khanat-opennel-code/code/ryzom/common/src/game_share/item_origin.h

68 lines
1.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_ITEM_ORIGIN_H
#define RY_ITEM_ORIGIN_H
#include "nel/misc/types_nl.h"
#include "people.h"
namespace ITEM_ORIGIN
{
enum EItemOrigin
{
COMMON = 0,
FYROS,
MATIS,
TRYKER,
ZORAI,
REFUGEE,
TRIBE,
KAMI,
KARAVAN,
UNKNOWN,
NUM_ITEM_ORIGIN = UNKNOWN
};
/**
* get the right EItemOrigin enum from the input string
* \param str the input string
* \return the EItemOrigin associated to this string (UNKNOWN if the string cannot be interpreted)
*/
EItemOrigin stringToEnum(const std::string &str);
/**
* get the EItemOrigin type as a string
* \param e the EItemOrigin enum
* \return the string associated to this EItemOrigin
*/
const std::string & enumToString (EItemOrigin e);
/**
* return people enum corresponding to item origin string
* \param e the EItemOrigin enum
* \return the string associated to this EItemOrigin
*/
EGSPD::CPeople::TPeople itemOriginStringToPeopleEnum( const std::string &str );
}; // namespace ITEM_ORIGIN
#endif // RY_ITEM_ORIGIN_H