khanat-opennel-code/code/ryzom/server/src/frontend_service/distance_prioritizer.cpp

1608 lines
59 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "game_share/action_factory.h"
#include "game_share/action_position.h"
#include "game_share/action_sint64.h"
#include "game_share/mode_and_behaviour.h"
#include "game_share/entity_types.h"
#include "distance_prioritizer.h"
#include "client_host.h"
#include "vision_provider.h"
#include <nel/misc/command.h>
#include "frontend_service.h"
#ifdef TEST_LOST_PACKET
#include <nel/misc/variable.h>
#endif
using namespace std;
using namespace CLFECOMMON;
using namespace NLMISC;
using namespace NLNET;
// Test feature to simulate a lost packet when sending a new sheet. Works with 1 client only.
#ifdef TEST_LOST_PACKET
CVariable<bool> TestPacketLost( "test", "TestPacketLost", "", true, 0, 1 );
TGameCycle TestPacketLostTimer = 0;
TCLEntityId TestPacketLostSlot = 0;
#endif
TClientId verbosePropertiesSent = INVALID_CLIENT;
// TODO-Minimal visual bandwith
/*sint32 NbMinimalVisualBits;
void cbNbMinimalVisualBytesChanged( IVariable& var );
CVariable<sint32> NbMinimalVisualBytes( "fe", "NbMinimalVisualBytes", "Min number of bytes for vision per msg", 50, 0, true, cbNbMinimalVisualBytesChanged, true );
void cbNbMinimalVisualBytesChanged( IVariable& var )
{
NbMinimalVisualBits = NbMinimalVisualBytes.get() * 8;
}*/
/// Init
void CDistancePrioritizer::init( CVisionArray *va, CVisionProvider *vp, CHistory *hy )
{
_VisionArray = va;
_VisionProvider = vp;
_History = hy;
SortSpreader.init();
for ( sint i=0; i!=NB_VISUAL_PROPERTIES; ++i )
_DistThresholdTable[i] = -1;
_VisualPropertyTreeRoot = (TVPNodeServer*)NewNode();
sint nbProp = _VisualPropertyTreeRoot->buildTree();
// Check that the last property matches the number of properties-1
if ( nbProp != NB_VISUAL_PROPERTIES )
{
nlwarning( "Found %hu properties in the sheets, the prioritizer knows %hu properties", NB_VISUAL_PROPERTIES, nbProp );
}
// Init distance thresholds
CLFECOMMON::initThresholdTable( _DistThresholdTable );
}
/*
* Calculate the priorities
*/
void CDistancePrioritizer::calculatePriorities()
{
// Sort
if ( SortSpreader.mustProcessNow() )
{
THostMap::iterator icm;
sint clientmapindex, outerBoundIndex;
SortSpreader.getProcessingBounds( icm, clientmapindex, outerBoundIndex );
while ( clientmapindex < outerBoundIndex )
{
CClientHost *clienthost = GETCLIENTA(icm);
// Prioritize only at the opposite time of sending for a particular client
if ( ! clienthost->whenToSend() )
{
// Update priorities
updatePriorityOfEntitiesSeenByClient( clienthost->clientId() );
// Sort entities by decreasing priority
sortEntitiesOfClient( clienthost->clientId() );
}
++clientmapindex;
++icm;
}
SortSpreader.endProcessing( icm );
}
SortSpreader.incCycle();
}
/*
#define arbitrateDiscreetProperty( name ) \
get##name##node()->BranchHasPayload = entityIsWithinDistanceThreshold( PROPERTY_##name ) && discreetPropertyHasChanged( PROPERTY_##name, (TYPE_##name*)NULL )
#define arbitrateDiscreetPropertyWithoutThreshold( name ) \
get##name##node()->BranchHasPayload = discreetPropertyHasChanged( PROPERTY_##name, (TYPE_##name*)NULL )
#define arbitrateTargetList( name ) \
get##name##node()->BranchHasPayload = targetListHasChanged( PROPERTY_##name, (TYPE_##name*)NULL )
*/
#ifdef STORE_MIRROR_VP_IN_CLASS
#define arbitrateDiscreetProperty( entry, name ) \
GET_VP_NODE(name)->BranchHasPayload = \
entityIsWithinDistanceThreshold( PROPERTY_##name ) \
&& discreetPropertyHasChanged( entry.Properties[PROPERTY_##name], sentity->VP_##name, PROPERTY_##name, (TYPE_##name*)NULL )
#define arbitrateDiscreetPropertyWithoutThreshold( entry, name ) \
GET_VP_NODE(name)->BranchHasPayload = \
discreetPropertyHasChanged( entry.Properties[PROPERTY_##name], sentity->VP_##name, PROPERTY_##name, (TYPE_##name*)NULL )
#else // STORE_MIRROR_VP_IN_CLASS
#define arbitrateDiscreetProperty( entry, name ) \
GET_VP_NODE(name)->BranchHasPayload = \
entityIsWithinDistanceThreshold( PROPERTY_##name ) \
&& discreetPropertyHasChanged( entry.Properties[PROPERTY_##name], PROPERTY_##name, (TYPE_##name*)NULL )
#define arbitrateDiscreetPropertyWithoutThreshold( entry, name ) \
GET_VP_NODE(name)->BranchHasPayload = \
discreetPropertyHasChanged( entry.Properties[PROPERTY_##name], PROPERTY_##name, (TYPE_##name*)NULL )
#define arbitrateTargetList( entry, name ) \
#endif // STORE_MIRROR_VP_IN_CLASS
#define arbitrateNeverSendProperty( name ) \
GET_VP_NODE(name)->BranchHasPayload = false
#define arbitrateTargetList( entry, name ) \
GET_VP_NODE(name)->BranchHasPayload = \
targetListHasChanged( entry.Properties[PROPERTY_##name], PROPERTY_##name, (TYPE_##name*)NULL )
#define DECLARE_AP(name) CActionSint64 *ap = CActionFactory::getInstance()->getVolatilePropAction( TVPNodeServer::PrioContext.Slot, PROPERTY_##name )
#define DECLARE_AP_INDEX(index) CActionSint64 *ap = CActionFactory::getInstance()->getVolatilePropAction( TVPNodeServer::PrioContext.Slot, index )
#define REMOVE_AP()
/*
#define DECLARE_AP(name) CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_##name )
#define DECLARE_AP_INDEX(index) CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, index )
#define REMOVE_AP() CActionFactory::getInstance()->remove( (CAction*&)ap )
*/
/*
*
*/
void CDistancePrioritizer::fillOutBox( CClientHost& client, TOutBox& outbox )
{
H_AUTO(FillOutBox)
TClientId clientId = client.clientId();
initDispatchingCycle( clientId );
#ifdef NL_DEBUG
client.MoveNumber = 0;
#endif
if (!client.entityIndex().isValid())
return;
// initialize common context part
TVPNodeServer::PrioContext.Prioritizer = this;
TVPNodeServer::PrioContext.ClientHost = &client;
TVPNodeServer::PrioContext.ClientId = clientId;
CMirrorPropValueRO<TYPE_TARGET_ID> targetIndexOfClient( TheDataset, client.entityIndex(), DSPropertyTARGET_ID );
// TODO-Minimal visual bandwith
/*sint32 initialPosInBit = outbox.getPosInBit();*/
sint32 currentPosInBit;
while ( true )
{
currentPosInBit = outbox.getPosInBit();
// Browse the seen entities, sorted by distance
TCLEntityId slot = getNextEntityToStudy( clientId );
if ( slot == INVALID_SLOT )
{
// Exit when all the pairs have been successfully filled
#ifdef TEST_LOST_PACKET
if ( (TestPacketLostTimer!=0) && (CTickEventHandler::getGameCycle() >= TestPacketLostTimer) )
{
nldebug( "Negative ack for %hu %hu", client.clientId(), TestPacketLostSlot );
_History->_PacketHistory.negativeAck( client.clientId(), TestPacketLostSlot, PROPERTY_SHEET, 0 );
TestPacketLostTimer = 0;
}
#endif
return;
}
// TODO-Minimal visual bandwith
// Always allow to write a minimal amount of visual properties
/*if ( currentPosInBit - initialPosInBit >= NbMinimalVisualBits )*/
{
// Don't fill if the free space is lower than 32 bits (checked once per pair, not once per property)
if ( currentPosInBit + 32 > client.getCurrentThrottle() )
{
// Exit when the size limit has been reached before all the pairs have been filled
#ifdef NL_DEBUG
uint nbRemainingPairs = (uint)_PrioritizedEntitiesByClient[clientId].size() - _CurrentEntitiesToStudy[clientId];
if ( nbRemainingPairs > 0 )
LOG_WHAT_IS_SENT( "%u: C%hu S%hu: %u pairs remaining", CTickEventHandler::getGameCycle(), clientId, (uint16)slot, nbRemainingPairs );
LOG_WHAT_IS_SENT( "C%hu: outbox full (%d bits)", clientId, currentPosInBit );
#endif
#ifdef TEST_LOST_PACKET
if ( (TestPacketLostTimer!=0) && (CTickEventHandler::getGameCycle() >= TestPacketLostTimer) )
{
nldebug( "Negative ack for %hu %hu", client.clientId(), TestPacketLostSlot );
_History->_PacketHistory.negativeAck( client.clientId(), TestPacketLostSlot, PROPERTY_SHEET, 0 );
TestPacketLostTimer = 0;
}
#endif
return;
}
}
// Get the entity corresponding to the client/slot pair
TPairState& pairState = _VisionArray->getPairState( clientId, slot );
CEntity* sentity = NULL;
TEntityIndex entityIndex = pairState.EntityIndex;
TVPNodeServer::PrioContext.EntityIndex = entityIndex;
if ( entityIndex.isValid() )
sentity = TheEntityContainer->getEntity( entityIndex );
if ( pairState.associationSuppressed() )
{
// Pure unassociation case: we must send an empty block
serialSlotHeader( client, NULL, pairState, slot, outbox );
uint32 bits = 0;
outbox.serialAndLog2( bits, 2 ); // 2 bits for pos & other properties
//nldebug( "Pure unassociation of C%hu S%hu", clientId, (uint16)slot );
// The first time, sentity is non-null. If this is a resending (after a neg-ack), it's null.
if ( sentity )
_VisionProvider->postRemovePair( clientId, slot );
}
else
{
if ( sentity == NULL )
continue;
H_BEFORE(OneSlotArbitrate)
H_BEFORE(OneSlotArbitrateInit)
// Initialize the context
TVPNodeServer::PrioContext.Slot = slot;
TVPNodeServer::PrioContext.EntityIndex = entityIndex;
TVPNodeServer::PrioContext.Sentity = sentity;
//TVPNodeServer::PrioContext.PairState = &pairState;
TVPNodeServer::PrioContext.DistanceCE = pairState.DistanceCE;
TVPNodeServer::PrioContext.Timestamp = 0;
TVPNodeServer::PrioContext.IsTarget = (targetIndexOfClient() == entityIndex);
TVPNodeServer::PrioContext.PositionAlreadySent = (_History->getMileage( clientId, slot ) != 0);
TVPNodeServer::PrioContext.ZCache = sentity->z(entityIndex); // setup Z cache for all later mirror access to entity->z()
const CPropertyHistory::CEntityEntry& entry = _History->getEntityEntry(TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.Slot);
// Debug display
//nlinfo( "Preparing a block to client %hu (%s) for slot %hu", clientId, client.eId().toString().c_str(), (uint16)slot );
// Continuous properties
uint8 seenEntityType = TheDataset.getEntityId( entityIndex ).getType();
H_AFTER(OneSlotArbitrateInit)
bool thetaIntMode = false;
// Arbitrate all discreet properties
switch (seenEntityType)
{
default:
arbitrateAllDiscreetProperties(entry);
break;
case RYZOMID::npc:
arbitrateNPCDiscreetProperties(entry);
break;
case RYZOMID::creature:
arbitrateCreatureDiscreetProperties(entry);
break;
case RYZOMID::forageSource:
arbitrateForageSourceDiscreetProperties(entry);
thetaIntMode = true;
break;
}
H_BEFORE(OneSlotArbitratePropagate)
// Propagate back BranchHasPayload flags
//_VisualPropertyTreeRoot->propagateBackBranchHasPayload();
TVPNodeServer::fastPropagateBackBranchHasPayload();
H_AFTER(OneSlotArbitratePropagate)
H_AFTER(OneSlotArbitrate)
// ******** Fill the buffer with the properties ********
// Fill the header
if ( _VisualPropertyTreeRoot->BranchHasPayload )
{
H_AUTO(OneSlotFill)
//nldebug( "Filling for C%hu, pass %u, BEFORE HEADER: bitpos: %d", clientId, ++i, outbox.getPosInBit() );
//nlinfo( "C%hu S%hu AB%hu", clientId, (uint16)slot, (uint32)pairState.AssociationChangeBits );
serialSlotHeader( client, sentity, pairState, slot, outbox );
//nldebug( "AFTER HEADER: pos: %d", outbox.getPosInBit() );
// Fill the position if required
//TVPNodeServer *currentNode = _VisualPropertyTreeRoot;
outbox.serialBitAndLog( GET_VP_NODE(POSITION)->BranchHasPayload );
if ( GET_VP_NODE(POSITION)->BranchHasPayload )
{
//CActionPosition *ap = (CActionPosition*)(CActionFactory::getInstance()->createByPropIndex( slot, PROPERTY_POSITION ));
//ap->PropertyCode = PROPERTY_POSITION;
CActionPosition* ap = CActionFactory::getInstance()->getVolatilePositionAction(slot);
// When the mode is transmitted or the entity is not in local mode (first bit of Z), transmit the *absolute* position
if ( (! (TVPNodeServer::PrioContext.ZCache & 0x1)) ||
(GET_VP_NODE(POSITION)->BranchHasPayload && GET_VP_NODE(MODE)->BranchHasPayload) )
{
ap->Position[0] = sentity->X();
ap->Position[1] = sentity->Y();
//ap->Position[2] = sentity->z( entityIndex );
ap->Position[2] = TVPNodeServer::PrioContext.ZCache;
ap->IsRelative = false;
LOG_WHAT_IS_SENT( "%u: C%hu S%hu: Filling ABSPOS: %d %d %d m", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, sentity->posXm( entityIndex ), sentity->posYm( entityIndex ), sentity->posZm( entityIndex ) );
}
else
{
CMirrorPropValueRO<sint32> propLX( TheDataset, entityIndex, DSPropertyLocalX );
CMirrorPropValueRO<sint32> propLY( TheDataset, entityIndex, DSPropertyLocalY );
CMirrorPropValueRO<sint32> propLZ( TheDataset, entityIndex, DSPropertyLocalZ );
ap->Position[0] = propLX();
ap->Position[1] = propLY();
ap->Position[2] = propLZ();
ap->IsRelative = true;
LOG_WHAT_IS_SENT( "%u: C%hu S%hu: Filling RELPOS: %d %d %d mm", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, ap->Position[0], ap->Position[1], ap->Position[2] );
}
CActionFactory::getInstance()->packFast( ap, outbox );
_History->storePosition( clientId, client.sendNumber(), ap, sentity->Mileage, TVPNodeServer::PrioContext.IsTarget, TVPNodeServer::PrioContext.Timestamp );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
++client.NbActionsSentAtCycle;
}
// Fill the orientation if required
//currentNode = currentNode->B;
TVPNodeServer *currentNode = _VisualPropertyTreeRoot->B;
outbox.serialBitAndLog( currentNode->BranchHasPayload );
if ( currentNode->BranchHasPayload )
{
outbox.serialBitAndLog( currentNode->A->BranchHasPayload );
if ( currentNode->A->BranchHasPayload )
{
//CActionSint64 *ap = (CActionSint64*)(CActionFactory::getInstance()->createByPropIndex( slot, PROPERTY_ORIENTATION ));
//ap->PropertyCode = PROPERTY_ORIENTATION; // useless: already set by createByPropIndex
DECLARE_AP(ORIENTATION);
CMirrorPropValueRO<float> prop( TheDataset, entityIndex, DSPropertyORIENTATION );
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu ORIENT (P%hu) : %.1f", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, prop() );
uint32 value = ( thetaIntMode ? (uint32)(prop()) : *((uint32*)&(prop())) );
ap->setAndPackValue( value, outbox );
_History->store( clientId, client.sendNumber(), ap );
// TODO: send less bits for forage source entity
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++client.NbActionsSentAtCycle;
}
// Fill the required discreet properties if required
currentNode->B->fillDiscreetProperties( outbox );
//nlinfo("end fill");
//TVPNodeServer::fastFillDiscreetProperties( outbox );
//nlinfo("end fastfill");
}
}
#ifdef NL_DEBUG
if ( _VisualPropertyTreeRoot->A->BranchHasPayload )
{
//CClientEntityIdTranslator::CEntityInfo& info = client.IdTranslator.getInfo( slot ); // CHANGED BEN
//if ( info.AssociationState == CClientEntityIdTranslator::CEntityInfo::AwaitingAssAck ) // CHANGED BEN
if ( _VisionArray->getAssociationState(clientId, slot) == TPairState::AwaitingAssAck )
{
nlwarning( "C%hu S%hu: Sending position but sheet id not sent", clientId, (uint16)slot );
client.displaySlotProperties( slot );
}
}
//if ( (verbosePropertiesSent==9999) || (verbosePropertiesSent==TVPNodeServer::PrioContext.ClientId) )
//{
// nldebug( "To C%hu", clientId );
// outbox.displayStream();
//}
#endif
// ******** End of iteration ********
//_VisualPropertyTreeRoot->displayStatesOfTreeLeaves();
//nldebug( "C%hu S%hu: end of pair block at bitpos %d", clientId, (uint16)slot, outbox.getPosInBit() );
}
// Reset the priority of the pair, even if nothing was filled
if ( slot != 0 )
pairState.resetPrio(); // note: nothing can remain to be filled, as we allow to exceed the size limit
}
}
/*
* Test the criterion for the position of the entity 'slot' seen by 'clientId'
*/
bool CDistancePrioritizer::positionHasChangedEnough()
{
// TEMP: do not send if local mode (because the local position is useless for the mektoub)
if ( TVPNodeServer::PrioContext.ZCache & 0x1 )
return false;
uint32 lastSentMileage = _History->getMileage( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.Slot );
if ( lastSentMileage != 0 )
{
// Calculate difference distance between current and lastsent mileage (unsigned to allow mileage overflow)
if ( (TVPNodeServer::PrioContext.Sentity->Mileage - lastSentMileage) * _DistanceDeltaRatio > (uint32)(TVPNodeServer::PrioContext.DistanceCE) )
{
#ifdef NL_DEBUG
++(TVPNodeServer::PrioContext.ClientHost->MoveNumber);
#endif
return true;
}
else
{
if (verbosePropertiesSent==0)
{
nldebug("Ignoring move: Mileage=%u, lastSentMileage=%u, _DistanceDeltaRatio=%u, DistanceCE=%u",
(uint32) TVPNodeServer::PrioContext.Sentity->Mileage,
(uint32) lastSentMileage,
(uint32) _DistanceDeltaRatio,
(uint32) TVPNodeServer::PrioContext.DistanceCE );
}
return false;
}
}
else
{
// Not sent yet
return true;
}
}
/*
* Test the criterion for thetaIntMode
*/
bool CDistancePrioritizer::thetaIntModehasChanged(const CPropertyHistory::CPropertyEntry& entry)
{
if ( ! entityIsWithinDistanceThreshold( PROPERTY_ORIENTATION ) )
return false;
if ( entry.HasValue )
{
CMirrorPropValueRO<float> currentTheta( TheDataset, TVPNodeServer::PrioContext.EntityIndex, DSPropertyORIENTATION );
return ( (uint32)currentTheta != (uint32)entry.LastSent );
}
else
{
return TVPNodeServer::PrioContext.Sentity->propertyIsInitialized( PROPERTY_ORIENTATION, DSPropertyORIENTATION, TVPNodeServer::PrioContext.EntityIndex, (TYPE_ORIENTATION*)NULL );
}
}
/*
* Test the criterion for the orientation of the entity 'slot' seen by 'clientId' + initialized
*/
bool CDistancePrioritizer::orientationHasChangedEnough(const CPropertyHistory::CPropertyEntry& entry, float angleRatio )
{
if ( ! entityIsWithinDistanceThreshold( PROPERTY_ORIENTATION ) )
return false;
if ( entry.HasValue )
{
CMirrorPropValueRO<float> currentAngle( TheDataset, TVPNodeServer::PrioContext.EntityIndex, DSPropertyORIENTATION );
/*
// Orientation is a float angle in radian
const float& oldangle = *((float*)&(entry.LastSent));
float deltaAngle = (float)fabs( (float)(currentAngle() - oldangle) );
deltaAngle = (float)fmod( deltaAngle+(2*Pi), (2*Pi) );
//nldebug( "getDelta(theta) : dA=%g", deltaAngle );
return ( deltaAngle > (float)Pi/angleRatio ); // the orientation is useful only when the pos does not change
*/
float oldangle;
entry.getValue(oldangle);
float deltaAngle = (float)( Pi - fabs(fmod(currentAngle()-oldangle+4*Pi, 2*Pi)-Pi) ); // deltaAngle is in [0, 2*Pi]
//nldebug( "getDelta(theta) : dA=%g", deltaAngle );
return ( deltaAngle*angleRatio > (float)Pi ); // the orientation is useful only when the pos does not change
}
else
{
// Not sent yet => always sent theta, even if it's zero (anyway, it's unlikely to be exactly 0.0: remind that this initial float is determined, for bots, by leveldesigners with the mouse)
return true;
}
}
/*
* Test the criterion for the specified property of the entity 'slot' seen by 'clientId'
*/
inline bool CDistancePrioritizer::entityIsWithinDistanceThreshold( TPropIndex propIndex )
{
// Compare distance with the threshold
//nldebug( "C%hu - slot %hu - prop %hu: DISTANCE=%d THRESHOL=%d", TVPNodeServer::PrioContext.ClientHost->clientId(), (uint16)TVPNodeServer::PrioContext.Slot, propIndex, TVPNodeServer::PrioContext.DistanceCE, TheEntityTranslator->getDistThreshold( propertyid ) );
return ( TVPNodeServer::PrioContext.DistanceCE < getDistThreshold( propIndex ) );
}
/*
* Special arbitrate case for BEHAVIOUR property
* Threshold in this case should be the same than the target list threshold when
* the behaviour is a range attack or projectile behaviour
*/
#ifndef NL_DEBUG
inline
#endif
void CDistancePrioritizer::arbitrateDiscreetBehaviourProperty(const CPropertyHistory::CEntityEntry& entry, CEntity* sentity)
{
#ifdef STORE_MIRROR_VP_IN_CLASS
const CMirrorPropValueRO<TYPE_BEHAVIOUR>& propBehav = sentity->VP_BEHAVIOUR;
#else
CMirrorPropValueRO<TYPE_BEHAVIOUR> propBehav( TheDataset, TVPNodeServer::PrioContext.EntityIndex, DSPropertyBEHAVIOUR );
#endif
if (!discreetPropertyHasChanged( entry.Properties[PROPERTY_BEHAVIOUR], propBehav, PROPERTY_BEHAVIOUR, (TYPE_BEHAVIOUR*)NULL ))
{
GET_VP_NODE(BEHAVIOUR)->BranchHasPayload = false;
return;
}
const MBEHAV::CBehaviour &behav = propBehav();
TPropIndex refDistanceProperty;
switch(behav.Behaviour)
{
case MBEHAV::CAST_OFF_SUCCESS:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_OFF_LINK:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_CUR_SUCCESS:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_CUR_LINK:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_MIX_SUCCESS:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_MIX_LINK:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::RANGE_ATTACK:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_ACID:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_BLIND:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_COLD:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_ELEC:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_FEAR:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_FIRE:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_HEALHP:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_MAD:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_POISON:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_ROOT:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_ROT:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_SHOCK:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_SLEEP:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_SLOW:
refDistanceProperty = PROPERTY_TARGET_LIST;
break;
case MBEHAV::CAST_STUN:
refDistanceProperty = PROPERTY_TARGET_LIST; // valid distance should be the same than the target list
// because target list and behaviour are sent together
break;
default:
refDistanceProperty = PROPERTY_BEHAVIOUR;
break;
}
//
GET_VP_NODE(BEHAVIOUR)->BranchHasPayload = entityIsWithinDistanceThreshold(refDistanceProperty);
}
/*
* Fill the BranchHasPayload flags of the tree, using the rules deciding if a discreet property need to be sent
*/
void CDistancePrioritizer::arbitrateAllDiscreetProperties(const CPropertyHistory::CEntityEntry& entry)
{
H_AUTO(arbitrateAllDiscreetProperties);
CEntity* sentity = TVPNodeServer::PrioContext.Sentity;
arbitrateDiscreetPropertyWithoutThreshold( entry, SHEET );
arbitrateDiscreetBehaviourProperty( entry, sentity );
// Don't limit to the distance threshold when triggering sending of the name of the target
if ( TVPNodeServer::PrioContext.IsTarget )
arbitrateDiscreetPropertyWithoutThreshold( entry, NAME_STRING_ID );
else
arbitrateDiscreetProperty( entry, NAME_STRING_ID );
//arbitrateDiscreetProperty( entry, TARGET_ID ); // now done in fillOutBox() in "mode switch"
arbitrateDiscreetProperty( entry, CONTEXTUAL );
arbitrateDiscreetPropertyWithoutThreshold( entry, MODE );
arbitrateDiscreetProperty( entry, VPA );
arbitrateDiscreetProperty( entry, VPB );
arbitrateDiscreetProperty( entry, VPC );
arbitrateDiscreetPropertyWithoutThreshold( entry, ENTITY_MOUNTED_ID );
arbitrateDiscreetPropertyWithoutThreshold( entry, RIDER_ENTITY_ID );
arbitrateTargetList( entry, TARGET_LIST );
arbitrateDiscreetProperty( entry, VISUAL_FX );
arbitrateDiscreetProperty( entry, GUILD_SYMBOL );
arbitrateDiscreetProperty( entry, GUILD_NAME_ID );
arbitrateDiscreetProperty( entry, EVENT_FACTION_ID );
arbitrateDiscreetProperty( entry, PVP_MODE );
arbitrateDiscreetProperty( entry, PVP_CLAN );
arbitrateNeverSendProperty( OWNER_PEOPLE );
arbitrateDiscreetProperty( entry, OUTPOST_INFOS );
if (TVPNodeServer::PrioContext.Slot != 0)
{
arbitrateCommonPosAndMode(entry);
arbitrateDiscreetProperty( entry, TARGET_ID );
arbitrateDiscreetProperty( entry, BARS );
}
else
{
arbitrateSlot0PosAndMode(entry);
arbitrateDiscreetPropertyWithoutThreshold( entry, TARGET_ID ); // no need of threshold
// never send BARS for User Player (no need since sent with the USER:BARS message)
arbitrateNeverSendProperty( BARS );
}
}
/*
* Fill the BranchHasPayload flags of the tree, using the rules deciding if a discreet property need to be sent
*/
void CDistancePrioritizer::arbitrateNPCDiscreetProperties(const CPropertyHistory::CEntityEntry& entry)
{
H_AUTO(arbitrateNPCDiscreetProperties);
CEntity* sentity = TVPNodeServer::PrioContext.Sentity;
arbitrateDiscreetPropertyWithoutThreshold( entry, SHEET );
arbitrateDiscreetBehaviourProperty(entry, sentity);
// Don't limit to the distance threshold when triggering sending of the name of the target
if ( TVPNodeServer::PrioContext.IsTarget )
arbitrateDiscreetPropertyWithoutThreshold( entry, NAME_STRING_ID );
else
arbitrateDiscreetProperty( entry, NAME_STRING_ID );
arbitrateDiscreetProperty( entry, TARGET_ID ); // NPC can never be in Slot 0
// Specific distance for NPCs' contextual property
GET_VP_NODE(CONTEXTUAL)->BranchHasPayload =
TVPNodeServer::PrioContext.DistanceCE < THRESHOLD_CONTEXTUAL_NPC
&& discreetPropertyHasChanged( entry.Properties[PROPERTY_CONTEXTUAL], sentity->VP_CONTEXTUAL, PROPERTY_CONTEXTUAL, (TYPE_CONTEXTUAL*)NULL );
arbitrateDiscreetPropertyWithoutThreshold( entry, MODE );
arbitrateDiscreetProperty( entry, BARS );
arbitrateDiscreetProperty( entry, VPA );
arbitrateDiscreetProperty( entry, VPB );
arbitrateDiscreetProperty( entry, VPC );
arbitrateDiscreetPropertyWithoutThreshold( entry, ENTITY_MOUNTED_ID );
arbitrateNeverSendProperty( RIDER_ENTITY_ID );
arbitrateTargetList( entry, TARGET_LIST );
arbitrateDiscreetProperty( entry, VISUAL_FX );
arbitrateDiscreetProperty( entry, GUILD_SYMBOL );
arbitrateDiscreetProperty( entry, GUILD_NAME_ID );
arbitrateNeverSendProperty( EVENT_FACTION_ID );
arbitrateNeverSendProperty( PVP_MODE );
arbitrateNeverSendProperty( PVP_CLAN );
arbitrateNeverSendProperty( OWNER_PEOPLE );
arbitrateDiscreetProperty( entry, OUTPOST_INFOS );
arbitrateCommonPosAndMode(entry);
}
/*
* Fill the BranchHasPayload flags of the tree, using the rules deciding if a discreet property need to be sent
*/
void CDistancePrioritizer::arbitrateCreatureDiscreetProperties(const CPropertyHistory::CEntityEntry& entry)
{
H_AUTO(arbitrateCreatureDiscreetProperties);
CEntity* sentity = TVPNodeServer::PrioContext.Sentity;
arbitrateDiscreetPropertyWithoutThreshold( entry, SHEET );
arbitrateDiscreetBehaviourProperty(entry, sentity);
// Don't limit to the distance threshold when triggering sending of the name of the target
if ( TVPNodeServer::PrioContext.IsTarget )
arbitrateDiscreetPropertyWithoutThreshold( entry, NAME_STRING_ID );
else
arbitrateDiscreetProperty( entry, NAME_STRING_ID );
arbitrateDiscreetProperty( entry, TARGET_ID ); // Creature can never be in Slot 0
arbitrateDiscreetProperty( entry, CONTEXTUAL );
arbitrateDiscreetPropertyWithoutThreshold( entry, MODE );
arbitrateDiscreetProperty( entry, BARS );
arbitrateNeverSendProperty( VPA );
arbitrateDiscreetProperty( entry, VPB );
arbitrateNeverSendProperty( VPC );
arbitrateNeverSendProperty( ENTITY_MOUNTED_ID );
arbitrateDiscreetPropertyWithoutThreshold( entry, RIDER_ENTITY_ID );
arbitrateTargetList( entry, TARGET_LIST );
arbitrateNeverSendProperty( VISUAL_FX );
arbitrateNeverSendProperty( GUILD_SYMBOL );
arbitrateNeverSendProperty( GUILD_NAME_ID );
arbitrateNeverSendProperty( EVENT_FACTION_ID );
arbitrateNeverSendProperty( PVP_MODE );
arbitrateNeverSendProperty( PVP_CLAN );
arbitrateDiscreetProperty( entry, OWNER_PEOPLE );
arbitrateNeverSendProperty( OUTPOST_INFOS );
arbitrateCommonPosAndMode(entry);
}
/*
* Fill the BranchHasPayload flags of the tree, using the rules deciding if a discreet property need to be sent
*/
void CDistancePrioritizer::arbitrateForageSourceDiscreetProperties(const CPropertyHistory::CEntityEntry& entry)
{
H_AUTO(arbitrateForageSourceDiscreetProperties);
CEntity* sentity = TVPNodeServer::PrioContext.Sentity;
arbitrateDiscreetPropertyWithoutThreshold( entry, SHEET );
arbitrateNeverSendProperty( BEHAVIOUR );
arbitrateDiscreetProperty( entry, NAME_STRING_ID );
arbitrateDiscreetProperty( entry, TARGET_ID ); // ForageSource can never be in Slot 0
arbitrateDiscreetProperty( entry, CONTEXTUAL );
arbitrateNeverSendProperty( MODE );
arbitrateDiscreetProperty( entry, BARS );
arbitrateNeverSendProperty( VPA );
arbitrateNeverSendProperty( VPB );
arbitrateNeverSendProperty( VPC );
arbitrateNeverSendProperty( ENTITY_MOUNTED_ID );
arbitrateNeverSendProperty( RIDER_ENTITY_ID );
arbitrateTargetList( entry, TARGET_LIST );
arbitrateDiscreetProperty( entry, VISUAL_FX );
arbitrateNeverSendProperty( GUILD_SYMBOL );
arbitrateNeverSendProperty( GUILD_NAME_ID );
arbitrateNeverSendProperty( EVENT_FACTION_ID );
arbitrateNeverSendProperty( PVP_MODE );
arbitrateNeverSendProperty( PVP_CLAN );
arbitrateNeverSendProperty( OWNER_PEOPLE );
arbitrateNeverSendProperty( OUTPOST_INFOS );
GET_VP_NODE(POSITION)->BranchHasPayload = sentity->positionIsInitialized() && positionHasChangedEnough();
GET_VP_NODE(ORIENTATION)->BranchHasPayload = thetaIntModehasChanged(entry.Properties[PROPERTY_ORIENTATION]);
}
/*
* Fill the BranchHasPayload flags of the tree, using the rules deciding if a discreet property need to be sent
*/
inline void CDistancePrioritizer::arbitrateCommonPosAndMode(const CPropertyHistory::CEntityEntry& entry)
{
// Position if changed enough (if not carried by mode)
// Orientation if changed > 60 degrees (it's head angle only) or in first block (useful for static entities such as bot objects)
bool modeIsChanging = GET_VP_NODE(MODE)->BranchHasPayload;
bool sheetIsChanging = GET_VP_NODE(SHEET)->BranchHasPayload;
bool posIsReady = TVPNodeServer::PrioContext.Sentity->positionIsInitialized();
GET_VP_NODE(POSITION)->BranchHasPayload = (!modeIsChanging) && posIsReady && positionHasChangedEnough();
GET_VP_NODE(ORIENTATION)->BranchHasPayload = (sheetIsChanging && posIsReady) || orientationHasChangedEnough( entry.Properties[PROPERTY_ORIENTATION], 36.0f ); // 5 degrees
}
/*
* Fill the BranchHasPayload flags of the tree, using the rules deciding if a discreet property need to be sent
*/
inline void CDistancePrioritizer::arbitrateSlot0PosAndMode(const CPropertyHistory::CEntityEntry& entry)
{
arbitrateNeverSendProperty(POSITION);
arbitrateNeverSendProperty(ORIENTATION);
}
/*
*
*/
inline void CDistancePrioritizer::serialSlotHeader( CClientHost& client, CEntity *sentity, TPairState& pairState, CLFECOMMON::TCLEntityId slot, TOutBox& outbox )
{
// Slot (8 bits)
#ifdef NL_DEBUG
sint beginbitpos = outbox.getPosInBit();
#endif
outbox.serialAndLog1( slot );
// Association change bits (2 bits)
uint32 associationBits = (uint32)pairState.AssociationChangeBits;
outbox.serialAndLog2( associationBits, 2 );
if ( pairState.AssociationChangeBits != pairState.PrevAssociationBits )
{
//LOG_WHAT_IS_SENT( "slot %hu ab %u beginpos %d endpos %d beginbitpos %d endbitpos %d", (uint16)slot, associationBits, beginbitpos/8, outbox.getPosInBit()/8, beginbitpos, outbox.getPosInBit() );
pairState.PrevAssociationBits = pairState.AssociationChangeBits; // & 0x3;
_History->storeDisassociation( client.clientId(), slot, client.sendNumber(), pairState.AssociationChangeBits );
// pairState.AssociationChangeBits &= 0x7F;
}
// Timestamp (1 or 5 bits, depending on the type of entity) (TVPNodeServer::PrioContext.Timestamp initialized to 0)
uint32 timestampDelta = 0;
if ( sentity )
{
const CEntityId& seenEntityId = TheDataset.getEntityId( TVPNodeServer::PrioContext.EntityIndex );
if ( seenEntityId.getType() == RYZOMID::player )
{
// For players, always set the timestamp delta, using TickPosition
// Note: discreet property change times won't be accurate
TVPNodeServer::PrioContext.Timestamp = sentity->TickPosition;
timestampDelta = CTickEventHandler::getGameCycle() - sentity->TickPosition;
if ( timestampDelta > 15 ) // clamp to 4bit
timestampDelta = 15;
timestampDelta |= 0x10; // 'timestampIsThere bit': first bit is bit 5 (high to low order)
}
else if ( seenEntityId.getType() > RYZOMID::creature_end )
{
// For non-players/non-bots types (e.g. bags), set the timestamp delta if entity is being spawned to the client
//if ( _VisualPropertyTreeRoot->B->B->getSHEETnode()->BranchHasPayload ) // assumes this is done after arbitrateDiscreetProperties() // CHANGED BEN
if ( GET_VP_NODE(SHEET)->BranchHasPayload ) // assumes this is done after arbitrateDiscreetProperties()
{
TVPNodeServer::PrioContext.Timestamp = TheDataset.getOnlineTimestamp( TVPNodeServer::PrioContext.EntityIndex );
timestampDelta = CTickEventHandler::getGameCycle() - TVPNodeServer::PrioContext.Timestamp;
if ( timestampDelta > 15 ) // clamp to 4bit
timestampDelta = 15;
timestampDelta |= 0x10; // 'timestampIsThere bit': first bit is bit 5 (high to low order)
}
}
// For bots, the timestamp is not needed, the client will take _ServerGameCycle
}
outbox.serialAndLog2( timestampDelta, (timestampDelta!=0) ? 5 : 1 );
}
#ifdef STORE_MIRROR_VP_IN_CLASS
#define caseFillAction( name ) ap->setValue64( TVPNodeServer::PrioContext.Sentity->VP_##name() );
#else // STORE_MIRROR_VP_IN_CLASS
#define caseFillAction( name ) \
CMirrorPropValueRO<TYPE_##name> prop( TheDataset, TVPNodeServer::PrioContext.EntityIndex, DSProperty##name ); \
ap->setValue64( prop() );
#endif // STORE_MIRROR_VP_IN_CLASS
/*
* SHEET
*/
void fillSHEET( TOutBox& outbox, TPropIndex )
{
#ifdef NL_DEBUG
// In non-debug cases, it is done in CVisionProvider::addPair()
//CClientEntityIdTranslator::CEntityInfo& info = TVPNodeServer::PrioContext.ClientHost->IdTranslator.getInfo( TVPNodeServer::PrioContext.Slot ); // CHANGED BEN
//info.AssociationState = CClientEntityIdTranslator::CEntityInfo::NormalAssociation; // CHANGED BEN
TVPNodeServer::PrioContext.Prioritizer->getVisionArray()->setAssociationState( TVPNodeServer::PrioContext.ClientId,
TVPNodeServer::PrioContext.Slot,
TPairState::NormalAssociation);
#endif
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_SHEET ); // CHANGED BEN
DECLARE_AP(SHEET);
// Pack sheet and compressed row into the action
#ifdef STORE_MIRROR_VP_IN_CLASS
CMirrorPropValueRO<TYPE_SHEET>& prop = TVPNodeServer::PrioContext.Sentity->VP_SHEET;
#else
CMirrorPropValueRO<TYPE_SHEET> prop( TheDataset, TVPNodeServer::PrioContext.EntityIndex, DSPropertySHEET );
#endif
uint32 sheetValue = prop();
TDataSetIndex compressedRow = TVPNodeServer::PrioContext.EntityIndex.getCompressedIndex();
uint64 value = (uint64)sheetValue | (((uint64)compressedRow) << 32);
ap->setValue64( value );
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu SHEET at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_SHEET, outbox.getPosInBit(), ap->getValue() );
// Add row into the action
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
// Include alias if non-null in mirror (only for mission giver NPCs)
CMirrorPropValueRO<TYPE_ALIAS> aliasProp( TheDataset, TVPNodeServer::PrioContext.EntityIndex, DSPropertyNPC_ALIAS );
if (aliasProp() != 0)
{
bool aliasBit = true;
outbox.serialBitAndLog( aliasBit );
outbox.serialAndLog1( const_cast<TYPE_ALIAS&>(aliasProp()) ); // no need to store in history, alias never changes for an entity
}
else
{
bool aliasBit = false;
outbox.serialBitAndLog( aliasBit );
}
#ifdef TEST_LOST_PACKET
if ( TestPacketLost.get() )
{
nldebug( "This SHEET sending will be dropped..." );
TestPacketLostTimer = CTickEventHandler::getGameCycle() + 10;
TestPacketLost = false;
TestPacketLostSlot = TVPNodeServer::PrioContext.Slot;
}
#endif
}
/*
* BEHAVIOUR
*/
void fillBEHAVIOUR( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_BEHAVIOUR );
DECLARE_AP(BEHAVIOUR);
caseFillAction( BEHAVIOUR )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu BEHAVIOUR at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_BEHAVIOUR, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* NAME_STRING_ID
*/
void fillNAME_STRING_ID( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_NAME_STRING_ID );
DECLARE_AP(NAME_STRING_ID);
caseFillAction( NAME_STRING_ID )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu NAME_STRING_ID at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_NAME_STRING_ID, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* TARGET_LIST
*/
static vector<TCLEntityId> TargetSlotsList(256);
NLMISC_COMMAND(displayTargetList,"Display the target list of an entity","<entityId>")
{
if ( args.size() > 1 )
return false;
CEntityId entity;
entity.fromString(args[0].c_str());
CMirrorPropValueList<uint32> targets(TheDataset,
entity,
"TargetList");
CMirrorPropValueList<uint32>::iterator it;
it = targets.begin();
if (it != targets.end())
{
const uint32 *effectCycle = &((*it)());
log.displayNL("TargetStamp: %d", *effectCycle);
++it;
}
for (; it!=targets.end(); ++it)
{
uint32 index = (*it)();
log.displayNL("Target: %d", TDataSetRow::createFromRawIndex(index).getIndex());
}
return true;
}
void fillTARGET_LIST( TOutBox& outbox, TPropIndex )
{
CClientHost *client = TVPNodeServer::PrioContext.ClientHost;
CMirrorPropValueList<uint32> targets(TheDataset,
TVPNodeServer::PrioContext.EntityIndex,
DSPropertyTARGET_LIST );
CMirrorPropValueList<uint32>::iterator it;
TargetSlotsList.clear();
it = targets.begin();
for (; it!=targets.end(); )
{
TDataSetRow index = TDataSetRow::createFromRawIndex((*it)());
++it;
// check list overflow
if (it == targets.end())
break;
// distance to target (in 1/127 of 100m)
uint32 dt = *(&((*it)()));
// translate slot
TCLEntityId slot = client->IdTranslator.getCEId(index);
if (slot != INVALID_SLOT)
{
TargetSlotsList.push_back(slot);
TargetSlotsList.push_back((uint8)dt);
}
++it;
}
// serialises branch has payload
bool payLoad = true;
outbox.serialBitAndLog(payLoad);
// restricts to 256 entities
uint longListSize = (uint)TargetSlotsList.size();
if (longListSize > 32)
longListSize = 32;
uint8 listSize = (uint8)longListSize;
// serialises short size
outbox.serialAndLog1(listSize);
// serialises slot list
if (listSize > 0)
outbox.serialBuffer(&(TargetSlotsList[0]), listSize);
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_TARGET_LIST );
DECLARE_AP(TARGET_LIST);
ap->setValue64( TheDataset.getChangeTimestamp( DSPropertyTARGET_LIST, TVPNodeServer::PrioContext.EntityIndex ) );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu TARGET_LIST at bitpos %d", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_TARGET_LIST, outbox.getPosInBit() );
}
/*
* BARS
*/
void fillBARS( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_BARS );
DECLARE_AP(BARS);
caseFillAction( BARS )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu BARS at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_BARS, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* VPA, VPB, VPC
* Assumes:
* - They have the same mirror size
* - There mirror dataset property index is contiguous (VPC = VPB + 1 = VPA + 2)
*/
void fillVisualPropertyABC( TOutBox& outbox, TPropIndex propIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, propIndex );
DECLARE_AP_INDEX(propIndex);
CMirrorPropValueRO<TYPE_VPA> prop( TheDataset, TVPNodeServer::PrioContext.EntityIndex, propIndex-PROPERTY_VPA+DSPropertyVPA ); \
ap->setValue64( prop() );
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu %s at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, propIndex, CLFECOMMON::getPropText( propIndex ), outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* CONTEXTUAL
*/
void fillCONTEXTUAL( TOutBox& outbox, TPropIndex propIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_CONTEXTUAL );
DECLARE_AP(CONTEXTUAL);
caseFillAction( CONTEXTUAL )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu CONTEXTUAL at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_CONTEXTUAL, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* VISUAL_FX
*/
void fillVISUAL_FX( TOutBox& outbox, TPropIndex propIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_VISUAL_FX );
DECLARE_AP(VISUAL_FX);
caseFillAction( VISUAL_FX )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu VISUAL_FX at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_VISUAL_FX, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* MODE
*/
void fillMODE( TOutBox& outbox, TPropIndex )
{
// Fill for mode special case
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_MODE );
DECLARE_AP(MODE);
uint64 modeLong; // uses 8+4+16+16 = 44 bits
// Mode value (on 8 bits)
CMirrorPropValue<MBEHAV::TMode> prop( TheDataset, TVPNodeServer::PrioContext.EntityIndex, DSPropertyMODE );
// Store in history
ap->setValue64( prop().RawModeAndParam );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
// Game cycle when mode changed (4 bits -> 1.6 second max)
uint32 tickModeDelta = CTickEventHandler::getGameCycle() - prop.getTimestamp();
if ( tickModeDelta > 15 ) tickModeDelta = 15;
// Pack all with position 2D when mode changed, or combat angle (16 bits * 2)
/*
// OBSOLETE: MBEHAV::COMBAT_FLOAT no longer used
if ( prop().Mode == MBEHAV::COMBAT_FLOAT )
{
uint64 theta = (uint64)(*(uint32*)&(prop().Theta));
modeLong = ((uint64)(prop().Mode)) | ((uint64)(tickModeDelta << 8)) | (theta << 12);
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu MODE at bitpos %d : %u [theta=%g dt=%u]", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_MODE, outbox.getPosInBit(), prop().Mode, prop().Theta, tickModeDelta );
}
else
*/
{
uint64 posModeX16, posModeY16;
if ( TVPNodeServer::PrioContext.PositionAlreadySent )
{
// Take the pos from the mode change
posModeX16 = prop().Pos.X16;
posModeY16 = prop().Pos.Y16;
}
else
{
// Take the current pos
posModeX16 = TVPNodeServer::PrioContext.Sentity->X() >> 4; // TODO: make a method for this formula
posModeY16 = TVPNodeServer::PrioContext.Sentity->Y() >> 4;
tickModeDelta = 1;
}
modeLong = ((uint64)((uint8)(prop().Mode))) | ((uint64)(tickModeDelta << 8)) | (posModeX16 << 12) | (posModeY16 << 28);
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu MODE at bitpos %d : %u [x16=%hu y16=%hu dt=%u] %s", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_MODE, outbox.getPosInBit(), prop().Mode, prop().Pos.X16, prop().Pos.Y16, tickModeDelta, TVPNodeServer::PrioContext.PositionAlreadySent?"":" WithFirstPos" );
// The pos might be null (if mode set before 1st pos). The client has to handle the case.
/*#ifdef NL_DEBUG
if ( posModeX16==0 || posModeY16==0 )
nlwarning( "E%d: The pos16 in the mode is %hu %hu", TVPNodeServer::PrioContext.EntityIndex, (uint16)posModeX16, (uint16)posModeY16 );
#endif*/
}
// Fill
ap->setAndPackValue( modeLong, outbox );
//CActionFactory::getInstance()->remove( (CAction*&)act );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* GUILD_NAME_ID
*/
void fillGUILD_NAME_ID( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_GUILD_NAME_ID );
DECLARE_AP(GUILD_NAME_ID);
caseFillAction( GUILD_NAME_ID )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu GUILD_NAME_ID at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_GUILD_NAME_ID, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* GUILD_SYMBOL
*/
void fillGUILD_SYMBOL( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_GUILD_SYMBOL );
DECLARE_AP(GUILD_SYMBOL);
caseFillAction( GUILD_SYMBOL )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu GUILD_SYMBOL at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_GUILD_SYMBOL, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* EVENT_FACTION_ID
*/
void fillEVENT_FACTION_ID( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_EVENT_FACTION_ID );
DECLARE_AP(EVENT_FACTION_ID);
caseFillAction( EVENT_FACTION_ID )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu EVENT_FACTION_ID at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_EVENT_FACTION_ID, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* PVP_MODE
*/
void fillPVP_MODE( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_PVP_MODE );
DECLARE_AP(PVP_MODE);
caseFillAction( PVP_MODE )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu PVP_MODE at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_PVP_MODE, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* PVP_CLAN
*/
void fillPVP_CLAN( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, PROPERTY_PVP_CLAN );
DECLARE_AP(PVP_CLAN);
caseFillAction( PVP_CLAN )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu PVP_CLAN at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_PVP_CLAN, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* OWNER_PEOPLE
*/
void fillOWNER_PEOPLE( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
DECLARE_AP(OWNER_PEOPLE);
caseFillAction( OWNER_PEOPLE )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu OWNER_PEOPLE at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_OWNER_PEOPLE, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* OUTPOST_INFOS
*/
void fillOUTPOST_INFOS( TOutBox& outbox, TPropIndex )
{
bool payloadBit = true;
outbox.serialBitAndLog( payloadBit );
DECLARE_AP(OUTPOST_INFOS);
caseFillAction( OUTPOST_INFOS )
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu OUTPOST_INFOS at bitpos %d - value %"NL_I64"u", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, PROPERTY_OUTPOST_INFOS, outbox.getPosInBit(), ap->getValue() );
ap->packFast( outbox );
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
/*
* TARGET_ID, ENTITY_MOUNTED, RIDER_ENTITY
*/
void fillRowProperty( TOutBox& outbox, TPropIndex propIndex )
{
bool payloadBit = true;
TCLEntityId slot;
CMirrorPropValueRO<TDataSetRow> prop( TheDataset, TVPNodeServer::PrioContext.EntityIndex, CEntityContainer::propertyIndexInDataSetToVisualPropIndex( propIndex ) );
TEntityIndex targetindex(prop());
if ( !targetindex.isValid() )
{
// No target
slot = INVALID_SLOT;
}
else
{
TEntityIndex seenEntityIndex = TVPNodeServer::PrioContext.EntityIndex;
const char *propName = getPropText( propIndex );
LOG_WHAT_IS_SENT( "%u: About to send client %hu (%s) the %s '%u --> %u'", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientHost->clientId(), TVPNodeServer::PrioContext.ClientHost->eId().toString().c_str(), propName, seenEntityIndex.getIndex(), targetindex.getIndex() );
if ( targetindex == TVPNodeServer::PrioContext.ClientHost->entityIndex() )
{
// The entity targets the client
slot = 0;
}
else if ( targetindex == seenEntityIndex )
{
// The entity targets itself
slot = INVALID_SLOT;
}
else
{
// Translate CEntityId to slot: get entityid, then slot
TCLEntityId result = TVPNodeServer::PrioContext.ClientHost->IdTranslator.getCEId( targetindex );
if ( result != INVALID_SLOT )
{
slot = result;
}
else
{
LOG_WHAT_IS_SENT( "%s slot not found: E%u", propName, targetindex.getIndex() );
payloadBit = false;
}
}
}
// Fill for property target/mount special case
outbox.serialBitAndLog( payloadBit );
if ( payloadBit )
{
LOG_WHAT_IS_SENT( "%u: Filling buffer for C%hu S%hu P%hu %s at bitpos %d - slot %hu", CTickEventHandler::getGameCycle(), TVPNodeServer::PrioContext.ClientId, (uint16)TVPNodeServer::PrioContext.Slot, propIndex, CLFECOMMON::getPropText( propIndex ), outbox.getPosInBit(), (uint16)slot );
//CActionSint64 *ap = (CActionSint64*)CActionFactory::getInstance()->createByPropIndex( TVPNodeServer::PrioContext.Slot, propIndex );
DECLARE_AP_INDEX(propIndex);
ap->setValue64( prop().getIndex() );
// Store the entity index into the history
CFrontEndService::instance()->history()->store( TVPNodeServer::PrioContext.ClientId, TVPNodeServer::PrioContext.ClientHost->sendNumber(), ap );
// The value that will be sent is the slot, not the entity index
ap->setAndPackValue( slot, outbox );
//CActionFactory::getInstance()->remove( (CAction*&)ap );
REMOVE_AP();
++(TVPNodeServer::PrioContext.ClientHost->NbActionsSentAtCycle);
}
}
TVPNodeServer::TPrioContext TVPNodeServer::PrioContext;
// Flattened Node Tree
TVPNodeServer* TVPNodeServer::FlatVPTree[CLFECOMMON::NB_VISUAL_PROPERTIES];
// Reordered Node tree (used by fastPropagateBackBranchHasPayload())
std::vector<TVPNodeServer::CSortedFlatVPTreeItem> TVPNodeServer::SortedFlatVPTree;
const bool TVPNodeServer::FalseBoolPayLoad = false;
// Reordered Node tree (used by fastFillDiscreetProperties)
std::vector<TVPNodeServer::CSortedFlatVPTreeFillItem> TVPNodeServer::SortedFlatVPTreeFill;
void TVPNodeServer::initSortedFlatVPTree()
{
if (isLeaf())
return;
CSortedFlatVPTreeItem item;
item.Node = this;
if (a())
{
item.APayLoad = &(a()->BranchHasPayload);
a()->initSortedFlatVPTree();
}
if (b())
{
item.BPayLoad = &(b()->BranchHasPayload);
b()->initSortedFlatVPTree();
}
SortedFlatVPTree.push_back(item);
}
void TVPNodeServer::initSortedFlatVPTreeFill()
{
uint thisItem = (uint)SortedFlatVPTreeFill.size();
SortedFlatVPTreeFill.push_back(CSortedFlatVPTreeFillItem());
SortedFlatVPTreeFill[thisItem].Node = this;
if (a()) a()->initSortedFlatVPTreeFill();
if (b()) b()->initSortedFlatVPTreeFill();
SortedFlatVPTreeFill[thisItem].NextIfNoPayload = (uint)SortedFlatVPTreeFill.size();
}
namespace CLFECOMMON
{
// Factory for TVPNodeBase::buildTree()
TVPNodeBase *NewNode()
{
return (TVPNodeBase*) new TVPNodeServer();
}
};
#ifdef NL_DEBUG
NLMISC_DYNVARIABLE( uint32, MoveNumber, "MoveNumber of entities seen by monitored client" )
{
if ( get )
{
CFrontEndService *fe = CFrontEndService::instance();
//nlassert( fe->MonitoredClient <= MAX_NB_CLIENTS );
CClientHost *client = fe->receiveSub()->clientIdCont()[fe->MonitoredClient];
if ( client )
{
*pointer = client->MoveNumber;
}
else
{
*pointer = 9999;
}
}
}
#endif
NLMISC_COMMAND(verbosePropertiesSent,"Turn on or off or check the state of verbose logging of what is sent","<clientId> | all | off")
{
if ( args.size() > 1 )
return false;
if ( args.size() == 1 )
{
if ( args[0] == string("all") )
verbosePropertiesSent = 0;
else if ( args[0] == string("off") )
verbosePropertiesSent = INVALID_CLIENT;
else
NLMISC::fromString(args[0], verbosePropertiesSent);
}
log.displayNL( "verbosePropertiesSent is %s", (verbosePropertiesSent==INVALID_CLIENT)?"off":((verbosePropertiesSent==0)?"all":toString("C%hu", verbosePropertiesSent).c_str()) );
return true;
}