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501 lines
14 KiB
C++
501 lines
14 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// net
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#include <nel/net/unified_network.h>
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#include <nel/net/service.h>
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#include <nel/misc/command.h>
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#include <nel/misc/variable.h>
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#include <nel/misc/hierarchical_timer.h>
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#include <game_share/tick_event_handler.h>
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#include "tick_proxy.h"
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#include <time.h>
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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// game time
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TGameTime CTickProxy::_GameTime = 0;
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// game time step
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TGameTime CTickProxy::_GameTimeStep = 0;
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// game cycle
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TGameCycle CTickProxy::_GameCycle = 0;
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TAccurateTime CTickProxy::_BeginOfTickTime = 0;
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uint CTickProxy::_NbTocked = 0;
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std::vector<TServiceId> CTickProxy::_Services;
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std::vector<TServiceId> CTickProxy::_TockedServices;
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TServiceId CTickProxy::_MasterTickService(0);
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TTickTockState CTickProxy::State = ExpectingMasterTick;
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CMirrorGameCycleTimeMeasure CTickProxy::TimeMeasures;
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extern NLMISC::CLightMemDisplayer RecentHistory; // get the one in tick_event_handler.obj
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extern NLMISC::CLog _QuickLog; // same
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string WaitingForServices;
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// user callbacks
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void (*onTick)() = NULL;
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void (*onSync)() = NULL;
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extern void cbDoNextTask();
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// In the Tick Proxy, set TotalSpeedLoop to the duration of a whole tick cycle on the machine
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// (between master send tick and the end of the process after the last local tock received)
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// For the Mirror Service, it's between state 1 and state 6 of the automaton (see ms_automaton.cpp).
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extern CVariable<sint32> TotalSpeedLoop;
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uint64 getPerfTime()
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{
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double time = CTime::ticksToSecond( CTime::getPerformanceTime() );
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return (uint64)(time * 1000.0);
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}
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/*
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* Receive tick subscription from client service
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*/
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static void cbRegisterToTickSystem(CMessage& msgin, const std::string &serviceName, TServiceId serviceId)
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{
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CTickProxy::addService( serviceId );
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/*if ( CTickProxy::alreadySyncd() )
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CTickProxy::sendSyncToClient( serviceId );*/
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cbDoNextTask();
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}
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//-----------------------------------------------
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// cbRegistered
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//
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//-----------------------------------------------
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static void cbSyncFromMaster(CMessage& msgin, const std::string &serviceName, TServiceId serviceId)
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{
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TGameTime gameTime = 0;
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msgin.serial( gameTime );
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CTickProxy::setGameTime( gameTime );
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TGameTime gameTimeStep = 0;
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msgin.serial( gameTimeStep );
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CTickProxy::setGameTimeStep( gameTimeStep );
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TGameCycle gameCycle = 0;
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msgin.serial( gameCycle );
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CTickProxy::setGameCycle( gameCycle );
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//nldebug( "TCK-%u: Master Sync", gameCycle );
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//time_t t; time( &t );
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_QuickLog.displayNL( "%"NL_I64"u: TCK-%u: Master Sync", getPerfTime() /*IDisplayer::dateToHumanString( t )*/, gameCycle );
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// user callback
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onSync();
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} // cbRegistered //
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//-----------------------------------------------
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// cbTick
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//
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//-----------------------------------------------
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static void cbTickFromMaster(CMessage& msgin, const std::string &serviceName, TServiceId serviceId)
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{
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CTickProxy::masterTickUpdate( serviceId );
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} // cbTick //
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//-----------------------------------------------
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// cbStepAndTick
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//
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//-----------------------------------------------
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static void cbStepAndTick(CMessage& msgin, const std::string &serviceName, TServiceId serviceId)
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{
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TGameTime gameTimeStep = 0;
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msgin.serial( gameTimeStep );
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CTickProxy::setGameTimeStep( gameTimeStep );
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CTickProxy::masterTickUpdate( serviceId );
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} // cbStepAndTick //
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// From a client service
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void cbTock( CMessage& msgin, const string& serviceName, TServiceId serviceId )
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{
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nlassert( CTickProxy::State == ExpectingLocalTocks );
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CTickProxy::receiveTockFromClient( msgin, serviceId );
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}
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//-----------------------------------------------
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// cbDisplayTime
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//
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//-----------------------------------------------
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static void cbDisplayTime( CMessage& msgin, const string &serviceName, TServiceId serviceId )
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{
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nlinfo("Time in the service : %f", (double)CTickProxy::getGameTime());
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} // cbDisplayTime //
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// array of callback items
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TUnifiedCallbackItem cbTickProxyArray[] =
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{
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{ "REGISTER", cbRegisterToTickSystem },
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{ "REGISTERED", cbSyncFromMaster },
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{ "TICK", cbTickFromMaster },
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{ "TOCK", cbTock },
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{ "STEP_TICK", cbStepAndTick },
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{ "DISPLAY_TIME", cbDisplayTime },
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};
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void CTickProxy::addService( TServiceId serviceId )
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{
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bool isFirstService = _Services.empty();
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_Services.push_back( serviceId );
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// Send sync
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if ( CTickProxy::alreadySyncd() )
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CTickProxy::sendSyncToClient( serviceId );
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if ( State == ExpectingLocalTocks )
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{
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// Simulate a first tock
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CMessage msgin( "", false );
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receiveTockFromClient( msgin, serviceId, false );
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}
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}
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/*
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* Supports any service id, even one not added before (ignored then)
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*/
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void CTickProxy::removeService( TServiceId serviceId )
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{
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vector<TServiceId>::iterator it = find( _Services.begin(), _Services.end(), serviceId );
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if ( it == _Services.end() )
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return; // ignore a service not registered
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_Services.erase( it );
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// Simulate Tock from leaving service if needed
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if ( State == ExpectingLocalTocks )
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{
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if ( find( _TockedServices.begin(), _TockedServices.end(), serviceId ) != _TockedServices.end() )
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{
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// The service already tocked and we are still in this state, it means we're waiting for another service to tock
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nlassert( _NbTocked != 0 );
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--_NbTocked; // decrement because _Service.size() is being decremented
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// If other tocks are coming, they will call doNextTask. However, it is possible that no
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// other tock is expected, if the tock did not triggered a master tock (changing State).
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if ( _NbTocked == _Services.size() )
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cbDoNextTask();
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else
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nldebug( "TCK- Service %hu already tocked, waiting for %u other tocks", serviceId.get(), _Services.size() - _NbTocked );
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}
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else
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{
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// The service didn't tock yet, interpret its quitting as a tock
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cbDoNextTask();
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}
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}
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}
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void CTickProxy::receiveTockFromClient( CMessage& msgin, TServiceId senderId, bool real )
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{
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// Receive measures of client service
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TimeMeasures.ServiceMeasures.push_back( CServiceGameCycleTimeMeasure() );
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CServiceGameCycleTimeMeasure& stm = TimeMeasures.ServiceMeasures.back();
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stm.ClientServiceId = senderId;
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if ( real )
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{
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stm.ServiceMeasure[TickTockInterval] = accTimeToMs( getAccurateTime() - _BeginOfTickTime );
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msgin.serial( stm.ServiceMeasure[TickUpdateDuration] );
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msgin.serial( stm.ServiceMeasure[PrevProcessMirrorUpdateDuration] );
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msgin.serial( stm.ServiceMeasure[PrevReceiveMsgsViaMirrorDuration] );
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msgin.serial( stm.ServiceMeasure[PrevTotalGameCycleDuration] );
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}
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else
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{
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for ( uint i=0; i!=NbServiceTimeMeasureTypes; ++i )
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stm.ServiceMeasure[i] = 0;
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}
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//nldebug( "TCK-%u: %hu tocking", getGameCycle(), senderId );
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//time_t t; time( &t );
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_QuickLog.displayNL( "%"NL_I64"u: TCK-%u: %hu tocking", getPerfTime() /*IDisplayer::dateToHumanString( t )*/, getGameCycle(), senderId.get() );
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++_NbTocked;
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_TockedServices.push_back( senderId );
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cbDoNextTask();
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}
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void CTickProxy::masterTickUpdate( TServiceId serviceId )
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{
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H_AUTO(masterTickUpdate);
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// increment the time and the number of cycles
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_GameTime += (TGameTime)_GameTimeStep;
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_GameCycle++;
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CTickEventHandler::setGameCycle( _GameCycle ); // set it for shared code
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//nldebug( "TCK-%u: Master Tick", getGameCycle() );
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//time_t t; time( &t );
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_QuickLog.displayNL( "%"NL_I64"u: TCK-%u: Master Tick", getPerfTime() /*IDisplayer::dateToHumanString( t )*/, getGameCycle() );
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//nldebug( "--GC-%u-->", _GameCycle );
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TimeMeasures.ServiceMeasures.clear();
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_BeginOfTickTime = getAccurateTime();
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{
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H_AUTO(TickUpdate);
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onTick();
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}
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}
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void CTickProxy::sendSyncToClient( TServiceId serviceId )
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{
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CMessage msgout( "REGISTERED" );
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msgout.serial( _GameTime );
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msgout.serial( _GameTimeStep );
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msgout.serial( _GameCycle );
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CUnifiedNetwork::getInstance()->send( serviceId, msgout );
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//nldebug( "TCK-%u: Sync %hu", getGameCycle(), serviceId );
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//time_t t; time( &t );
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_QuickLog.displayNL( "%"NL_I64"u: TCK-%u: Sync %hu", getPerfTime() /*IDisplayer::dateToHumanString( t )*/, getGameCycle(), serviceId.get() );
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}
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void CTickProxy::sendSyncs()
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{
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vector<TServiceId>::const_iterator its;
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for ( its=_Services.begin(); its!=_Services.end(); ++its )
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{
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CMessage msgout( "REGISTERED" );
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msgout.serial( _GameTime );
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msgout.serial( _GameTimeStep );
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msgout.serial( _GameCycle );
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CUnifiedNetwork::getInstance()->send( (*its), msgout );
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//nldebug( "TCK-%u: Sync %hu", getGameCycle(), *its );
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//time_t t; time( &t );
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_QuickLog.displayNL( "%"NL_I64"u: TCK-%u: Sync %hu", getPerfTime() /*IDisplayer::dateToHumanString( t )*/, getGameCycle(), its->get());
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}
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}
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void CTickProxy::sendTicks()
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{
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nlassert( CTickProxy::State == ExpectingMasterTick );
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vector<TServiceId>::const_iterator its;
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for ( its=_Services.begin(); its!=_Services.end(); ++its )
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{
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CMessage msgout( "TICK" );
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CUnifiedNetwork::getInstance()->send( (*its), msgout ); // can produce the warning "Can't find selected connection id 0 to send message to METS because connection is not valid or connected, find a valid connection id", if the service is disconnecting but we aren't aware yet
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//nldebug( "TCK-%u: Tick %hu", getGameCycle(), *its );
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//time_t t; time( &t );
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_QuickLog.displayNL( "%"NL_I64"u: TCK-%u: Tick %hu", getPerfTime() /*IDisplayer::dateToHumanString( t )*/, getGameCycle(), its->get() );
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}
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// nldebug( "Now expecting local tocks" );
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State = ExpectingLocalTocks;
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}
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void CTickProxy::displayExpectedTocks( /*NLMISC::CDisplayer *log*/ )
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{
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WaitingForServices.clear();
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vector<TServiceId>::const_iterator its;
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for ( its=_Services.begin(); its!=_Services.end(); ++its )
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{
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if ( find( _TockedServices.begin(), _TockedServices.end(), (*its) ) == _TockedServices.end() )
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{
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WaitingForServices += toString( "%hu ", its->get() );
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}
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}
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//log->displayNL( "%s", s.c_str() );
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}
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void CTickProxy::sendMasterTock()
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{
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sendTockBack( _MasterTickService );
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_NbTocked = 0;
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_TockedServices.clear();
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State = ExpectingMasterTick;
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}
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void CTickProxy::setEndOfTick()
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{
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TotalSpeedLoop = accTimeToMs( getAccurateTime() - _BeginOfTickTime );
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}
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//-----------------------------------------------
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// sendTockBack
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//
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//-----------------------------------------------
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void CTickProxy::sendTockBack( TServiceId serviceId )
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{
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// send back a tock
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CMessage msgout( "TOCK" );
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msgout.serial( TimeMeasures );
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CUnifiedNetwork::getInstance()->send( serviceId, msgout );
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TSockId host;
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CCallbackNetBase *cnb;
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cnb = CUnifiedNetwork::getInstance()->getNetBase((TServiceId)serviceId, host);
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if( cnb )
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{
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cnb->flush( host );
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//nlinfo( "TOCK sent at %.6f", CTime::ticksToSecond( CTime::getPerformanceTime() ) );
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}
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//nldebug( "TCK-%u: Tocked Master", getGameCycle() );
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static uint32 prev = 0;
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if ( getGameCycle() == prev )
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nlwarning( "Tocked master twice in the same tick!" );
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prev = getGameCycle();
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//time_t t; time( &t );
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_QuickLog.displayNL( "%"NL_I64"u: TCK-%u: Tocked Master", getPerfTime() /*IDisplayer::dateToHumanString( t )*/, getGameCycle() );
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}
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//-----------------------------------------------
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// cbTicksUp
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//
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//-----------------------------------------------
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void cbTPTicksUp(const std::string &serviceName, TServiceId id, void *arg)
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{
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nlinfo ("TICKS is up, I can start");
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// register to tick service
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CMessage msgout("REGISTER");
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bool tocking = true;
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uint16 threshold = 0;
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CConfigFile::CVar *cvTocking = IService::getInstance()->ConfigFile.getVarPtr("Tocking");
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if(cvTocking)
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tocking = (cvTocking->asInt()==0) ? false : true;
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if(!tocking)
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{
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CConfigFile::CVar *cvThreshold = IService::getInstance()->ConfigFile.getVarPtr("Threshold");
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if(cvThreshold)
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threshold = cvThreshold->asInt();
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}
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nlinfo("This service %s and has a threshold of %d",(tocking?"tocks":"doesn't tock"), threshold);
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msgout.serial( tocking );
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msgout.serial( threshold );
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CUnifiedNetwork::getInstance()->send( id, msgout );
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CTickProxy::setMasterTickService( id );
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} // cbTicksUp //
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void cbTPTicksDown(const std::string &serviceName, TServiceId id, void *arg)
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{
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nlinfo ("TICKS is down");
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TotalSpeedLoop = -1;
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CTickProxy::setMasterTickService( TServiceId(0) );
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}
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//--------------------------------------------------------------
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// init
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//
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//--------------------------------------------------------------
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void CTickProxy::init( void (*updateFunc)(),
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void (*syncFunc)() )
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{
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// set the callbacks
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onTick = updateFunc;
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onSync = syncFunc;
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nlassert( updateFunc );
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nlassert( syncFunc );
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// Hide tick messages to avoid flooding
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DebugLog->addNegativeFilter ("TICK");
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DebugLog->addNegativeFilter ("TOCK");
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DebugLog->addNegativeFilter ("14+5");
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CUnifiedNetwork::getInstance()->addCallbackArray(cbTickProxyArray,sizeof(cbTickProxyArray)/sizeof(cbTickProxyArray[0]));
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CUnifiedNetwork::getInstance()->setServiceUpCallback ("TICKS", cbTPTicksUp, NULL);
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CUnifiedNetwork::getInstance()->setServiceDownCallback ("TICKS", cbTPTicksDown, NULL);
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RecentHistory.setParam( 100 );
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_QuickLog.addDisplayer( &RecentHistory, false );
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} // init
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NLMISC_DYNVARIABLE(string, WaitingForServices, "Services that haven't tocked yet")
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{
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// we can only read the value
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if (get)
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{
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CTickProxy::displayExpectedTocks();
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*pointer = WaitingForServices;
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}
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}
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NLMISC_DYNVARIABLE(NLMISC::TGameCycle, TickGameCycleProxy, "game cycle (in tick)")
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{
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// we can only read the value
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if (get)
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*pointer = CTickProxy::getGameCycle ();
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}
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NLMISC_DYNVARIABLE(NLMISC::TGameTime, TickGameTimeProxy, "game time (in second)")
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{
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// we can only read the value
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if (get)
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*pointer = CTickProxy::getGameTime ();
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}
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NLMISC_COMMAND(displayTickProxyRecentHistory,"Display the history of tick events","")
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{
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RecentHistory.write( &log );
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return true;
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}
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