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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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283 lines
7.8 KiB
C++
283 lines
7.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef FRONTEND_SERVICE_H
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#define FRONTEND_SERVICE_H
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#include "nel/misc/time_nl.h"
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#include "nel/misc/command.h"
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#include "nel/misc/variable.h"
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#include "nel/misc/file.h"
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#include "nel/misc/stop_watch.h"
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#include "nel/misc/command.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/net/login_cookie.h"
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#include "nel/net/service.h"
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#include "nel/net/udp_sock.h"
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#include "fe_receive_sub.h"
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#include "fe_send_sub.h"
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#include "fe_types.h"
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#include "history.h"
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#include "prio_sub.h"
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#include "client_id_lookup.h"
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#include <vector>
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#include <deque>
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#define DECLARE_CF_CALLBACK( varname ) \
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friend void cfcb##varname( NLMISC::CConfigFile::CVar& var )
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class CModuleManager;
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namespace CLFECOMMON
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{
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class CAction;
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}
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typedef CHashMap< TDataSetIndex, std::string> TEntityNamesMap;
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extern NLMISC::CVariable<bool> UseWebPatchServer;
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extern NLMISC::CVariable<bool> AcceptClientsAtStartup;
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extern NLMISC::CVariable<std::string> PatchingURLFooter;
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// Return the name of an entity (if previously retrieved or "" if no name)
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std::string getEntityName( const TDataSetRow& entityIndex );
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// Conditional beep
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void beepIfAllowed( uint freq, uint duration );
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// Disconnection by UserId (requested by the login system)
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void cbDisconnectClient (TUid userId, const std::string &reqServiceName);
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// send an impulsion to a client
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void sendImpulsion( TClientId clientid, NLNET::CMessage& msgin, uint8 channel, const char *extendedMsg, bool forceSingleShot );
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//#define MEASURE_SENDING
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//extern CDebugDisplayer FEDebugDisplayer;
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/**
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* CFrontEndService, based on IService5
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*/
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class CFrontEndService : public NLNET::IService, public NLMISC::ICommandsHandler
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{
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public:
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/// Return the instance of the service
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static CFrontEndService *instance() { return (CFrontEndService*)IService::getInstance(); }
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/// Initialization
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virtual void init();
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/// Release
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virtual void release();
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/// Update
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virtual bool update();
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/// After mirror system is ready
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void postInit();
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CFeReceiveSub *receiveSub() { return &_ReceiveSub; }
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CFeSendSub *sendSub() { return &_SendSub; }
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CHistory *history() { return &_History; }
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CEntityContainer& entityContainer() { return _EntityContainer; }
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/// Priority Subsystem
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CPrioSub PrioSub;
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/// Constructor
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CFrontEndService() :
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ReceiveWatch(10),
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SendWatch(10),
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UserLWatch(10),
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CycleWatch(10),
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UserDurationPAverage(10),
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ProcessVisionWatch(10),
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BackEndRecvWatch1(5),
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BackEndRecvWatch2(5),
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BackEndRecvWatch3(5),
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//HeadWatch(),
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//FillWatch(),
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//SndtWatch(),
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SentActionsLastCycle(0),
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//ScannedPropsLastCycle(0),
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VisibilityDistance(250000), // 250 m
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MonitoredClient(0),
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AcceptClients(false),
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PrioSub(),
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_UpdateDuration(100),
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_DgramLength(0),
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_ClientLagTime(3000),
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_ClientTimeOut(10000),
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_ReceiveSub(),
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_SendSub(),
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_History(),
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_GCCount(0),
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_GCRatio(1)
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{}
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/// Called when there is a tick
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void onTick();
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/// returns the number of bit that the level can manage (biggest action it can manage)
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uint getImpulseMaxBitSize(uint level) { return CImpulseEncoder::maxBitSize (level); }
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/// Send an impulse to a given client (0<=level<=3)
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void addImpulseToClient(TClientId client, CLFECOMMON::CActionImpulsion *action, uint level);
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/// Send an impulse to a given entity, provided it is a client (0<=level<=3)
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void addImpulseToEntity( const TEntityIndex& entity, CLFECOMMON::CActionImpulsion *action, uint level);
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/// Remove clients that do not send datagrams anymore
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void updateClientsStates();
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/// Set clients to stalled or "server down" mode (and send stalled msg immediately)
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void sendServerProblemStateToClients( uint connectionState );
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/// Set clients to synchronize mode
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void setClientsToSynchronizeState();
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/// Monitor client (disabled if 0)
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void monitorClient( TClientId id ) { MonitoredClient = id; }
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/// Set game cycle ratio
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void setGameCycleRatio( sint gcratio ) { _GCRatio = gcratio; _GCCount = 0; }
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/// Callback called when a cookie become acceptable (a new player as logged
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/// in and will connect here soon).
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static void newCookieCallback(const NLNET::CLoginCookie &cookie);
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/// StopWatch value for stats
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NLMISC::CStopWatch ReceiveWatch; // All Receive Sub
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NLMISC::CStopWatch SendWatch; // All Send Sub
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NLMISC::CStopWatch UserLWatch;
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NLMISC::CStopWatch CycleWatch;
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NLMISC::TMsDuration UserDurationPAverage; // Userloop
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//NLMISC::CStopWatch HeadWatch; // Sending: Setup header
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//NLMISC::CStopWatch FillWatch; // Sending: Filling impulse and prioritized
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//NLMISC::CStopWatch SndtWatch; // Sending: Flushing
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NLMISC::CStopWatch ProcessVisionWatch; // PrioSub: Process Vision
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NLMISC::CStopWatch BackEndRecvWatch1; // Netloop: cbDeltaUpdate
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NLMISC::CStopWatch BackEndRecvWatch2; // Netloop: cbDeltaUpdateRemove
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NLMISC::CStopWatch BackEndRecvWatch3; // Netlopp: cbDeltaNewVision
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uint32 SentActionsLastCycle;
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NLMISC::TTime LastTickTime;
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bool StalledMode;
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NLMISC::TTime LastStallTime;
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/// Visibility distance
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CLFECOMMON::TCoord VisibilityDistance;
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/// Flag set at init and when the shard is known as down by a disconnection callback (EGS/IOS)
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bool ShardDown;
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/// Entity names (debugging purpose)
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TEntityNamesMap EntityNames;
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/// If not null, output stats about this client (debugging purpose)
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TClientId MonitoredClient;
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/// Accept Clients
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bool AcceptClients;
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protected:
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/// Initialises module callback and module manager
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void initModuleManagers();
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DECLARE_CF_CALLBACK( PriorityMode );
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DECLARE_CF_CALLBACK( TotalBandwidth );
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DECLARE_CF_CALLBACK( ClientBandwidth );
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DECLARE_CF_CALLBACK( LimboTimeOut );
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DECLARE_CF_CALLBACK( ClientTimeOut );
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DECLARE_CF_CALLBACK( AllowBeep );
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DECLARE_CF_CALLBACK( GameCycleRatio );
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DECLARE_CF_CALLBACK( CalcDistanceExecutionPeriod );
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DECLARE_CF_CALLBACK( SortPrioExecutionPeriod );
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DECLARE_CF_CALLBACK( DistanceDeltaRatioForPos );
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/*DECLARE_CF_CALLBACK( PositionPrioExecutionPeriod );
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DECLARE_CF_CALLBACK( OrientationPrioExecutionPeriod );
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DECLARE_CF_CALLBACK( DiscreetPrioExecutionPeriod );*/
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private:
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CEntityContainer _EntityContainer;
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/// Update duration (ms)
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uint32 _UpdateDuration;
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/// Length of datagrams
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uint32 _DgramLength;
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/// Lag time to probe for a client that does not send datagrams anymore (in ms)
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uint32 _ClientLagTime;
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/// Time-out to "disconnect" a client that does not send datagrams anymore (in ms)
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uint32 _ClientTimeOut;
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/// Time-out to "disconnect" a client that is in limbo mode and that doesn't ack
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uint32 _LimboTimeOut;
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/// Receive Subsystem
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CFeReceiveSub _ReceiveSub;
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/// Send Subsystem
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CFeSendSub _SendSub;
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/// Packet History
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CHistory _History;
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/// Module managers
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std::vector< ::CModuleManager*> _ModuleManagers;
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/// Counter for game cycle ratio
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sint _GCCount;
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/// Game cycle ratio
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sint _GCRatio;
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virtual const std::string &getCommandHandlerName() const
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{
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static std::string name("fe");
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return name;
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}
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NLMISC_COMMAND_HANDLER_TABLE_BEGIN(CFrontEndService)
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NLMISC_COMMAND_HANDLER_ADD(CFrontEndService, dump, "dump the frontend internal state", "no param");
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NLMISC_COMMAND_HANDLER_TABLE_END
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NLMISC_CLASS_COMMAND_DECL(dump);
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};
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#endif
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