mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 19:49:55 +00:00
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_ANIMATION_FX_SHEET_H
|
|
#define CL_ANIMATION_FX_SHEET_H
|
|
|
|
#include "client_sheets/animation_set_list_sheet.h" // contains CAnimationFXSheet
|
|
|
|
namespace NL3D
|
|
{
|
|
class UTrack;
|
|
class UAnimationSet;
|
|
class UParticleSystemInstance;
|
|
}
|
|
|
|
namespace NLGEORGES
|
|
{
|
|
class UFormElm;
|
|
}
|
|
|
|
/** Sheet of a fx that must be played with an animation.
|
|
* Such an fx has the following properties :
|
|
* - it can have a color
|
|
* - it can be sticked to a bone when used with a skeleton
|
|
* - it can follow a position spline for more sophisticated effects.
|
|
*
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 2003
|
|
*/
|
|
class CAnimationFX
|
|
{
|
|
|
|
public:
|
|
|
|
NL3D::UTrack *PosTrack; // Filled after init : additionnal pos track to animate the fx
|
|
CAnimationFXSheet *Sheet;
|
|
|
|
public:
|
|
|
|
// ctor
|
|
CAnimationFX(const std::string &psName = "", const float *userParams = NULL);
|
|
|
|
void init(CAnimationFXSheet *sheet, NL3D::UAnimationSet *as);
|
|
|
|
// build track for that fx, using the given animation set
|
|
void buildTrack(NL3D::UAnimationSet *as);
|
|
|
|
// helper : create instance matching that sheet. NB : the instance is not sticked neither positionned.
|
|
NL3D::UParticleSystemInstance createMatchingInstance() const;
|
|
};
|
|
|
|
|
|
// a set of anim fx serialized from a .animation_fx_set sheet
|
|
class CAnimationFXSet
|
|
{
|
|
public:
|
|
enum { MaxNumFX = 4 };
|
|
std::vector<CAnimationFX> FX;
|
|
public:
|
|
// build track for that fx, using the given animation set
|
|
void buildTrack(NL3D::UAnimationSet *as);
|
|
};
|
|
|
|
#endif
|
|
|