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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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167 lines
4.8 KiB
C++
167 lines
4.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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extern ClassDesc2* GetTile_editDesc();
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HINSTANCE hInstance;
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int controlsInit = FALSE;
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// This function is called by Windows when the DLL is loaded. This
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// function may also be called many times during time critical operations
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// like rendering. Therefore developers need to be careful what they
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// do inside this function. In the code below, note how after the DLL is
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// loaded the first time only a few statements are executed.
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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class CMfcdllApp : public CWinApp
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{
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public:
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CMfcdllApp();
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virtual BOOL InitInstance( );
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMfcdllApp)
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//}}AFX_VIRTUAL
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//{{AFX_MSG(CMfcdllApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//
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// Note!
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//
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// If this DLL is dynamically linked against the MFC
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// DLLs, any functions exported from this DLL which
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// call into MFC must have the AFX_MANAGE_STATE macro
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// added at the very beginning of the function.
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//
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// For example:
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//
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// extern "C" BOOL PASCAL EXPORT ExportedFunction()
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// {
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// AFX_MANAGE_STATE(AfxGetStaticModuleState());
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// // normal function body here
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// }
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//
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// It is very important that this macro appear in each
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// function, prior to any calls into MFC. This means that
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// it must appear as the first statement within the
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// function, even before any object variable declarations
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// as their constructors may generate calls into the MFC
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// DLL.
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//
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// Please see MFC Technical Notes 33 and 58 for additional
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// details.
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//
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/////////////////////////////////////////////////////////////////////////////
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// CMfcdllApp
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BEGIN_MESSAGE_MAP(CMfcdllApp, CWinApp)
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//{{AFX_MSG_MAP(CMfcdllApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CMfcdllApp construction
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CMfcdllApp::CMfcdllApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CMfcdllApp object
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CMfcdllApp theApp;
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BOOL CMfcdllApp::InitInstance( )
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{
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hInstance = m_hInstance; // Hang on to this DLL's instance handle.
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if (!controlsInit) {
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controlsInit = TRUE;
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InitCustomControls(hInstance); // Initialize MAX's custom controls
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InitCommonControls(); // Initialize Win95 controls
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}
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return (TRUE);
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}
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// This function returns a string that describes the DLL and where the user
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// could purchase the DLL if they don't have it.
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__declspec( dllexport ) const TCHAR* LibDescription()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
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return GetString(IDS_LIBDESCRIPTION);
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}
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// This function returns the number of plug-in classes this DLL
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//TODO: Must change this number when adding a new class
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__declspec( dllexport ) int LibNumberClasses()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
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return 1;
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}
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// This function returns the number of plug-in classes this DLL
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__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
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switch(i)
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{
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case 0: return GetTile_editDesc();
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default: return 0;
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}
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}
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// This function returns a pre-defined constant indicating the version of
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// the system under which it was compiled. It is used to allow the system
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// to catch obsolete DLLs.
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__declspec( dllexport ) ULONG LibVersion()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
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return VERSION_3DSMAX;
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}
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TCHAR *GetString(int id)
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{
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static TCHAR buf[256];
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if (hInstance)
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return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
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return NULL;
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}
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