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512 lines
14 KiB
C++
512 lines
14 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include <memory>
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#include "door_manager.h"
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#include "pacs_client.h"
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#include "time_client.h"
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#include "entity_cl.h"
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#include "nel/pacs/u_primitive_block.h"
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#include "nel/pacs/u_move_container.h"
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#include "nel/pacs/u_move_primitive.h"
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#include "nel/pacs/u_global_position.h"
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#include "nel/pacs/u_collision_desc.h"
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using namespace NLMISC;
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using namespace NLPACS;
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using namespace NL3D;
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// GLOBALS
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CIGDoorAddedCallback IGDoorCallback;
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CDoorManager *CDoorManager::_Instance = NULL;
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// ***************************************************************************
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void CDoorManager::releaseInstance()
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{
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if( _Instance )
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delete _Instance;
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_Instance = NULL;
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}
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// ***************************************************************************
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// SDoor
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// ***************************************************************************
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#define TIME_OPEN_CLOSE_DOOR 0.7f
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#define SIZE_DOOR 3.0f
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#define SIZE_DOOR_3PARTS_LR 1.0f
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#define SIZE_DOOR_3PARTS_DN 1.5f
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#define SIZE_DOOR_2PARTS_LR 1.0f
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// ***************************************************************************
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void CDoorManager::SDoor::anim()
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{
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switch(AnimType)
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{
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case Matis3Part:
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case Matis3PartBourgeon:
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{
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if (Instances[0] != 0xFFFFFFFF) // Left Part
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{
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UInstance inst = InstanceGroup->getInstance(Instances[0]);
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if (!inst.empty())
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{
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CMatrix mat = InstMat[0];
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if (AnimType == Matis3Part)
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mat.setPos (mat.getPos()+ OCState*mat.getK()*SIZE_DOOR_3PARTS_LR
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+ OCState*mat.getJ()*SIZE_DOOR_3PARTS_LR);
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else
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mat.setPos (mat.getPos()+ OCState*mat.getK()*SIZE_DOOR_3PARTS_LR
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- OCState*mat.getI()*SIZE_DOOR_3PARTS_LR);
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inst.setMatrix(mat);
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}
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}
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if (Instances[1] != 0xFFFFFFFF) // Right Part
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{
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UInstance inst = InstanceGroup->getInstance(Instances[1]);
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if (!inst.empty())
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{
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CMatrix mat = InstMat[1];
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if (AnimType == Matis3Part)
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mat.setPos (mat.getPos()+ OCState*mat.getK()*SIZE_DOOR_3PARTS_LR
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- OCState*mat.getJ()*SIZE_DOOR_3PARTS_LR);
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else
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mat.setPos (mat.getPos()+ OCState*mat.getK()*SIZE_DOOR_3PARTS_LR
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+ OCState*mat.getI()*SIZE_DOOR_3PARTS_LR);
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inst.setMatrix(mat);
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}
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}
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if (Instances[2] != 0xFFFFFFFF) // Down Part
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{
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UInstance inst = InstanceGroup->getInstance(Instances[2]);
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if (!inst.empty())
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{
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CMatrix mat = InstMat[2];
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mat.setPos (mat.getPos() - OCState*mat.getK()*SIZE_DOOR_3PARTS_DN);
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inst.setMatrix(mat);
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}
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}
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}
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break;
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case Zorai2Part:
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{
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if (Instances[0] != 0xFFFFFFFF) // Left Part
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{
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UInstance inst = InstanceGroup->getInstance(Instances[0]);
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if (!inst.empty())
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{
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CMatrix mat = InstMat[0];
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mat.setPos (mat.getPos()- OCState*mat.getI()*SIZE_DOOR_2PARTS_LR);
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inst.setMatrix(mat);
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}
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}
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if (Instances[1] != 0xFFFFFFFF) // Right Part
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{
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UInstance inst = InstanceGroup->getInstance(Instances[1]);
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if (!inst.empty())
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{
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CMatrix mat = InstMat[1];
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mat.setPos (mat.getPos()+ OCState*mat.getI()*SIZE_DOOR_2PARTS_LR);
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inst.setMatrix(mat);
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}
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}
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}
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break;
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case Normal:
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default:
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{
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for (uint i = 0; i < Instances.size(); ++i)
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{
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UInstance inst = InstanceGroup->getInstance(Instances[i]);
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if (!inst.empty())
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{
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CMatrix mat = InstMat[i];
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mat.setPos(mat.getPos()+OCState*mat.getK()*SIZE_DOOR);
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inst.setMatrix(mat);
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}
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}
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}
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break;
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}
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}
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// ***************************************************************************
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bool CDoorManager::SDoor::open()
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{
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if (OCState >= 1.0f) return true;
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if (!Opened)
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{
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InstanceGroup->setDynamicPortal (Name, true);
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Opened = true;
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}
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OCState += DT / TIME_OPEN_CLOSE_DOOR;
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if (OCState > 1.0f) OCState = 1.0f;
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anim();
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return false;
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}
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// ***************************************************************************
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bool CDoorManager::SDoor::close()
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{
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if (OCState <= 0.0f) return true;
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OCState -= DT / TIME_OPEN_CLOSE_DOOR;
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if (OCState < 0.0f)
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{
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OCState = 0.0f;
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if (Opened)
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{
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InstanceGroup->setDynamicPortal (Name, false);
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Opened = false;
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}
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}
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anim();
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return false;
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}
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// ***************************************************************************
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void CDoorManager::SDoor::entityCollide(CEntityCL *pE)
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{
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for (uint i = 0; i < Entities.size(); ++i)
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if (Entities[i] == pE)
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{
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// The entity has moved in the trigger
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EntitiesMoved[i] = 1;
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return;
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}
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// New entity entered the trigger
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Entities.push_back(pE);
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EntitiesMoved.push_back(1);
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}
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// ***************************************************************************
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void CDoorManager::SDoor::checkToClose()
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{
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for (sint i = 0; i < (sint)Entities.size(); ++i)
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{
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if (EntitiesMoved[i] == 0) // No trigger moved
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{
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if (Entities[i]->hasMoved()) // But the entity has moved (so not in the trigger)
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{
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// The entity has leaved the trigger
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Entities.erase(Entities.begin()+i);
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EntitiesMoved.erase(EntitiesMoved.begin()+i);
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i--;
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}
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}
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else // Trigger move ok lets reset for next update
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{
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EntitiesMoved[i] = EntitiesMoved[i] - 1;
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}
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}
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if (Entities.size() == 0)
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close();
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else
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open();
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}
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// ***************************************************************************
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// CDoorManager
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// ***************************************************************************
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// ***************************************************************************
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std::string CDoorManager::transformName (uint /* index */, const std::string &/* instanceName */, const std::string &shapeName)
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{
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if (shapeName.rfind('.') == string::npos) return shapeName;
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string sExt = shapeName.substr(shapeName.rfind('.')+1,shapeName.size());
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sExt = strlwr(sExt);
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if (sExt != "pacs_prim") return shapeName;
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return ""; // Do not load a pacs prim as a mesh...
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}
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// ***************************************************************************
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void CDoorManager::loadedCallback (NL3D::UInstanceGroup *ig)
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{
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uint i;
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// Check all instances and look if there are some pacs_prim to instanciate
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uint numInstances = ig->getNumInstance();
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for(uint k = 0; k < numInstances; ++k)
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{
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// Check if the shape name is a pacs_prim
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string sShapeName = ig->getShapeName(k);
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if (sShapeName.rfind('.') == string::npos) continue;
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string sExt = sShapeName.substr(sShapeName.rfind('.')+1,sShapeName.size());
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sExt = strlwr(sExt);
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if (sExt != "pacs_prim") continue;
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// Check if the pacs_prim is a door detection
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sShapeName = CPath::lookup(sShapeName,false);
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if (!sShapeName.empty())
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{
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std::auto_ptr<NLPACS::UPrimitiveBlock> pb(NLPACS::UPrimitiveBlock::createPrimitiveBlockFromFile(sShapeName));
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NLPACS::UPrimitiveBlock *pPB = pb.release();
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bool bDoorDetectPresent = false;
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for (i = 0; i < pPB->getNbPrimitive(); ++i)
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{
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if ((pPB->getUserData(i) & 0xffff) == UserDataDoor)
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{
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bDoorDetectPresent = true;
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break;
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}
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}
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if (!bDoorDetectPresent)
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{
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delete pPB;
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continue;
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}
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// Instanciate the pacs_prim and create a door structure associated
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SDoor *pDoor = new SDoor;
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pDoor->InstanceGroup = ig;
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// compute orientation and position
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NLMISC::CMatrix instanceMatrix;
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ig->getInstanceMatrix(k, instanceMatrix);
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NLMISC::CVector pos;
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float angle;
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NLMISC::CVector scale = ig->getInstanceScale(k);
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NLPACS::UMoveContainer::getPACSCoordsFromMatrix(pos, angle, instanceMatrix);
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PACS->addCollisionnablePrimitiveBlock(pPB, 0, 1, &pDoor->Prims, angle, pos, true, scale);
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// Complete the user data of all the 'door primitives' with a pointer to the door structure
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for (i = 0; i < pDoor->Prims.size(); ++i)
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{
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UMovePrimitive *pPrim = pDoor->Prims[i];
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if ((pPrim->UserData&0xffff) == UserDataDoor)
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{
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// First byte is for type (2 for door 1 for ascensor)
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pPrim->UserData |= (((uint64)pDoor) << 16);
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}
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}
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// Link with all door 3d objects (depending on the structure of the door)
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pDoor->Name = ig->getInstanceName(k);
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pDoor->AnimType = SDoor::Normal;
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if (strnicmp(pDoor->Name.c_str(),"ma_asc_3portes_bourgeons",24)==0)
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{
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pDoor->AnimType = SDoor::Matis3PartBourgeon;
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pDoor->Instances.resize(3, 0xFFFFFFFF);
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}
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else if (strnicmp(pDoor->Name.c_str(),"ma_asc_3portes",14)==0)
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{
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pDoor->AnimType = SDoor::Matis3Part;
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pDoor->Instances.resize(3, 0xFFFFFFFF);
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}
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else if (strnicmp(pDoor->Name.c_str(),"zo_asc_2portes",14)==0)
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{
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pDoor->AnimType = SDoor::Zorai2Part;
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pDoor->Instances.resize(2, 0xFFFFFFFF);
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}
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for(i = 0; i < numInstances; ++i)
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if (i != k)
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{
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string sInstName = ig->getInstanceName(i);
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if (sInstName == pDoor->Name)
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{
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switch (pDoor->AnimType)
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{
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case SDoor::Matis3Part:
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case SDoor::Matis3PartBourgeon:
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{
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string sDebug = ig->getShapeName(i);
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sDebug = strlwr(sDebug.substr(sDebug.rfind('_')+1,sDebug.size()));
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if (sDebug == "gauche")
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pDoor->Instances[0] = i;
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else if (sDebug == "droite")
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pDoor->Instances[1] = i;
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else if (sDebug == "bas")
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pDoor->Instances[2] = i;
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}
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break;
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case SDoor::Zorai2Part:
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{
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string sDebug = ig->getShapeName(i);
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sDebug = strlwr(sDebug.substr(sDebug.rfind('_')+1,sDebug.size()));
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if (sDebug == "gauche")
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pDoor->Instances[0] = i;
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else if (sDebug == "droite")
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pDoor->Instances[1] = i;
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}
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break;
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case SDoor::Normal:
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default:
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{
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string sDebug = ig->getShapeName(i);
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pDoor->Instances.push_back(i);
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}
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break;
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}
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}
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}
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bool bAllInit = true;
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for (i = 0; i < pDoor->Instances.size(); ++i)
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if (pDoor->Instances[i] == 0xFFFFFFFF)
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bAllInit = false;
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if (!bAllInit)
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{
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nlwarning("All the door part are not well initialized");
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for (sint j = 0; j < (sint)pDoor->Prims.size(); ++j)
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{
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if (PACS != NULL)
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PACS->removePrimitive(pDoor->Prims[j]);
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else
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nlwarning("PACS should not be NULL at this point");
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}
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delete pDoor;
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}
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else
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{
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// Get matrices
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pDoor->InstMat.resize(pDoor->Instances.size());
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for (i = 0; i < pDoor->Instances.size(); ++i)
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{
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CMatrix mat;
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ig->getInstanceMatrix (pDoor->Instances[i], mat);
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pDoor->InstMat[i] = mat;
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}
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// Close the door/portal by default
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pDoor->Opened = false;
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ig->setDynamicPortal(pDoor->Name, false);
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// Add the door to the door manager
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_Doors.push_back(pDoor);
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ig->setTransformNameCallback(this);
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}
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}
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}
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}
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// ***************************************************************************
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void CDoorManager::addedCallback (NL3D::UInstanceGroup *ig)
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{
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sint i, j;
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for (i = 0; i < (sint)_Doors.size(); ++i)
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{
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SDoor *pDoor = _Doors[i];
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if (pDoor->InstanceGroup == ig)
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{
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for (j = 0; j < (sint)pDoor->Instances.size(); ++j)
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{
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UInstance inst = pDoor->InstanceGroup->getInstance(pDoor->Instances[j]);
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if (!inst.empty())
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{
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inst.unfreezeHRC();
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inst.setTransformMode(UInstance::DirectMatrix);
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}
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}
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}
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}
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}
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// ***************************************************************************
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void CDoorManager::removedCallback (NL3D::UInstanceGroup *ig)
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{
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// Remove all doors corresponding to the instance group ig
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sint i, j;
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for (i = 0; i < (sint)_Doors.size(); ++i)
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{
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SDoor *pDoor = _Doors[i];
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if (pDoor->InstanceGroup == ig)
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{
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// Remove Pacs
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for (j = 0; j < (sint)pDoor->Prims.size(); ++j)
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{
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if (PACS != NULL)
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PACS->removePrimitive(pDoor->Prims[j]);
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else
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nlwarning("PACS should not be NULL at this point");
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}
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delete pDoor;
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_Doors.erase(_Doors.begin()+i);
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i--;
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}
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}
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}
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// Copy triggers to be used in update
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// ***************************************************************************
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void CDoorManager::getPACSTriggers()
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{
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uint nNbTrig = PACS->getNumTriggerInfo();
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for (uint i = 0; i < nNbTrig; ++i)
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{
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const UTriggerInfo &rTI = PACS->getTriggerInfo(i);
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// Does one of the 2 objects is a door detection object
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if (((rTI.Object0 & 0xffff) == UserDataDoor) || ((rTI.Object1 & 0xffff) == UserDataDoor))
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{
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uint64 nUserDataDoor = 0;
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uint64 nUserDataEntity = 0;
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if ((rTI.Object0 & 0xffff) == UserDataDoor)
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{
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nUserDataDoor = rTI.Object0;
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nUserDataEntity = rTI.Object1;
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}
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if ((rTI.Object1 & 0xffff) == UserDataDoor)
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{
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nUserDataDoor = rTI.Object1;
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nUserDataEntity = rTI.Object0;
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}
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// Retrieve the door pointer
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SDoor *pDoor = (SDoor*)((nUserDataDoor >> 16)&0xffffffff);
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// Retrieve the entity pointer
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CEntityCL *pEntity = (CEntityCL*)((nUserDataEntity >> 16)&0xffffffff);
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if (rTI.CollisionType == UTriggerInfo::Inside)
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pDoor->entityCollide(pEntity);
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}
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}
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}
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// ***************************************************************************
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void CDoorManager::update ()
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{
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// Check all doors if we have to close
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for (uint i = 0; i < _Doors.size(); ++i)
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{
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SDoor *pDoor = _Doors[i];
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pDoor->checkToClose();
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}
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}
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