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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/lod_character_instance.h"
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#include "nel/3d/lod_character_manager.h"
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namespace NL3D
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{
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// ***************************************************************************
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CLodCharacterInstance::~CLodCharacterInstance()
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{
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// If the texture was allocated.
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if(_TextureId>=0)
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{
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nlassert(_Owner);
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_Owner->releaseInstance(*this);
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}
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}
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// ***************************************************************************
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const CUV *CLodCharacterInstance::getUVs() const
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{
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if(_UVs.empty())
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return NULL;
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return &_UVs[0];
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}
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} // NL3D
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