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97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/texture_mem.h"
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#include "nel/misc/mem_stream.h"
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#include <memory>
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namespace NL3D
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{
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/*==================================================================*\
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CTEXTUREMEM
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\*==================================================================*/
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/*------------------------------------------------------------------*\
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doGenerate()
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\*------------------------------------------------------------------*/
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void CTextureMem::doGenerate(bool /* async */)
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{
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if (_Data)
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{
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if (_IsFile)
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{
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NLMISC::CMemStream m (true);
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m.fill (_Data, _Length);
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load (m);
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}
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else
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{
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resize(_TexWidth, _TexHeight, _TexType);
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::memcpy(&getPixels(0)[0], _Data, _Length);
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buildMipMaps();
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}
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}
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else
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{
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makeDummy();
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}
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}
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static NLMISC::CRGBA WhitePix(255, 255, 255, 255); // the texture datas ... :)
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///===========================================================================
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ITexture *CTextureMem::Create1x1WhiteTex()
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{
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static NLMISC::CSmartPtr<ITexture> tex = NULL;
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if (!tex)
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{
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tex = new CTextureMem((uint8 *) &WhitePix,
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sizeof(WhitePix),
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false, /* dont delete */
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false, /* not a file */
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1, 1);
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static_cast<CTextureMem *>((ITexture *)tex)->setShareName("#WhitePix1x1");
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}
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return (ITexture *) tex;
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}
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///===========================================================================
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void CTextureMem::setAllowDegradation(bool allow)
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{
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_AllowDegradation= allow;
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}
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///===========================================================================
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uint32 CTextureMem::getImageWidth() const
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{
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return _TexWidth;
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}
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///===========================================================================
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uint32 CTextureMem::getImageHeight() const
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{
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return _TexHeight;
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}
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} // NL3D
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