local;
|
|
|
|
/// Number of simulated clients
|
|
// uint NbConnections;
|
|
/// Time inputs
|
|
//uint ForceDeltaTime; // 0 to use real delta time
|
|
/// Pre Data Path.
|
|
//std::vector<string> PreDataPath;
|
|
/// Data Path.
|
|
// std::vector<string> DataPath;
|
|
/// Data Path no recurse.
|
|
// std::vector<string> DataPathNoRecurse;
|
|
/// Update packed sheet Path.
|
|
//std::vector<string> UpdatePackedSheetPath;
|
|
/// True if we want the packed sheet to be updated if needed
|
|
//bool UpdatePackedSheet;
|
|
/// Path for the Id file.
|
|
//string IdFilePath;
|
|
/// Vector with some entities to spawn at the beginning.
|
|
//std::vector<string> StartCommands;
|
|
/// Prim file to load
|
|
//std::vector<string> PrimFiles;
|
|
/// To force the client to sleep a bit (in ms).
|
|
//sint Sleep;
|
|
/// Force process priority
|
|
//sint ProcessPriority;
|
|
/// The Sheet used by the user.
|
|
//std::string UserSheet;
|
|
/// Distance between 2 attackers.
|
|
//float AttackDist;
|
|
/// Change the direction once this angle is reached.
|
|
//double ChangeDirAngle;
|
|
/// Distance Maximum to be able to select an entity.
|
|
//float SelectionDist;
|
|
/// Distance Maximum to be able to loot/harvest a corpse.
|
|
//float LootDist;
|
|
// bool VerboseVP;
|
|
// bool VerboseAllTraffic;
|
|
// LIGO //
|
|
//std::string LigoPrimitiveClass;
|
|
// Default creature spawned when the entity do not exist
|
|
//std::string DefaultEntity;
|
|
// Restrain the predicted interval
|
|
// bool RestrainPI;
|
|
// Dump Visual Slot IDs.
|
|
//bool DumpVSIndex;
|
|
// Font size for Help infos.
|
|
// Enable/disable Floating Point Exceptions
|
|
//bool FPExceptions;
|
|
// Use to launch exceptions when there is something wrong
|
|
// bool Check;
|
|
// Use PACS collision for all (Work In Progress).
|
|
//bool UsePACSForAll;
|
|
|
|
//float ImpactTriggerTime;
|
|
//bool NeedComputeVS;
|
|
//bool ForceLanguage;
|
|
std::string LanguageCode;
|
|
//bool DebugStringManager;
|
|
//bool PreCacheShapes;
|
|
uint32 SimulatePacketLossRatio;
|
|
//int CheckMemoryEveryNFrame; // -1 no check (default) else number frame to skip before a memory checking
|
|
//bool LogMemoryAllocation; // false no log (default) else log each memory allocation in the file "alloc.memlog"
|
|
//int LogMemoryAllocationSize; // Size of the block to log (default : 8)
|
|
// Reload config files, teleport list and sheet_id.bin
|
|
// bool AutoReloadFiles;
|
|
// SimulateServerTick
|
|
//bool SimulateServerTick;
|
|
// bool RequestQuit;
|
|
|
|
public:
|
|
/// Constructor.
|
|
CClientConfig();
|
|
void init (const string &configFileName);
|
|
|
|
static void setValues (); // Set the values of the ClientCfg instance
|
|
/*
|
|
static void setValuesOnFileChange (); // called when cfg modified
|
|
|
|
/// End process
|
|
void release ();
|
|
|
|
bool readBool (const std::string &varName);
|
|
void writeBool (const std::string &varName, bool val);
|
|
sint32 readInt (const std::string &varName);
|
|
void writeInt (const std::string &varName, sint32 val);
|
|
double readDouble (const std::string &varName);
|
|
void writeDouble (const std::string &varName, double val);
|
|
void writeString (const std::string &varName, const std::string &bVal);
|
|
|
|
// return 0 / false if not succeed
|
|
bool readBoolNoWarning (const std::string &varName);
|
|
sint32 readIntNoWarning (const std::string &varName);
|
|
double readDoubleNoWarning (const std::string &varName);
|
|
std::string readString (const std::string &varName);
|
|
|
|
// Return LanguageCode but if "wk", then return "en"
|
|
//string getHtmlLanguageCode() const;
|
|
*/
|
|
};// CClientConfig //
|
|
|
|
|
|
////////////
|
|
// GLOBAL //
|
|
////////////
|
|
extern CClientConfig ClientCfg;
|
|
extern const std::string ConfigFileName;
|
|
|
|
#endif // CL_CLIENT_CFG_H
|
|
|
|
/* End of client_cfg.h */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|