khanat-opennel-code/code/ryzom/client/src/login.h
2014-02-08 18:39:39 -08:00

90 lines
2.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_LOGIN_H
#define CL_LOGIN_H
#include "nel/misc/types_nl.h"
#include "game_share/http_client.h"
#include <string>
#include <vector>
struct CShard
{
CShard(const std::string &version, bool online, uint32 shardId, const std::string &name, uint32 nbPlayers, const std::string &wsAddr, const std::string &emergencyPatchURL)
{
Version = version;
Online = online;
ShardId = shardId;
Name = name;
NbPlayers = nbPlayers;
WsAddr = wsAddr;
EmergencyPatchURL = emergencyPatchURL;
}
std::string Version;
bool Online;
uint32 ShardId;
std::string Name;
uint32 NbPlayers;
std::string WsAddr;
std::vector<std::string> PatchURIs;
std::string EmergencyPatchURL;
};
extern std::string LoginLogin, LoginPassword;
extern uint32 LoginShardId;
extern uint32 AvailablePatchs;
std::string checkLogin(const std::string &login, const std::string &password, const std::string &clientApp);
std::string selectShard(uint32 shardId, std::string &cookie, std::string &addr);
std::string getBGDownloaderCommandLine();
// connection with the server. (login, shard list, etc.).
bool login();
void loginIntro();
// force patch for the mainland part
void mainLandPatch();
extern std::vector<CShard> Shards;
extern sint32 ShardSelected;
// TODO : nico : put this in an external file, this way it isn't included by the background downloader
#ifndef RY_BG_DOWNLOADER
/*
* HTTP client preconfigured to connect to the startup login host
*/
class CStartupHttpClient : public CHttpClient
{
public:
bool connectToLogin();
};
extern CStartupHttpClient HttpClient;
#endif // RY_BG_DOWNLOADER
#endif // CL_LOGIN_H
/* End of login.h */