khanat-opennel-code/code/nel/tools/3d/panoply_maker/panoply.cfg
2011-05-30 17:05:13 +02:00

94 lines
3.2 KiB
INI

// repertory of textures bases (no-colorized)
input_path_texbase = "data\\texbases";
// repertory of masks (original)
input_path_mask = "data\\masks";
// repertory output of masks optimized created
output_path_mask_optimized = "data\\output_mask";
// file of infos colorization average for the client
output_path_cgi = "data\\output_cfg";
// file of infos about multiplexing texture for the client
output_path_gtm = "data\\output_cfg";
// additionnal paths to search for textures
additionnal_paths = { "panoply", "data" };
// The input path for textures
input_path = "panoply";
// the ouput path for result textures
output_path = "png";
// output files format used
output_format = "png";
// A character that is as a separator between extension
default_separator = "_";
// the types of bitmaps that must be loaded from the source folder
bitmap_extensions = { "tga", "png" };
// the extension for the masks of the texture
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
// Each mask has its own set of colors
mask_extensions = { "skin", "user", "hair" };
// Let's define colors for mask1
// hues are in the [0, 360] range and are interpreted as an absolute value
// 0 Red
// 60 Yellow
// 120 Green
// 180 Cyan
// 240 Blue
// 300 Magenta
// lightness are in the [-1, 1] range and are interpreted as a relative value
// brightness are in the [-1, 1] range and are interpreted as a relative value
// luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop)
// A luminositie of 0 means it is unmodified
// contrasts modulate the distance between colors components and the avg grey in the bitmap
// If the contrasts is 0 we got unmodified color.
// If the contrast is 100 the colors becomes pure
// If the contrast is -100 the colors becomes grey
skin_hues = { 0, 60, 120, 180, 240, 300 };
skin_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
skin_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
skin_luminosities = { 0.0, 0.0, 0.0, 0.0, 0.0 , 0.0};
skin_constrasts = { -100.0, -50.0, -20.0, 0.0, 50.0, 100.0 };
// the color ids define the letters that are used to build the file name. Case is ignored. Several caharacters may be used
skin_color_id = { "0", "1", "2", "3", "4", "5" };
/////////////////////////////////////////////
user_hues = { 0, 60, 120, 180, 240, 300 };
user_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
user_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
user_luminosities = { 0.0, 10.0, 30.0, 50.0, 80.0, 100.0 };
user_constrasts = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
// the color ids define the letters that are used to build the file
user_color_id = { "A", "B", "C", "D", "E", "F" };
/////////////////////////////////////////////
hair_hues = { 0, 60, 120, 180, 240, 300 };
hair_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
hair_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
hair_luminosities = { 0.0, 10.0, 30.0, 50.0, 80.0, 100.0 };
hair_constrasts = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
// the color ids define the letters that are used to build the file
hair_color_id = { "G", "H", "I", "J", "K", "L" };