khanat-opennel-code/code/nel/tools/build_gamedata/processes/font/0_setup.py
2010-08-20 13:27:17 +02:00

64 lines
1.9 KiB
Python

#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup font
# \date 2009-03-10-19-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# setup font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup font")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in FontSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + FontClientDirectory)
log.close()
# end of file