mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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/////////////
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// Include //
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/////////////
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// Misc
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#include "nel/misc/bitmap.h"
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#include "nel/misc/path.h"
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// Client
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#include "bitmap_base.h"
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#include "interfaces_manager.h"
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//-----------------------------------------------
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// CBitmapBase :
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// Constructor.
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//-----------------------------------------------
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CBitmapBase::CBitmapBase()
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{
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init(0, CRGBA(255,255,255,255));
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}// CBitmapBase //
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//-----------------------------------------------
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// CBitmapBase :
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// Constructor.
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//-----------------------------------------------
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CBitmapBase::CBitmapBase(uint texture, const CRGBA &rgba)
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{
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init(texture, rgba);
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}// CBitmapBase //
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//-----------------------------------------------
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// init :
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// Initialize the class(only 1 function for all constructor -> easier).
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//-----------------------------------------------
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void CBitmapBase::init(uint texture, const CRGBA &rgba)
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{
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_RGBA = rgba;
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_Tiled = false;
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CBitmapBase::texture( texture );
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}// init //
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//-----------------------------------------------
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// texture :
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// Set the texture.
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//-----------------------------------------------
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void CBitmapBase::texture(uint texture)
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{
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_TextureId = texture;
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_Texture = CInterfMngr::getTexture(_TextureId);
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_TexturePath.clear();
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_TextureWidth = 0;
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_TextureHeight = 0;
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if ( _Texture != NULL)
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{
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_TexturePath = NLMISC::CPath::lookup( _Texture->getFileName(), false);
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if ( ! _TexturePath.empty() )
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{
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NLMISC::CBitmap bitmap;
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bitmap.loadSize( _TexturePath , _TextureWidth, _TextureHeight);
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}
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}
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}// texture //
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//-----------------------------------------------
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// textureId:
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// get the textureId.
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//-----------------------------------------------
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uint CBitmapBase::textureId() const
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{
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return _TextureId;
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}// rgba //
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//-----------------------------------------------
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// rgba :
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// Set the rgba.
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//-----------------------------------------------
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void CBitmapBase::rgba(const CRGBA &rgba)
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{
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_RGBA = rgba;
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}// rgba //
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//-----------------------------------------------
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// rgba :
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// get the rgba.
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//-----------------------------------------------
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const CRGBA &CBitmapBase::rgba() const
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{
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return _RGBA;
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}// rgba //
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