mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-29 23:26:00 +00:00
156 lines
3.3 KiB
C++
156 lines
3.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
|
|
#include "nel/3d/u_scene.h"
|
|
#include "nel/3d/u_instance_group.h"
|
|
|
|
#include "entity_fx.h"
|
|
#include "ig_client.h"
|
|
|
|
|
|
// map of Fx entities
|
|
TMapEntityFx EntityFx;
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
|
|
////////////
|
|
// GLOBAL //
|
|
////////////
|
|
|
|
// Hierarchical timer
|
|
H_AUTO_DECL ( RZ_Client_FX_Entities )
|
|
|
|
extern UScene *Scene;
|
|
|
|
/*
|
|
* Constructor
|
|
*/
|
|
CEntityFx::CEntityFx( const std::string& FxName, const std::string& InstanceName, const CVector& Position, const CQuat& Rotation )
|
|
{
|
|
_FxName = FxName;
|
|
_InstanceName = InstanceName;
|
|
_InstanceName = _InstanceName + ".ps";
|
|
_Position = Position;
|
|
_Rotation = Rotation;
|
|
_StatusFx = SStatusFx();
|
|
}
|
|
|
|
CEntityFx::~CEntityFx()
|
|
{
|
|
deleteInstance();
|
|
}
|
|
|
|
// startFx
|
|
void CEntityFx::startFx( void )
|
|
{
|
|
UInstance instance = Scene->createInstance( _InstanceName );
|
|
|
|
if(!instance.empty())
|
|
{
|
|
instance.setTransformMode( UTransformable::RotQuat );
|
|
instance.setPos( _Position );
|
|
instance.setRotQuat( _Rotation );
|
|
|
|
instance.setClusterSystem(NULL);
|
|
|
|
_FxInstance.cast (instance);
|
|
if (_FxInstance.empty())
|
|
{
|
|
deleteInstance();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// isTerminated return true if fx is finish
|
|
bool CEntityFx::isTerminated( void )
|
|
{
|
|
if(!_FxInstance.empty())
|
|
{
|
|
if( _FxInstance.isSystemPresent() )
|
|
{
|
|
return (! _FxInstance.isValid() );
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// deleteInstance
|
|
void CEntityFx::deleteInstance( void)
|
|
{
|
|
if(!_FxInstance.empty())
|
|
{
|
|
if(Scene)
|
|
Scene->deleteInstance( _FxInstance );
|
|
_FxInstance = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
// create new Fx entity
|
|
void newFx(const string& FxName, const string& InstanceName, const CVector& Position, const CQuat& Rotation )
|
|
{
|
|
if ( EntityFx.find( FxName ) != EntityFx.end() )
|
|
{
|
|
nlerror( "Fx %s already exist", FxName.c_str() );
|
|
}
|
|
else
|
|
{
|
|
CEntityFx *pEntityFx = new CEntityFx( FxName, InstanceName, Position, Rotation );
|
|
EntityFx.insert( make_pair( FxName, pEntityFx) );
|
|
}
|
|
}
|
|
|
|
// delete Fx entity
|
|
void deleteFx(const std::string& FxName)
|
|
{
|
|
TMapEntityFx::iterator it = EntityFx.find( FxName );
|
|
|
|
if( it != EntityFx.end() )
|
|
{
|
|
delete (*it).second;
|
|
EntityFx.erase( it );
|
|
}
|
|
}
|
|
|
|
// Start Fx entity
|
|
void startFx(const std::string& FxName)
|
|
{
|
|
TMapEntityFx::iterator it = EntityFx.find( FxName );
|
|
|
|
if( it != EntityFx.end() )
|
|
{
|
|
(*it).second->startFx();
|
|
}
|
|
}
|
|
|
|
// managed Fx entities
|
|
void manageFxEntities(void)
|
|
{
|
|
H_AUTO_USE ( RZ_Client_FX_Entities )
|
|
for( TMapEntityFx::iterator it = EntityFx.begin(); it != EntityFx.end(); ++it )
|
|
{
|
|
if( (*it).second->isTerminated() )
|
|
{
|
|
(*it).second->deleteInstance();
|
|
}
|
|
}
|
|
}
|