mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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94 lines
3.2 KiB
INI
94 lines
3.2 KiB
INI
// repertory of textures bases (no-colorized)
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input_path_texbase = "data\\texbases";
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// repertory of masks (original)
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input_path_mask = "data\\masks";
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// repertory output of masks optimized created
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output_path_mask_optimized = "data\\output_mask";
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// file of infos colorization average for the client
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output_path_cgi = "data\\output_cfg";
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// file of infos about multiplexing texture for the client
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output_path_gtm = "data\\output_cfg";
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// additionnal paths to search for textures
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additionnal_paths = { "panoply", "data" };
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// The input path for textures
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input_path = "panoply";
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// the output path for result textures
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output_path = "png";
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// output files format used
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output_format = "png";
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// A character that is as a separator between extension
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default_separator = "_";
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// the types of bitmaps that must be loaded from the source folder
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bitmap_extensions = { "tga", "png" };
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// the extension for the masks of the texture
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// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
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// Each mask has its own set of colors
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mask_extensions = { "skin", "user", "hair" };
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// Let's define colors for mask1
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// hues are in the [0, 360] range and are interpreted as an absolute value
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// 0 Red
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// 60 Yellow
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// 120 Green
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// 180 Cyan
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// 240 Blue
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// 300 Magenta
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// lightness are in the [-1, 1] range and are interpreted as a relative value
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// brightness are in the [-1, 1] range and are interpreted as a relative value
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// luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop)
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// A luminositie of 0 means it is unmodified
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// contrasts modulate the distance between colors components and the avg grey in the bitmap
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// If the contrasts is 0 we got unmodified color.
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// If the contrast is 100 the colors becomes pure
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// If the contrast is -100 the colors becomes grey
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skin_hues = { 0, 60, 120, 180, 240, 300 };
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skin_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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skin_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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skin_luminosities = { 0.0, 0.0, 0.0, 0.0, 0.0 , 0.0};
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skin_constrasts = { -100.0, -50.0, -20.0, 0.0, 50.0, 100.0 };
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// the color ids define the letters that are used to build the file name. Case is ignored. Several caharacters may be used
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skin_color_id = { "0", "1", "2", "3", "4", "5" };
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/////////////////////////////////////////////
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user_hues = { 0, 60, 120, 180, 240, 300 };
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user_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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user_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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user_luminosities = { 0.0, 10.0, 30.0, 50.0, 80.0, 100.0 };
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user_constrasts = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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// the color ids define the letters that are used to build the file
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user_color_id = { "A", "B", "C", "D", "E", "F" };
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/////////////////////////////////////////////
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hair_hues = { 0, 60, 120, 180, 240, 300 };
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hair_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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hair_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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hair_luminosities = { 0.0, 10.0, 30.0, 50.0, 80.0, 100.0 };
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hair_constrasts = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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// the color ids define the letters that are used to build the file
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hair_color_id = { "G", "H", "I", "J", "K", "L" };
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